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Tag: pl_hoodoo

Updates TF2 sniper & spy

by ColdFire on mai.22, 2009, under Team Fortress 2

Voici les spy & sniper updates!

From Jason Ruymen
The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy’s head. Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You’ll be cloaked for 8 second after taking this damage. Upon de-cloaking you’ll make a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you’re standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn’t burn
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
- Also made it more obvious on first person view model when you’re bumped while cloaked
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise target info
- Spies outward facing « disguise health » now matches their disguise target when they first apply the disguise
- Spies can now pick up health kits for their « disguise health », even when uninjured
- Disguise UI doesn’t show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout’s ball to regenerate at inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower’s air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn’t moving
- Engineer’s dispensers now give 20%, 30%, or 40% of player’s max_ammo (for each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death animation

Jason

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MAJ Maps 2009/02/17

by ColdFire on fév.17, 2009, under Team Fortress 2

pl_hoodoo passe enfin en version finale:

Final released 04/01/09:-

* Improved playerclipping in a few areas.
* Rotated spawn points in Red’s final spawnroom.
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.

Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.

BETA 4
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate
a larger number of players.
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.
* Removed exit-side railing from subbay intel platform.
* Added sniper rooms to village/subbay round.
* Improved lighting in some of the darker tunnels.
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.

BETA 3
* Minor visual fixes.
* Prevented engineer buildings from being built directly
on top of the intel in final defense rounds.
* ENABLED CTF HUD!

tc_meridian_b4

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Quelles maps voulez-vous voir disparaitre?

by ColdFire on jan.14, 2009, under Team Fortress 2

Vous pouvez choisir jusqu’à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d’une map, regardez la liste des maps!

Quelles maps ne voulez-vous plus voir?

  • cp_oilrig_preb5test (60%, 26 Votes)
  • cp_oilrig_b3 (53%, 23 Votes)
  • cp_science2 (40%, 17 Votes)
  • cp_vertigo_beta3 (37%, 16 Votes)
  • ctf_2fort (28%, 12 Votes)
  • tc_hydro (26%, 11 Votes)
  • cp_harbor (26%, 11 Votes)
  • cp_aqua (21%, 9 Votes)
  • pl_cranetop_b6 (19%, 8 Votes)
  • cp_stag (19%, 8 Votes)
  • cp_jailbreak_b3 (19%, 8 Votes)
  • pl_halfacre_b3 (16%, 7 Votes)
  • cp_observatory4 (16%, 7 Votes)
  • cp_corporation_b3 (14%, 6 Votes)
  • arena_granary (14%, 6 Votes)
  • cp_oilfield_v2 (14%, 6 Votes)
  • arena_ravine (14%, 6 Votes)
  • arena_lumberyard (12%, 5 Votes)
  • ctf_aerospace_b4 (12%, 5 Votes)
  • cp_roswell (12%, 5 Votes)
  • arena_badlands (12%, 5 Votes)
  • arena_well (12%, 5 Votes)
  • cp_mof_a5 (12%, 5 Votes)
  • cp_japan_v2 (12%, 5 Votes)
  • arena_mach2 (9%, 4 Votes)
  • cp_junction_v2 (9%, 4 Votes)
  • cp_warpath2_1b (9%, 4 Votes)
  • cp_steel (9%, 4 Votes)
  • cp_busytown (7%, 3 Votes)
  • pl_hoodoo_b5 (7%, 3 Votes)
  • cp_well (5%, 2 Votes)
  • cp_woodshed_b2 (5%, 2 Votes)
  • ctf_chaos (5%, 2 Votes)
  • ctf_turbine (5%, 2 Votes)
  • ctf_well (5%, 2 Votes)
  • cp_badlands_gzv1 (5%, 2 Votes)
  • cp_dryer_b3 (5%, 2 Votes)
  • pl_dustbowl_b4 (2%, 1 Votes)
  • pl_goldrush (2%, 1 Votes)
  • cp_gravelpit (2%, 1 Votes)
  • cp_switchback_b5 (2%, 1 Votes)
  • cp_castle4 (2%, 1 Votes)
  • cp_fastlane (2%, 1 Votes)
  • cp_freight (2%, 1 Votes)
  • cp_redstone_b2 (2%, 1 Votes)
  • cp_labor (2%, 1 Votes)
  • cp_broma (2%, 1 Votes)
  • cp_granary (2%, 1 Votes)
  • cp_dustbowl (0%, 0 Votes)
  • ctf_mach4 (0%, 0 Votes)
  • pl_badwater (-527%, 0 Votes)

Total Voters: 43

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Grosse mise à jour pour fêter le nouvel-an

by ColdFire on jan.02, 2009, under Team Fortress 2

Déjà, bonne année à tous. Comme ça, ça, c’est fait.

Passons aux choses intéressantes:

Mise à jour de pl_hoodoo (passe en b5), cp_freight (passe en finale), pl_halfacre (passe en b3), pl_cranetop (passe en b6) et de ctf_aerospace (passe en b4). Et pour vous simplifier la vie, voici même une archive avec les 5 maps.

De rien.

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