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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; pl_hoodoo</title>
	<atom:link href="http://www.coldorak.net/tag/pl_hoodoo/feed/" rel="self" type="application/rss+xml" />
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		<title>Updates TF2 sniper &amp; spy</title>
		<link>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/</link>
		<comments>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:24:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena_nucleus]]></category>
		<category><![CDATA[arena_sawmill]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[plr_pipeline]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=550</guid>
		<description><![CDATA[Voici les spy &#038; sniper updates! From Jason Ruymen The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map [...]]]></description>
			<content:encoded><![CDATA[<p>Voici les spy &#038; sniper updates!</p>
<blockquote><p>From Jason Ruymen<br />
The required update to Team Fortress 2 is now released.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>Maps<br />
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps<br />
- Added new arena map Sawmill<br />
- Added new arena map Nucleus<br />
- Added new community payload map Hoodoo</p>
<p>Sniper Changes<br />
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle<br />
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies<br />
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer<br />
- Standard sniper rifle now shoots through friendly players<br />
- Added 54 new Sniper voice lines<br />
- Added 35 new Sniper achievements</p>
<p>Spy<br />
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that<br />
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound<br />
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still<br />
- Spy name tags now show up properly when disguised as their own team<br />
- Fixed a bug that would cause spectators to see disguise weapons incorrectly<br />
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn<br />
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic<br />
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible<br />
- Also made it more obvious on first person view model when you&#8217;re bumped while cloaked<br />
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues<br />
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately<br />
- Spies disguised as medics now have an Ubercharge: line in their disguise target info<br />
- Spies outward facing &laquo;&nbsp;disguise health&nbsp;&raquo; now matches their disguise target when they first apply the disguise<br />
- Spies can now pick up health kits for their &laquo;&nbsp;disguise health&nbsp;&raquo;, even when uninjured<br />
- Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode)<br />
- Spies that disguise as a player using an unlockable now show that unlockable in hand<br />
- Spies can now use enemy teleporters<br />
- Added 70 new Spy voice lines<br />
- Added 34 new Spy achievements</p>
<p>Scoreboard changes<br />
- Dominations no longer get wiped when teams switch sides<br />
- Dead players draw slightly darker in scoreboard<br />
- Converted class labels to class icons<br />
- All players now display the total number of people they are dominating</p>
<p>General<br />
- Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times<br />
- Demomen can now detonate their stickies while taunting<br />
- Flamethrower&#8217;s air burst now extinguishes fire on friendly targets<br />
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals<br />
- The Heavy and Sniper now have new custom death animations<br />
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving<br />
- Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser<br />
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled<br />
- Added a new taunt for the Kritzkrieg, which also heals for 10 points<br />
- Improved the deathcam camera handling used when a player plays a custom death animation</p>
<p>Jason
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2009/02/17</title>
		<link>http://www.coldorak.net/2009/02/17/maj-maps-20090217/</link>
		<comments>http://www.coldorak.net/2009/02/17/maj-maps-20090217/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 09:47:37 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[meridian]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[schmitz]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tf2maps.net]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=191</guid>
		<description><![CDATA[pl_hoodoo passe enfin en version finale: Final released 04/01/09:- * Improved playerclipping in a few areas. * Rotated spawn points in Red&#8217;s final spawnroom. * Raised a ceiling in stage 2 to help prevent players getting stuck in it. Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coldorak.net/tf/maps/pl_hoodoo.bsp.bz2">pl_hoodoo</a> passe enfin en version finale:</p>
<blockquote><p>Final released 04/01/09:-</p>
<p>* Improved playerclipping in a few areas.<br />
* Rotated spawn points in Red&#8217;s final spawnroom.<br />
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.</p></blockquote>
<p>Et nous pouvons fêter le retour de <a href="http://www.coldorak.net/tf/maps/tc_meridian_b4.bsp.bz2">tc_meridian</a> en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.</p>
<blockquote><p>BETA 4<br />
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate<br />
a larger number of players.<br />
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.<br />
* Removed exit-side railing from subbay intel platform.<br />
* Added sniper rooms to village/subbay round.<br />
* Improved lighting in some of the darker tunnels.<br />
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.</p>
<p>BETA 3<br />
* Minor visual fixes.<br />
* Prevented engineer buildings from being built directly<br />
on top of the intel in final defense rounds.<br />
* ENABLED CTF HUD!</p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/maps/tc_meridian_b4.jpg" alt="tc_meridian_b4" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (0% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Grosse mise à jour pour fêter le nouvel-an</title>
		<link>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/</link>
		<comments>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 15:15:51 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=165</guid>
		<description><![CDATA[Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait. Passons aux choses intéressantes: Mise à jour de pl_hoodoo (passe en b5), cp_freight (passe en finale), pl_halfacre (passe en b3), pl_cranetop (passe en b6) et de ctf_aerospace (passe en b4). Et pour vous simplifier la vie, voici même une archive avec les 5 maps. De [...]]]></description>
