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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; mise à jour</title>
	<atom:link href="http://www.coldorak.net/tag/mise-a-jour/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Thu, 29 Jul 2010 05:21:19 +0000</lastBuildDate>
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		<item>
		<title>Update L4D2 29/07/2010</title>
		<link>http://www.coldorak.net/2010/07/29/update-l4d2-29072010/</link>
		<comments>http://www.coldorak.net/2010/07/29/update-l4d2-29072010/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 05:21:19 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=684</guid>
		<description><![CDATA[En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* &#8211; Client&#8217;s custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés</p>
<blockquote><p>Updates to Left 4 Dead 2 have been released. The major changes include:</p>
<p>*Addons*</p>
<p>  &#8211; Client&#8217;s custom HUDs will be reloaded when changing between Official<br />
  and Non-official servers.</p>
<p>*GamePlay*</p>
<p>  &#8211; Bullets that first pass through an infected character before striking a<br />
  Survivor are now ignored as friendly fire.<br />
  &#8211; Fix for survivors speaking The Passing Finale lines in other campaigns.</p>
<p>*Versus*</p>
<p>  &#8211; Charger now receives 300 points for any Survivor that is insta-killed.<br />
  &#8211; Charger now receives 100 points for any Survivor that is insta-incapped<br />
  by a charge.<br />
  &#8211; Any infected that causes a Survivor to stumble into a &laquo;&nbsp;ledge hang&nbsp;&raquo;<br />
  situation will receive 50 points.</p>
<p>*Tank*</p>
<p>  &#8211; Tanks go into a stasis when they spawn and leave stasis when the human<br />
  player takes over.<br />
  &#8211; Tanks in stasis are invisible but still show a glow to the infected<br />
  team.<br />
  &#8211; Tanks do not attack when they are in stasis.<br />
  &#8211; Tanks in stasis cannot be set on fire or damaged.</p>
<p>*SDK Tools*</p>
<p>  &#8211; Fixed crash whenever a VMT was loaded in L4D2 tools mode.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 14/07/2010</title>
		<link>http://www.coldorak.net/2010/07/14/update-tf2-14072010/</link>
		<comments>http://www.coldorak.net/2010/07/14/update-tf2-14072010/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 10:14:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=682</guid>
		<description><![CDATA[Hop, bug fix encore A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: &#8211; Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, bug fix encore</p>
<blockquote><p>A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>Engine:<br />
 &#8211; Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.</p>
<p>Team Fortress 2:<br />
 &#8211; Updated CP_Coldfront<br />
      &#8211; Added map to the default mapcycle and motd files.<br />
      &#8211; Fixed a server crash issue related to increased maxplayer servers.<br />
      &#8211; Fixed a couple Engineer building exploits.<br />
 &#8211; Updated the localization files.<br />
 &#8211; Improved the performance of the critboost particle effect.<br />
 &#8211; Fixed a server crash related to carrying buildings at round start.<br />
 &#8211; Fixed players picking up buildings before a round has started.<br />
 &#8211; Fixed an exploit where Engineers could create level 3 mini-sentries.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 10/07/2010</title>
		<link>http://www.coldorak.net/2010/07/10/update-tf2-10072010/</link>
		<comments>http://www.coldorak.net/2010/07/10/update-tf2-10072010/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 07:26:45 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=678</guid>
		<description><![CDATA[Comme toujours, après une grosse mise à jour, il en faut une 2e pour corriger les bugs Team Fortress 2 &#8211; Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. &#8211; Fixed a bug that allowed sapped buildings to be picked up by the Engineer. &#8211; Fixed a bug where Wrangled level [...]]]></description>
			<content:encoded><![CDATA[<p>Comme toujours, après une grosse mise à jour, il en faut une 2e pour corriger les bugs</p>
<blockquote><p>Team Fortress 2</p>
<p> &#8211; Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.<br />
 &#8211; Fixed a bug that allowed sapped buildings to be picked up by the Engineer.<br />
 &#8211; Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.<br />
 &#8211; Fixed a bug where players would go into reference poses when switching classes while carrying a building.<br />
 &#8211; Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.<br />
 &#8211; The amount of revenge crits a player can have at one time is now capped at 35.<br />
 &#8211; The Wrangler no longer shows the shotgun&#8217;s ammo count.<br />
 &#8211; Engineers can no longer pick up buildings while stunned or in loser state.<br />
 &#8211; Fixed Engineer shotgun and piston not using team skins for the Engineer&#8217;s arms.<br />
 &#8211; Fixed an issue where Wrangled sentrygun effects wouldn&#8217;t be attached to the sentrygun.<br />
 &#8211; The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.<br />
 &#8211; Fixed a crash in the control point progress bar.<br />
