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Tag: versus

Sasha, Stoya et Sativa sont de retour: 3 serveurs L4D2!

by ColdFire on mai.04, 2010, under Left 4 Dead 2

Nos copines sont de retour et elles en veulent deux fois plus!
Accueillez donc:
Serveur Coop: Sasha
Serveur Survival: Sativa
Serveur Versus: Stoya

They’re back and they’re twice hornier!

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Update L4D 21/04/2009: le Survival Pack

by ColdFire on avr.22, 2009, under Left 4 Dead

Le Survival pack tant attendu est enfin là, et voici son changelog:

A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include:

Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements

Versus Changes:
- Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
- Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
- Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
- Fixed a case where teleporting to the survivors would not reset the ability timer
- Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
- Fixed a case where it was not possible to join a game while it was in a finale
- Fixed a rare case where listen servers would speed up the game over time
- Removed convars related to melee fatigue
- Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes:
- Made ms_force_dedicated_server not require cheats
- Add a message when queuing a heartbeat
- Simplified setting of game mode
- Removed convars director_no_human_zombies and director_holdout_mode
- Added mp_gamemode [coop,versus,survival]

General:
- Added lobby join and leave messages

Jason

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Update Left 4 Dead

by ColdFire on mar.12, 2009, under Left 4 Dead

Après un long silence, voici venir une jolie update pour Left 4 Dead avec plein de trucs sympas dedans

From Jason Ruymen

A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include:

Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to ‘Tank parking’. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes
- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is ‘coop,versus’. Can be changed to just ‘coop’ or just ‘versus’ to limit to those game types

General changes
- Fixed a case where players would join as a dead Survivor when a living Survivor was still available
- Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
- Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
- The scoreboard now shows the numeric value of a player’s ping

GameUI
- Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
- Games in a finale are now joinable via the Friends and Steam Group games list

Jason

Des fixes gameplay, du bug fix, oh et un ping lisible plutôt que leurs petits bâtonnets de couleur. Yabon!

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