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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; pl</title>
	<atom:link href="http://www.coldorak.net/tag/pl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
	<language>fr</language>
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		<item>
		<title>Revival TF2</title>
		<link>http://www.coldorak.net/2011/04/10/revival-tf2/</link>
		<comments>http://www.coldorak.net/2011/04/10/revival-tf2/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 19:09:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[antiquity]]></category>
		<category><![CDATA[biodome]]></category>
		<category><![CDATA[boundary]]></category>
		<category><![CDATA[capture the point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[crossroads]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[king of the hill]]></category>
		<category><![CDATA[koth]]></category>
		<category><![CDATA[lakeside]]></category>
		<category><![CDATA[lolcano]]></category>
		<category><![CDATA[metalworks]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[switcheroo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tidal]]></category>
		<category><![CDATA[watermill]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=696</guid>
		<description><![CDATA[Après des mois de déchéance, si on se retrouvait à nouveau tous ensemble pour se mettre joyeusement sur la tronche à coup de crits?! RDV dans la semaine (on verra bien quel(s) jour(s)) pour jouer sur ce mapcycle (qui pourra être adapté si besoin) cp_antiquity_b4 cp_biodome_b1 pl_boundary_final koth_lolcano_b2 cp_crossroads_b4a koth_lakeside_final cp_metalworks_b14 koth_watermill_b4 cp_tidal_v3 koth_switcheroo_b4 pl_frontier_final [...]]]></description>
			<content:encoded><![CDATA[<p>Après des mois de déchéance, si on se retrouvait à nouveau tous ensemble pour se mettre joyeusement sur la tronche à coup de crits?!</p>
<p>RDV dans la semaine (on verra bien quel(s) jour(s)) pour jouer sur ce mapcycle (qui pourra être adapté si besoin)</p>
<p>cp_antiquity_b4<br />
cp_biodome_b1<br />
pl_boundary_final<br />
koth_lolcano_b2<br />
cp_crossroads_b4a<br />
koth_lakeside_final<br />
cp_metalworks_b14<br />
koth_watermill_b4<br />
cp_tidal_v3<br />
koth_switcheroo_b4<br />
pl_frontier_final</p>
<p>Et une archive pour tout récupérer à l&#8217;avance: http://www.coldorak.net/tf/maps/newmaps20110410.rar</p>
<p>A très très bientôt!</p>
<p>Edit: et pour l&#8217;organisation, RDV sur GeekZone.fr: http://www.geekzone.fr/ipb/topic/48618-soiree-revival</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update TF2 09/07/2010: The Engineer Update!</title>
		<link>http://www.coldorak.net/2010/07/09/update-tf2-09072010-the-engineer-update/</link>
		<comments>http://www.coldorak.net/2010/07/09/update-tf2-09072010-the-engineer-update/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 05:15:06 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[hightower]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[thunder mountain]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[upward]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=674</guid>
		<description><![CDATA[Et voilà, l&#8217;ingé a enfin sa mise à jour! Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: &#8211; Fixed client crash related flashlight usage. &#8211; Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: [...]]]></description>
			<content:encoded><![CDATA[<p>Et voilà, l&#8217;ingé a enfin sa mise à jour!</p>
<blockquote><p>Required update for Team Fortress 2 and Day of Defeat: Source are now available.  The updates to Counter-Strike: Source are optional.  The specific changes include:</p>
<p>Engine:<br />
 &#8211; Fixed client crash related flashlight usage.<br />
 &#8211; Fixed several issues related to alt-tabbing (invisible players, etc).</p>
<p>Team Fortress 2:<br />
 &#8211; Added The Frontier Justice.<br />
 &#8211; Added The Wrangler.<br />
 &#8211; Added The Gunslinger.<br />
 &#8211; Added The Southern Hospitality.<br />
 &#8211; Added 35 Engineer achievements.<br />
 &#8211; Engineers can now pickup &#038; move their buildings.<br />
 &#8211; Added Engineer main menu music.<br />
 &#8211; Added 4 new maps:<br />
       &#8211; Thunder Mountain, a 3 stage Payload map.<br />
       &#8211; Hightower, a Payload Race map.<br />
       &#8211; Upward, a Payload map.<br />
       &#8211; ColdFront, a community built Capture Point map.<br />
 &#8211; Item tuning:<br />
       &#8211; The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.<br />
       &#8211; The Gunboats now reduce self-damage by 60% (was 75%)<br />
       &#8211; The Tribalman&#8217;s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).<br />
 &#8211; Added better feedback sound for Pyros on when their flamethrower is doing damage.<br />
 &#8211; Fixed blood effect on bleeding player.<br />
 &#8211; Added a glow effect to Payload carts.<br />
 &#8211; Added Romanian language support.
