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Tag: mise à jour

Update L4D2 29/07/2010

by ColdFire on juil.29, 2010, under Left 4 Dead 2

En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés

Updates to Left 4 Dead 2 have been released. The major changes include:

*Addons*

– Client’s custom HUDs will be reloaded when changing between Official
and Non-official servers.

*GamePlay*

– Bullets that first pass through an infected character before striking a
Survivor are now ignored as friendly fire.
– Fix for survivors speaking The Passing Finale lines in other campaigns.

*Versus*

– Charger now receives 300 points for any Survivor that is insta-killed.
– Charger now receives 100 points for any Survivor that is insta-incapped
by a charge.
– Any infected that causes a Survivor to stumble into a « ledge hang »
situation will receive 50 points.

*Tank*

– Tanks go into a stasis when they spawn and leave stasis when the human
player takes over.
– Tanks in stasis are invisible but still show a glow to the infected
team.
– Tanks do not attack when they are in stasis.
– Tanks in stasis cannot be set on fire or damaged.

*SDK Tools*

– Fixed crash whenever a VMT was loaded in L4D2 tools mode.

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Update TF2 14/07/2010

by ColdFire on juil.14, 2010, under Team Fortress 2

Hop, bug fix encore

A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Engine:
– Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.

Team Fortress 2:
– Updated CP_Coldfront
– Added map to the default mapcycle and motd files.
– Fixed a server crash issue related to increased maxplayer servers.
– Fixed a couple Engineer building exploits.
– Updated the localization files.
– Improved the performance of the critboost particle effect.
– Fixed a server crash related to carrying buildings at round start.
– Fixed players picking up buildings before a round has started.
– Fixed an exploit where Engineers could create level 3 mini-sentries.

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Update TF2 10/07/2010

by ColdFire on juil.10, 2010, under Team Fortress 2

Comme toujours, après une grosse mise à jour, il en faut une 2e pour corriger les bugs

Team Fortress 2

– Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
– Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
– Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
– Fixed a bug where players would go into reference poses when switching classes while carrying a building.
– Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
– The amount of revenge crits a player can have at one time is now capped at 35.
– The Wrangler no longer shows the shotgun’s ammo count.
– Engineers can no longer pick up buildings while stunned or in loser state.
– Fixed Engineer shotgun and piston not using team skins for the Engineer’s arms.
– Fixed an issue where Wrangled sentrygun effects wouldn’t be attached to the sentrygun.
– The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
– Fixed a crash in the control point progress bar.
– Fixed a server crash in the player death code, related to building carrying.
– Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
– Achievement fixes:
– The « Rio Grind » achievement limit is now correctly set to 50.
– Fixed a typo in Six-String Stinger achievement name.
– Fixed a bug in the « Death Metal » achievement that caused it to rapidly complete itself.
– Fixed getting the Six-String Stinger achievement without playing the guitar.
– Fixed sentrygun detection code in « Best Little Slaughterhouse in Texas » and « Deputized ».
– Missed notes from yesterday’s release:
– New response rules and sounds added for some classes

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Update TF2 09/07/2010: The Engineer Update!

by ColdFire on juil.09, 2010, under Team Fortress 2

Et voilà, l’ingé a enfin sa mise à jour!

Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include:

Engine:
– Fixed client crash related flashlight usage.
– Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2:
– Added The Frontier Justice.
– Added The Wrangler.
– Added The Gunslinger.
– Added The Southern Hospitality.
– Added 35 Engineer achievements.
– Engineers can now pickup & move their buildings.
– Added Engineer main menu music.
– Added 4 new maps:
– Thunder Mountain, a 3 stage Payload map.
– Hightower, a Payload Race map.
– Upward, a Payload map.
– ColdFront, a community built Capture Point map.
– Item tuning:
– The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
– The Gunboats now reduce self-damage by 60% (was 75%)
– The Tribalman’s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
– Added better feedback sound for Pyros on when their flamethrower is doing damage.
– Fixed blood effect on bleeding player.
– Added a glow effect to Payload carts.
– Added Romanian language support.

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