			<content:encoded><![CDATA[<p>Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait.</p>
<p>Passons aux choses intéressantes:</p>
<p>Mise à jour de <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b5.bsp.bz2">pl_hoodoo</a> (passe en b5), <a href="http://www.coldorak.net/tf/maps/cp_freight.bsp.bz2">cp_freight</a> (passe en finale), <a href="http://www.coldorak.net/tf/maps/pl_halfacre_b3.bsp.bz2">pl_halfacre</a> (passe en b3), <a href="http://www.coldorak.net/tf/maps/pl_cranetop_b6.bsp.bz2">pl_cranetop</a> (passe en b6) et de <a href="http://www.coldorak.net/tf/maps/ctf_aerospace_b4.bsp.bz2">ctf_aerospace</a> (passe en b4). Et pour vous simplifier la vie, voici même <a title="Happy new year!" href="http://www.coldorak.net/tf/maps/happynewyear.rar">une archive avec les 5 maps</a>.</p>
<p>De rien.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/12/01</title>
		<link>http://www.coldorak.net/2008/12/01/maj-maps-20081201/</link>
		<comments>http://www.coldorak.net/2008/12/01/maj-maps-20081201/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 12:32:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=159</guid>
		<description><![CDATA[hoodoo passe en b4a et observatory en final4]]></description>
			<content:encoded><![CDATA[<p>hoodoo passe en <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b4a.bsp.bz2">b4a</a> et observatory en <a href="http://www.coldorak.net/tf/maps/cp_observatory4.bsp.bz2">final4</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Faites chauffer les 28.8!</title>
		<link>http://www.coldorak.net/2008/10/19/faites-chauffer-les-288/</link>
		<comments>http://www.coldorak.net/2008/10/19/faites-chauffer-les-288/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 10:10:58 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aerospace]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_ghost_town]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=139</guid>
		<description><![CDATA[Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés Côté nouveautés: cp_observatory_b5, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C pl_ghost_town_a2 encore au stade alpha mais avec un petit train à [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés</p>
<p>Côté nouveautés:</p>
<p><a title="cp_observatory_b5.bsp.bz2" href="http://www.coldorak.net/tf/maps/cp_observatory_b5.bsp.bz2">cp_observatory_b5</a>, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C</p>
<p><img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_1.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_2.jpg" alt="" /><br />
<img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_3.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_4.jpg" alt="" /></p>
<p><a title="pl_ghost_town_a2.bsp.bz2" href="http://www.coldorak.net/tf/maps/pl_ghost_town_a2.bsp.bz2">pl_ghost_town_a2</a> encore au stade alpha mais avec un petit train à la place du chariot</p>
<p><img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1d0001.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1b0013.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1b0020.jpg" alt="" /></p>
<p>Les updates après le break: <span id="more-139"></span></p>
<p>pl_hoodoo passe en <a title="pl_hoodoo_b3.bsp.bz2" href="http://www.coldorak.net/tf/maps/pl_hoodoo_b3.bsp.bz2">beta3</a> avec pas mal de modifications:</p>
<blockquote><p><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 11px; line-height: normal; font-size-adjust: none; font-stretch: normal;">* Restructured the 3D skybox.<br />
* Adjusted respawnwave times.<br />
* Detailing improvements spread over all three stages.<br />
* Miscellaneous layout changes:<br />
- Tweaking cap 2 area in stage 3.<br />
- Minor route out of a ditch, stage 1.<br />
- A set of stairs to a previously blu only area.<br />
- Added more hoodoos as decoration and as cover.<br />
- Added a locked door to stage 3 until blue cap the mid point.<br />
* Miscelaneous lighting and lightmap scale changes.<br />
* Added train bumper model by Snipergen.<br />
* Removed all beta signs.<br />
* Possibly solved issue with stage 2 cap 2 as well as the cart not moving properly at the start of stage 3.<br />
* Tidied up cart texture.<br />
* Properly asigned spectator points.</span></p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_1.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_2.jpg" alt="" /><br />
<img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_3.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_4.jpg" alt="" /></p>
<p>Enfin, ctf_aerospace passe en <a title="ctf_aerospace.bsp.bz2" href="http://www.coldorak.net/tf/maps/ctf_aerospace_b2.bsp.bz2">beta2</a> avec pas mal de remaniments qui rendent la map encore plus belle de partout:</p>
<p><img src="http://www.coldorak.net/tf2/images/news/ctf_aerospace_b2_banner.jpg" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/10/19/faites-chauffer-les-288/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/09/01</title>
		<link>http://www.coldorak.net/2008/09/01/maj-maps-20080901/</link>
		<comments>http://www.coldorak.net/2008/09/01/maj-maps-20080901/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 09:10:56 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=82</guid>
		<description><![CDATA[pl_hoodoo passe en beta2. Au programme: * Fade distances adjusted, a few were too short. * Named capture points properly and added A/B/C signs at the second point of each stage. * Miscellaneous layout changes to all stages, including: * Widened an exit in stage 1. * Moved a oneway door in stage 1. * [...]]]></description>
			<content:encoded><![CDATA[<p>pl_hoodoo passe en <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b2.bsp.bz2">beta2</a>.<br />
Au programme:</p>
<blockquote><p>* Fade distances adjusted, a few were too short.<br />
* Named capture points properly and added A/B/C signs at the second point of each stage.<br />
* Miscellaneous layout changes to all stages, including:<br />
* Widened an exit in stage 1.<br />
* Moved a oneway door in stage 1.<br />
* Added a new oneway route in stage 2<br />
* New tunnel into the final building in stage 3.<br />
* Added a respawnvisualiser to a door further from Blu spawn in stage 2.<br />
* Added a bridge outside blue spawn in stage 2.<br />
* Additional skybox detailing.<br />
* Lightened a most of areas.<br />
* Improved playerclipping and altered incorrect collision modes of props.<br />
* Miscellaneous detailing improvements over all stages.<br />
* Fixed fully black lightmap and bleeding light problems.<br />
* Reduced intensity of ticking sound.<br />
* Fixed some displacement misaligns.<br />
* Fixed a problem when players would get slanted views.<br />
* Fixed visleaks.<br />
* Improved lightmap optimisation</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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