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	<title>GeekZone TF2 &#38; L4D server news &#187; server</title>
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	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
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		<title>Coming soon&#8230;</title>
		<link>http://www.coldorak.net/2009/06/29/coming-soon/</link>
		<comments>http://www.coldorak.net/2009/06/29/coming-soon/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:01:40 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Unreal Tournament 3]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[ut3]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=583</guid>
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		<slash:comments>9</slash:comments>
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		<title>La SourceTV est-elle utilisée?</title>
		<link>http://www.coldorak.net/2009/06/11/la-sourcetv-est-elle-utilisee/</link>
		<comments>http://www.coldorak.net/2009/06/11/la-sourcetv-est-elle-utilisee/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 11:09:08 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[sourcetv]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/2009/06/11/la-sourcetv-est-elle-utilisee/</guid>
		<description><![CDATA[Vote ouvert jusqu&#8217;à vendredi soir minuit. Si vous ne l&#8217;utilisez plus, je la coupe. Ca libèrera du CPU et surtout beaucoup d&#8217;espace disque.]]></description>
			<content:encoded><![CDATA[Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>Vote ouvert jusqu&#8217;à vendredi soir minuit.<br />
Si vous ne l&#8217;utilisez plus, je la coupe. Ca libèrera du CPU et surtout beaucoup d&#8217;espace disque.</p>
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		<title>Une grosse update gameplay et moteur</title>
		<link>http://www.coldorak.net/2009/03/10/une-grosse-update-gameplay-et-moteur/</link>
		<comments>http://www.coldorak.net/2009/03/10/une-grosse-update-gameplay-et-moteur/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 10:06:05 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[Une grosse update touchant le moteur et le gameplay vient d&#8217;arriver: From Jason Ruymen Gameplay changes: &#8211; Added a duck timer that prevents duck spamming while running around on-ground. &#8211; In-air, players are only allowed to duck once before they touch ground again. &#8211; Fixed several bounding box issues with jumping, falling, and rocket jump [...]]]></description>
			<content:encoded><![CDATA[<p>Une grosse update touchant le moteur et le gameplay vient d&#8217;arriver:</p>
<blockquote><p>From Jason Ruymen</p>
<p>Gameplay changes:<br />
 &#8211; Added a duck timer that prevents duck spamming while running around on-ground.<br />
 &#8211; In-air, players are only allowed to duck once before they touch ground again.<br />
 &#8211; Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.<br />
 &#8211; Increased backstab check so that Spies can side-stab again.<br />
 &#8211; When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.</p>
<p>TF2 Fixes:<br />
 &#8211; Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn&#8217;t really firing.<br />
 &#8211; Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.<br />
 &#8211; Fixed a bug that caused Natasha&#8217;s slow on hit effect to be inverted from 75% to 25%.<br />
 &#8211; Restored sawmill_logs.mdl file, fixing some user maps that used it.<br />
 &#8211; Fixed some localization issues with Scout achievement strings.<br />
 &#8211; Removed the &laquo;&nbsp;Final&nbsp;&raquo; phrasing in the map loading screen.</p>
<p>Engine fixes:<br />
 &#8211; Fixed a server crash on startup under Linux.<br />
 &#8211; Fixed a buffer overflow issue related to network string tables.<br />
 &#8211; Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.</p>
<p>CP_Junction:<br />
 &#8211; Fixed an exploit where engineers could build a teleporter exit in an invalid area.<br />
 &#8211; Fixed a few bad overlay assignments and other minor issues.</p>
<p>Jason</p></blockquote>
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