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Tag: Team Fortress 2

Update TF2 09/07/2010: The Engineer Update!

by ColdFire on juil.09, 2010, under Team Fortress 2

Et voilà, l’ingé a enfin sa mise à jour!

Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include:

Engine:
– Fixed client crash related flashlight usage.
– Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2:
– Added The Frontier Justice.
– Added The Wrangler.
– Added The Gunslinger.
– Added The Southern Hospitality.
– Added 35 Engineer achievements.
– Engineers can now pickup & move their buildings.
– Added Engineer main menu music.
– Added 4 new maps:
– Thunder Mountain, a 3 stage Payload map.
– Hightower, a Payload Race map.
– Upward, a Payload map.
– ColdFront, a community built Capture Point map.
– Item tuning:
– The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
– The Gunboats now reduce self-damage by 60% (was 75%)
– The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
– Added better feedback sound for Pyros on when their flamethrower is doing damage.
– Fixed blood effect on bleeding player.
– Added a glow effect to Payload carts.
– Added Romanian language support.

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Update TF2 21/05/2010

by ColdFire on mai.21, 2010, under Team Fortress 2

Petite mise à jour sur Gorge et Pipeline

From Jason Ruymen

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Added new community weapons and hats.
Updated CP_Gorge
– Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
– More clip work and model collision work based on community feedback.
– Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
– Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
– Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
– Fixed rare cases where stage would break when cart had no nearby capper(s).
– Fixed carts not always moving to their starting locations correctly.
– Fixed respawn times in Stage 3 not being set to the proper values.
– Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Jason

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Update TF2 (et CSS:Beta mais on s’en fout) 20/05/2010

by ColdFire on mai.20, 2010, under Team Fortress 2

Allez, le pyro est un peu dénerfé (mais en a-t-il vraiment besoin?) et update CSS:B (qui a récupéré le moteur de TF2 et le système de domination)

From Jason Ruymen

Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

Engine:
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta:
- blabla on s’en cogne

Team Fortress 2:
- Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes:
– Increased base damage 10%
– Afterburn duration increased (from 6 to 10)
– Flares that hit a burning player at mid-to-long range will crit
– Reduced Backburner damage bonus from 20% to 15%

Jason

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Update maps 14/05/2010

by ColdFire on mai.14, 2010, under Team Fortress 2

5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront
cp_coldfront cp_coldfront cp_coldfront
cp_coldfront cp_coldfront cp_coldfront

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