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Tag: pl_cranetop

Ménage dans les maps TF2

by ColdFire on mai.06, 2009, under Team Fortress 2

Dites au revoir à:

  • arena_badlands
  • arena_granary
  • arena_well
  • cp_broma
  • cp_labor
  • cp_mof_a5
  • ctf_turbine
  • ctf_well
  • pl_cranetop_b8
  • pl_reservoir

Devrait y’avoir des petites nouvelles et des mises à jour dans les prochains jours.

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Quelles maps voulez-vous voir disparaitre?

by ColdFire on jan.14, 2009, under Team Fortress 2

Vous pouvez choisir jusqu’à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d’une map, regardez la liste des maps!

Quelles maps ne voulez-vous plus voir?

  • cp_oilrig_preb5test (60%, 26 Votes)
  • cp_oilrig_b3 (53%, 23 Votes)
  • cp_science2 (40%, 17 Votes)
  • cp_vertigo_beta3 (37%, 16 Votes)
  • ctf_2fort (28%, 12 Votes)
  • tc_hydro (26%, 11 Votes)
  • cp_harbor (26%, 11 Votes)
  • cp_aqua (21%, 9 Votes)
  • pl_cranetop_b6 (19%, 8 Votes)
  • cp_stag (19%, 8 Votes)
  • cp_jailbreak_b3 (19%, 8 Votes)
  • pl_halfacre_b3 (16%, 7 Votes)
  • cp_observatory4 (16%, 7 Votes)
  • cp_corporation_b3 (14%, 6 Votes)
  • arena_granary (14%, 6 Votes)
  • cp_oilfield_v2 (14%, 6 Votes)
  • arena_ravine (14%, 6 Votes)
  • arena_lumberyard (12%, 5 Votes)
  • ctf_aerospace_b4 (12%, 5 Votes)
  • cp_roswell (12%, 5 Votes)
  • arena_badlands (12%, 5 Votes)
  • arena_well (12%, 5 Votes)
  • cp_mof_a5 (12%, 5 Votes)
  • cp_japan_v2 (12%, 5 Votes)
  • arena_mach2 (9%, 4 Votes)
  • cp_junction_v2 (9%, 4 Votes)
  • cp_warpath2_1b (9%, 4 Votes)
  • cp_steel (9%, 4 Votes)
  • cp_busytown (7%, 3 Votes)
  • pl_hoodoo_b5 (7%, 3 Votes)
  • cp_well (5%, 2 Votes)
  • cp_woodshed_b2 (5%, 2 Votes)
  • ctf_chaos (5%, 2 Votes)
  • ctf_turbine (5%, 2 Votes)
  • ctf_well (5%, 2 Votes)
  • cp_badlands_gzv1 (5%, 2 Votes)
  • cp_dryer_b3 (5%, 2 Votes)
  • pl_dustbowl_b4 (2%, 1 Votes)
  • pl_goldrush (2%, 1 Votes)
  • cp_gravelpit (2%, 1 Votes)
  • cp_switchback_b5 (2%, 1 Votes)
  • cp_castle4 (2%, 1 Votes)
  • cp_fastlane (2%, 1 Votes)
  • cp_freight (2%, 1 Votes)
  • cp_redstone_b2 (2%, 1 Votes)
  • cp_labor (2%, 1 Votes)
  • cp_broma (2%, 1 Votes)
  • cp_granary (2%, 1 Votes)
  • cp_dustbowl (0%, 0 Votes)
  • ctf_mach4 (0%, 0 Votes)
  • pl_badwater (-527%, 0 Votes)

Total Voters: 43

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3 Comments :, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , more...

Grosse mise à jour pour fêter le nouvel-an

by ColdFire on jan.02, 2009, under Team Fortress 2

Déjà, bonne année à tous. Comme ça, ça, c’est fait.

Passons aux choses intéressantes:

Mise à jour de pl_hoodoo (passe en b5), cp_freight (passe en finale), pl_halfacre (passe en b3), pl_cranetop (passe en b6) et de ctf_aerospace (passe en b4). Et pour vous simplifier la vie, voici même une archive avec les 5 maps.

De rien.

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MAJ Maps 2008/10/26 (MAJ!)

by ColdFire on oct.26, 2008, under Team Fortress 2

ctf_aerospace passe en b3, 48Mo de bonheur à télécharger fissa

- Removed the collision for the hangar cables holding the platforms
- Added various pick-ups around the map according to the following list:
—- Large Ammo crate on the raised platform in the cave
—- Medium Ammo and Health pack on the back of each base
—- Small Ammo and Health pack in the middle of the wooden walkway in front of the cave entrance
—- Added a medium ammo pack in front of the tires outside the hangar
—- Upgraded the small ammo pack on top of the hangars to a medium one
- Added playerclips to the edge of the cave pits to prevent « sliding»  in the pits of death
- Added playerclips to the crystal areas in the base to prevent getting stuck
- Completely reworked the inside of the hangar so that it’s less cluttered and confusing
- Added the waterfall sounds (I removed them by accident)
- Added playerclips to all stairs to prevent bumping
- Added a nobuild area to the waterfall platform
- Raised the stalagmites so you don’t bump your head on them
- Made the rocks on top of the blue hangar solid
- Fixed the Red base skywalking
- Tweaked the redbaron model to improve performance
- Fixed the place behind the waterfall where a player could get stuck
- Fixed the place by the trees where a player could get stuck
- Added unbreakable glass to the last window of the side top row on the intel room
- Miscellaneous graphics fixes and improvements

2 nouvelles maps arrivent:

pl_cranetop_b3 qui est un portage d’une map TFC

et un mélange payload/capture point, pc_sawmill_b5:
Prendre les points A et B pour avoir un accès plus rapide au chariot. Les rails du chariot mènent à C. Une fois que A, B et C sont capturés, le pont s’abaisse pour permettre au chariot d’aller vers D.

Allez, suite à la suggestion de reyman64, une petite CP en plus, Oilfield v2


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