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	<title>GeekZone TF2 &#38; L4D server news &#187; plr_pipeline</title>
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		<title>Updates TF2 sniper &amp; spy</title>
		<link>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/</link>
		<comments>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:24:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena_nucleus]]></category>
		<category><![CDATA[arena_sawmill]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[plr_pipeline]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=550</guid>
		<description><![CDATA[Voici les spy &#038; sniper updates! From Jason Ruymen The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map [...]]]></description>
			<content:encoded><![CDATA[<p>Voici les spy &#038; sniper updates!</p>
<blockquote><p>From Jason Ruymen<br />
The required update to Team Fortress 2 is now released.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>Maps<br />
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps<br />
- Added new arena map Sawmill<br />
- Added new arena map Nucleus<br />
- Added new community payload map Hoodoo</p>
<p>Sniper Changes<br />
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle<br />
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies<br />
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer<br />
- Standard sniper rifle now shoots through friendly players<br />
- Added 54 new Sniper voice lines<br />
- Added 35 new Sniper achievements</p>
<p>Spy<br />
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that<br />
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound<br />
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still<br />
- Spy name tags now show up properly when disguised as their own team<br />
- Fixed a bug that would cause spectators to see disguise weapons incorrectly<br />
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn<br />
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic<br />
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible<br />
- Also made it more obvious on first person view model when you&#8217;re bumped while cloaked<br />
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues<br />
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately<br />
- Spies disguised as medics now have an Ubercharge: line in their disguise target info<br />
- Spies outward facing &laquo;&nbsp;disguise health&nbsp;&raquo; now matches their disguise target when they first apply the disguise<br />
- Spies can now pick up health kits for their &laquo;&nbsp;disguise health&nbsp;&raquo;, even when uninjured<br />
- Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode)<br />
- Spies that disguise as a player using an unlockable now show that unlockable in hand<br />
- Spies can now use enemy teleporters<br />
- Added 70 new Spy voice lines<br />
- Added 34 new Spy achievements</p>
<p>Scoreboard changes<br />
- Dominations no longer get wiped when teams switch sides<br />
- Dead players draw slightly darker in scoreboard<br />
- Converted class labels to class icons<br />
- All players now display the total number of people they are dominating</p>
<p>General<br />
- Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times<br />
- Demomen can now detonate their stickies while taunting<br />
- Flamethrower&#8217;s air burst now extinguishes fire on friendly targets<br />
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals<br />
- The Heavy and Sniper now have new custom death animations<br />
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving<br />
- Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser<br />
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled<br />
- Added a new taunt for the Kritzkrieg, which also heals for 10 points<br />
- Improved the deathcam camera handling used when a player plays a custom death animation</p>
<p>Jason
</p></blockquote>
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