</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update maps 14/05/2010</title>
		<link>http://www.coldorak.net/2010/05/14/update-maps-14052010/</link>
		<comments>http://www.coldorak.net/2010/05/14/update-maps-14052010/#comments</comments>
		<pubDate>Fri, 14 May 2010 08:27:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=664</guid>
		<description><![CDATA[5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront]]></description>
			<content:encoded><![CDATA[<p>5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: <a href="http://forums.tf2maps.net/showthread.php?p=133925">cp_coldfront</a><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc20001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30002.jpg" alt="cp_coldfront" /><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30003.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30004.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc10005.jpg" alt="cp_coldfront" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Les maps qui partent</title>
		<link>http://www.coldorak.net/2010/01/09/les-maps-qui-partent/</link>
		<comments>http://www.coldorak.net/2010/01/09/les-maps-qui-partent/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 17:03:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[corporation]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[follower]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[junction]]></category>
		<category><![CDATA[oilfield]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[stovepipe]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[woodshed]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=639</guid>
		<description><![CDATA[Allez, ces maps sont retirées du mapcycle: cp_corporation cp_follower cp_jailbreak cp_junction cp_oilfield cp_woodshed ctf_aerospace pl_stovepipe pl_swiftwater]]></description>
			<content:encoded><![CDATA[<p>Allez, ces maps sont retirées du mapcycle:</p>
<p>cp_corporation<br />
cp_follower<br />
cp_jailbreak<br />
cp_junction<br />
cp_oilfield<br />
cp_woodshed<br />
ctf_aerospace<br />
pl_stovepipe<br />
pl_swiftwater</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2 et mises à jour</title>
		<link>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/</link>
		<comments>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:20:53 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[haarp]]></category>
		<category><![CDATA[halfacre]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[panic]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[premuda]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[snowdrift]]></category>
		<category><![CDATA[solitude]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=634</guid>
		<description><![CDATA[Allez, il est temps de mettre un peu de neuf sur le serveur. Maps mises à jour: cp_dryer (passe en RC) cp_glacier (passe en RC6) pl_borax (passe en RC2) pl_halfacre (passe en finale) pl_repository (passe en RC3) Et les nouvelles: arena_blackwood_valley ctf_atrophy_b4 ctf_haarp_test6 ctf_premuda_b1b ctf_vector_v1 ctf_snowdrift_b3 plr_nightfall_a12 plr_panic_b2 plr_solitude_b1 Et pour vous simplifier le download, [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, il est temps de mettre un peu de neuf sur le serveur.<br />
Maps mises à jour:<br />
cp_dryer (passe en RC)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_dryer_rc.jpg" alt="cp_dryer" /><br />
cp_glacier (passe en RC6)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_rc6.jpg" alt="cp_glacier" /><br />
pl_borax (passe en RC2)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_rc2.jpg" alt="pl_borax" /><br />
<span id="more-634"></span><br />
pl_halfacre (passe en finale)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_halfacre.jpg" alt="pl_halfacre" /><br />
pl_repository (passe en RC3)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_repository_rc3.jpg" alt="pl_repository" /></p>
<p>Et les nouvelles:<br />
arena_blackwood_valley<br />
<img src="http://www.coldorak.net/tf2/images/maps/arena_blackwood_valley.jpg" alt="arena_blackwood_valley" /><br />
ctf_atrophy_b4<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_atrophy_b4.jpg" alt="ctf_atrophy_b4" /><br />
ctf_haarp_test6<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_haarp_test6.jpg" alt="ctf_haarp_test6" /><br />
ctf_premuda_b1b<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_premuda_b1b.jpg" alt="ctf_premuda_b1b" /><br />
ctf_vector_v1<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_vector_v1.jpg" alt="ctf_vector_v1" /><br />
ctf_snowdrift_b3<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_snowdrift_b3.jpg" alt="ctf_snowdrift_b3" /><br />
