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Tag: tf2

Update TF2 21/05/2010

by ColdFire on mai.21, 2010, under Team Fortress 2

Petite mise à jour sur Gorge et Pipeline

From Jason Ruymen

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Added new community weapons and hats.
Updated CP_Gorge
– Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
– More clip work and model collision work based on community feedback.
– Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
– Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
– Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
– Fixed rare cases where stage would break when cart had no nearby capper(s).
– Fixed carts not always moving to their starting locations correctly.
– Fixed respawn times in Stage 3 not being set to the proper values.
– Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Jason

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Update TF2 (et CSS:Beta mais on s’en fout) 20/05/2010

by ColdFire on mai.20, 2010, under Team Fortress 2

Allez, le pyro est un peu dénerfé (mais en a-t-il vraiment besoin?) et update CSS:B (qui a récupéré le moteur de TF2 et le système de domination)

From Jason Ruymen

Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

Engine:
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta:
- blabla on s’en cogne

Team Fortress 2:
- Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
– Increased base damage 10%
– Afterburn duration increased (from 6 to 10)
– Flares that hit a burning player at mid-to-long range will crit
– Reduced Backburner damage bonus from 20% to 15%

Jason

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Update maps 14/05/2010

by ColdFire on mai.14, 2010, under Team Fortress 2

5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront
cp_coldfront cp_coldfront cp_coldfront
cp_coldfront cp_coldfront cp_coldfront

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Update TF2 06/05/2010

by ColdFire on mai.06, 2010, under Team Fortress 2

Hop, une médaille pour ceux qui étaient sur la beta de TF2 plus quelques fixes

From Jason Ruymen

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Mann Co. badges updated
– Added new « Primeval Warrior » employee badge
– Moved badges start date to the official TF2 release date of October 10th, 2007
– Gave « Primeval Warrior » badge to anyone who played in the TF2 Beta prior to the official release
– Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
- Prevented custom models from showing domination particles in PropHunt

Jason

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