Tag: tf2
Update TF2 (et CSS:Beta mais on s’en fout) 20/05/2010
by ColdFire on mai.20, 2010, under Team Fortress 2
Allez, le pyro est un peu dénerfé (mais en a-t-il vraiment besoin?) et update CSS:B (qui a récupéré le moteur de TF2 et le système de domination)
From Jason Ruymen
Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include:
Engine:
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entitiesCounter-Strike: Source Beta:
- blabla on s’en cogneTeam Fortress 2:
- Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
– Increased base damage 10%
– Afterburn duration increased (from 6 to 10)
– Flares that hit a burning player at mid-to-long range will crit
– Reduced Backburner damage bonus from 20% to 15%Jason
Update maps 14/05/2010
by ColdFire on mai.14, 2010, under Team Fortress 2
5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront
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Update TF2 06/05/2010
by ColdFire on mai.06, 2010, under Team Fortress 2
Hop, une médaille pour ceux qui étaient sur la beta de TF2 plus quelques fixes
From Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
- Mann Co. badges updated
– Added new « Primeval Warrior » employee badge
– Moved badges start date to the official TF2 release date of October 10th, 2007
– Gave « Primeval Warrior » badge to anyone who played in the TF2 Beta prior to the official release
– Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
- Prevented custom models from showing domination particles in PropHuntJason
Update TF2 29/04/2010
by ColdFire on avr.29, 2010, under Team Fortress 2
Aujourd’hui, une grosse mise à jour, et Victox va être content: le re-fire delay de l’airblast a été réduit!
From Jason Ruymen
Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include:
Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have « ghost » players consuming player slots.Engine
- Marked the « snd_show » convar as a cheat.Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin’ Target changes:
– Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
– Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you’re jumping, but you can’t fire until you’re on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
- Bots don’t retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don’t hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
– Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
– log_verbose_enable default: 0
– log_verbose_interval default: 3 secs
– « Last-weapon » initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).Bug Fixes:
- Fixed an case where The Gunboats didn’t apply their damage reduction properly.
- The amount count in the HUD now flashes red when you’re low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry’s kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.Jason