plr_nightfall_a12<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_nightfall_a12.jpg" alt="plr_nightfall_a12" /><br />
plr_panic_b2<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_panic_b2.jpg" alt="plr_panic_b2" /><br />
plr_solitude_b1<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_solitude_b1.jpg" alt="plr_solitude_b1" /></p>
<p>Et pour vous simplifier le download, un <a href="http://www.coldorak.net/tf/maps/maps20100109.rar">pack avec toutes ces maps</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MAJ maps TF2 2009/07/21</title>
		<link>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/</link>
		<comments>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 17:13:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=593</guid>
		<description><![CDATA[Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &#171;&#160;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici une archive RAR avec tout dedans, [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &laquo;&nbsp;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici <a href="http://www.coldorak.net/tf/maps/maps20090721.rar">une archive RAR</a> avec tout dedans, à décompresser dans votre dossier tf.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2!</title>
		<link>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 11:46:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=568</guid>
		<description><![CDATA[Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour. Commençons par la &#171;&#160;vieille&#160;&#187;, pl_cashworks passe de b2 à rc. Puis les nouvelles arrivantes: cp_glacier cp_yukon ctf_aurora pl_borax et enfin pl_swiftwater]]></description>
			<content:encoded><![CDATA[<p>Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour.</p>
<p>Commençons par la &laquo;&nbsp;vieille&nbsp;&raquo;, <a href="http://www.coldorak.net/tf/maps/pl_cashworks_rc.bsp.bz2">pl_cashworks</a> passe de b2 à rc.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_cashworks_rc.jpg" alt="pl_cashworks" /></p>
<p>Puis les nouvelles arrivantes:<br />
<span id="more-568"></span></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_glacier_a19.bsp.bz2">cp_glacier</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_a19.jpg" alt="cp_glacier" /></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_yukon_rc4.bsp.bz2">cp_yukon</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_yukon_rc4.jpg" alt="cp_yukon" /></p>
<p><a href="http://www.coldorak.net/tf/maps/ctf_aurora_a3.bsp.bz2">ctf_aurora</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_aurora_a3.jpg" alt="ctf_aurora" /></p>
<p><a href="http://www.coldorak.net/tf/maps/pl_borax_b3.bsp.bz2">pl_borax</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_b3.jpg" alt="pl_borax" /></p>
<p>et enfin <a href="http://www.coldorak.net/tf/maps/pl_swiftwater_rc.bsp.bz2">pl_swiftwater</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_swiftwater_rc.jpg" alt="pl_swiftwater" /></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Updates TF2 sniper &amp; spy</title>
		<link>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/</link>
		<comments>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/#comments</comments>
		<pubDate>Fri, 22 May 2009 05:24:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena_nucleus]]></category>
		<category><![CDATA[arena_sawmill]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[plr_pipeline]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=550</guid>
		<description><![CDATA[Voici les spy &#038; sniper updates! From Jason Ruymen The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map [...]]]></description>
			<content:encoded><![CDATA[<p>Voici les spy &#038; sniper updates!</p>
<blockquote><p>From Jason Ruymen<br />
The required update to Team Fortress 2 is now released.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>Maps<br />
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps<br />
- Added new arena map Sawmill<br />
- Added new arena map Nucleus<br />
- Added new community payload map Hoodoo</p>
<p>Sniper Changes<br />
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle<br />
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies<br />
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer<br />
- Standard sniper rifle now shoots through friendly players<br />
- Added 54 new Sniper voice lines<br />
- Added 35 new Sniper achievements</p>
<p>Spy<br />
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that<br />
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound<br />
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still<br />
