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Tag: pl_hoodoo

MAJ Maps 2008/12/01

by ColdFire on déc.01, 2008, under Team Fortress 2

hoodoo passe en b4a et observatory en final4

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Faites chauffer les 28.8!

by ColdFire on oct.19, 2008, under Team Fortress 2

Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés

Côté nouveautés:

cp_observatory_b5, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C


pl_ghost_town_a2 encore au stade alpha mais avec un petit train à la place du chariot

Les updates après le break: (continue reading…)

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MAJ Maps 2008/09/01

by ColdFire on sept.01, 2008, under Team Fortress 2

pl_hoodoo passe en beta2.
Au programme:

* Fade distances adjusted, a few were too short.
* Named capture points properly and added A/B/C signs at the second point of each stage.
* Miscellaneous layout changes to all stages, including:
* Widened an exit in stage 1.
* Moved a oneway door in stage 1.
* Added a new oneway route in stage 2
* New tunnel into the final building in stage 3.
* Added a respawnvisualiser to a door further from Blu spawn in stage 2.
* Added a bridge outside blue spawn in stage 2.
* Additional skybox detailing.
* Lightened a most of areas.
* Improved playerclipping and altered incorrect collision modes of props.
* Miscellaneous detailing improvements over all stages.
* Fixed fully black lightmap and bleeding light problems.
* Reduced intensity of ticking sound.
* Fixed some displacement misaligns.
* Fixed a problem when players would get slanted views.
* Fixed visleaks.
* Improved lightmap optimisation

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