Tag: pl_hoodoo
MAJ Maps 2008/12/01
by ColdFire on déc.01, 2008, under Team Fortress 2
Commentaires fermés :control point, cp, cp_observatory, hoodoo, maps, payload, pl, pl_hoodoo, Team Fortress 2, tf2, youme more...Faites chauffer les 28.8!
by ColdFire on oct.19, 2008, under Team Fortress 2
Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés
Côté nouveautés:
cp_observatory_b5, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C


pl_ghost_town_a2 encore au stade alpha mais avec un petit train à la place du chariot

Les updates après le break: (continue reading…)
MAJ Maps 2008/09/01
by ColdFire on sept.01, 2008, under Team Fortress 2
pl_hoodoo passe en beta2.
Au programme:
* Fade distances adjusted, a few were too short.
* Named capture points properly and added A/B/C signs at the second point of each stage.
* Miscellaneous layout changes to all stages, including:
* Widened an exit in stage 1.
* Moved a oneway door in stage 1.
* Added a new oneway route in stage 2
* New tunnel into the final building in stage 3.
* Added a respawnvisualiser to a door further from Blu spawn in stage 2.
* Added a bridge outside blue spawn in stage 2.
* Additional skybox detailing.
* Lightened a most of areas.
* Improved playerclipping and altered incorrect collision modes of props.
* Miscellaneous detailing improvements over all stages.
* Fixed fully black lightmap and bleeding light problems.
* Reduced intensity of ticking sound.
* Fixed some displacement misaligns.
* Fixed a problem when players would get slanted views.
* Fixed visleaks.
* Improved lightmap optimisation