- Spy name tags now show up properly when disguised as their own team<br />
- Fixed a bug that would cause spectators to see disguise weapons incorrectly<br />
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn<br />
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic<br />
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible<br />
- Also made it more obvious on first person view model when you&#8217;re bumped while cloaked<br />
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues<br />
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately<br />
- Spies disguised as medics now have an Ubercharge: line in their disguise target info<br />
- Spies outward facing &laquo;&nbsp;disguise health&nbsp;&raquo; now matches their disguise target when they first apply the disguise<br />
- Spies can now pick up health kits for their &laquo;&nbsp;disguise health&nbsp;&raquo;, even when uninjured<br />
- Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode)<br />
- Spies that disguise as a player using an unlockable now show that unlockable in hand<br />
- Spies can now use enemy teleporters<br />
- Added 70 new Spy voice lines<br />
- Added 34 new Spy achievements</p>
<p>Scoreboard changes<br />
- Dominations no longer get wiped when teams switch sides<br />
- Dead players draw slightly darker in scoreboard<br />
- Converted class labels to class icons<br />
- All players now display the total number of people they are dominating</p>
<p>General<br />
- Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times<br />
- Demomen can now detonate their stickies while taunting<br />
- Flamethrower&#8217;s air burst now extinguishes fire on friendly targets<br />
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals<br />
- The Heavy and Sniper now have new custom death animations<br />
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving<br />
- Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser<br />
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled<br />
- Added a new taunt for the Kritzkrieg, which also heals for 10 points<br />
- Improved the deathcam camera handling used when a player plays a custom death animation</p>
<p>Jason
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/22/updates-tf2-sniper-spy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MAJ Maps TF2 12/05/2009</title>
		<link>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/</link>
		<comments>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/#comments</comments>
		<pubDate>Tue, 12 May 2009 09:22:03 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_vipersden]]></category>
		<category><![CDATA[pl_waste]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=548</guid>
		<description><![CDATA[Messieurs dames bien le bonjour. Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf. cp_follower passe en version finale Et on a surtout, du neuf, du lourd, 2 maps payload: pl_vipersden avec un chariot super sympa: pl_waste qui est particulière dans [...]]]></description>
			<content:encoded><![CDATA[<p>Messieurs dames bien le bonjour.<br />
Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf.<br />
cp_follower passe en version finale<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_follower.jpg" alt="cp_follower" /></p>
<p>Et on a surtout, du neuf, du lourd, 2 maps payload:<br />
<strong>pl_vipersden </strong>avec un chariot super sympa:<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_vipersden_b2.jpg" alt="pl_vipersden" /></p>
<p><strong>pl_waste</strong> qui est particulière dans le sens que <strong>les 2 équipes peuvent pousser le chariot</strong>. L&#8217;équipe qui amène le chariot jusqu&#8217;à la base adverse gagne.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_waste_b4.jpg" alt="pl_waste" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Ménage dans les maps TF2</title>
		<link>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:12:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=546</guid>
		<description><![CDATA[Dites au revoir à: arena_badlands arena_granary arena_well cp_broma cp_labor cp_mof_a5 ctf_turbine ctf_well pl_cranetop_b8 pl_reservoir Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.]]></description>
			<content:encoded><![CDATA[<p>Dites au revoir à:</p>
<ul>
<li>arena_badlands</li>
<li>arena_granary</li>
<li>arena_well</li>
<li>cp_broma</li>
<li>cp_labor</li>
<li>cp_mof_a5</li>
<li>ctf_turbine</li>
<li>ctf_well</li>
<li>pl_cranetop_b8</li>
<li>pl_reservoir</li>
</ul>
<p>Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
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