Tag: server
Coming soon…
by ColdFire on juin.29, 2009, under Unreal Tournament 3

La SourceTV est-elle utilisée?
by ColdFire on juin.11, 2009, under Team Fortress 2
Vous utilisez SourceTV ou ses replays?
- Non (75%, 42 Votes)
- Oui (25%, 14 Votes)
Total Voters: 56
Vote ouvert jusqu’à vendredi soir minuit.
Si vous ne l’utilisez plus, je la coupe. Ca libèrera du CPU et surtout beaucoup d’espace disque.
Une grosse update gameplay et moteur
by ColdFire on mar.10, 2009, under Team Fortress 2
Une grosse update touchant le moteur et le gameplay vient d’arriver:
From Jason Ruymen
Gameplay changes:
– Added a duck timer that prevents duck spamming while running around on-ground.
– In-air, players are only allowed to duck once before they touch ground again.
– Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.
– Increased backstab check so that Spies can side-stab again.
– When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.TF2 Fixes:
– Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing.
– Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.
– Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%.
– Restored sawmill_logs.mdl file, fixing some user maps that used it.
– Fixed some localization issues with Scout achievement strings.
– Removed the « Final» phrasing in the map loading screen.Engine fixes:
– Fixed a server crash on startup under Linux.
– Fixed a buffer overflow issue related to network string tables.
– Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.CP_Junction:
– Fixed an exploit where engineers could build a teleporter exit in an invalid area.
– Fixed a few bad overlay assignments and other minor issues.Jason