 &#8211; Fixed a server crash in the player death code, related to building carrying.<br />
 &#8211; Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.<br />
 &#8211; Achievement fixes:<br />
     &#8211; The &laquo;&nbsp;Rio Grind&nbsp;&raquo; achievement limit is now correctly set to 50.<br />
     &#8211; Fixed a typo in Six-String Stinger achievement name.<br />
     &#8211; Fixed a bug in the &laquo;&nbsp;Death Metal&nbsp;&raquo; achievement that caused it to rapidly complete itself.<br />
     &#8211; Fixed getting the Six-String Stinger achievement without playing the guitar.<br />
     &#8211; Fixed sentrygun detection code in &laquo;&nbsp;Best Little Slaughterhouse in Texas&nbsp;&raquo; and &laquo;&nbsp;Deputized&nbsp;&raquo;.<br />
 &#8211; Missed notes from yesterday&#8217;s release:<br />
     &#8211; New response rules and sounds added for some classes</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 09/07/2010: The Engineer Update!</title>
		<link>http://www.coldorak.net/2010/07/09/update-tf2-09072010-the-engineer-update/</link>
		<comments>http://www.coldorak.net/2010/07/09/update-tf2-09072010-the-engineer-update/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 05:15:06 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[hightower]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[thunder mountain]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[upward]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=674</guid>
		<description><![CDATA[Et voilà, l&#8217;ingé a enfin sa mise à jour! Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: &#8211; Fixed client crash related flashlight usage. &#8211; Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: [...]]]></description>
			<content:encoded><![CDATA[<p>Et voilà, l&#8217;ingé a enfin sa mise à jour!</p>
<blockquote><p>Required update for Team Fortress 2 and Day of Defeat: Source are now available.  The updates to Counter-Strike: Source are optional.  The specific changes include:</p>
<p>Engine:<br />
 &#8211; Fixed client crash related flashlight usage.<br />
 &#8211; Fixed several issues related to alt-tabbing (invisible players, etc).</p>
<p>Team Fortress 2:<br />
 &#8211; Added The Frontier Justice.<br />
 &#8211; Added The Wrangler.<br />
 &#8211; Added The Gunslinger.<br />
 &#8211; Added The Southern Hospitality.<br />
 &#8211; Added 35 Engineer achievements.<br />
 &#8211; Engineers can now pickup &#038; move their buildings.<br />
 &#8211; Added Engineer main menu music.<br />
 &#8211; Added 4 new maps:<br />
       &#8211; Thunder Mountain, a 3 stage Payload map.<br />
       &#8211; Hightower, a Payload Race map.<br />
       &#8211; Upward, a Payload map.<br />
       &#8211; ColdFront, a community built Capture Point map.<br />
 &#8211; Item tuning:<br />
       &#8211; The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.<br />
       &#8211; The Gunboats now reduce self-damage by 60% (was 75%)<br />
       &#8211; The Tribalman&#8217;s Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).<br />
 &#8211; Added better feedback sound for Pyros on when their flamethrower is doing damage.<br />
 &#8211; Fixed blood effect on bleeding player.<br />
 &#8211; Added a glow effect to Payload carts.<br />
 &#8211; Added Romanian language support.
</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 21/05/2010</title>
		<link>http://www.coldorak.net/2010/05/21/update-tf2-21052010/</link>
		<comments>http://www.coldorak.net/2010/05/21/update-tf2-21052010/#comments</comments>
		<pubDate>Fri, 21 May 2010 06:36:21 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[gorge]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=670</guid>
		<description><![CDATA[Petite mise à jour sur Gorge et Pipeline From Jason Ruymen A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Added new community weapons and hats. Updated CP_Gorge &#8211; Added nobuilds to the awnings outside BLU&#8217;s forward spawn to preventing players building up there. [...]]]></description>
			<content:encoded><![CDATA[<p>Petite mise à jour sur Gorge et Pipeline</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>Added new community weapons and hats.<br />
Updated CP_Gorge<br />
  &#8211; Added nobuilds to the awnings outside BLU&#8217;s forward spawn to preventing players building up there.<br />
  &#8211; More clip work and model collision work based on community feedback.<br />
  &#8211; Fixed BLU forward spawn door appearing through roof.<br />
Updated PLR_Pipeline<br />
  &#8211; Added new stairwell in Stage 1 and window access to both teams&#8217; platforms by main choke point to help alleviate stalemates.<br />
  &#8211; Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.<br />
  &#8211; Fixed rare cases where stage would break when cart had no nearby capper(s).<br />
  &#8211; Fixed carts not always moving to their starting locations correctly.<br />
  &#8211; Fixed respawn times in Stage 3 not being set to the proper values.<br />
  &#8211; Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.<br />
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 (et CSS:Beta mais on s&#8217;en fout) 20/05/2010</title>
		<link>http://www.coldorak.net/2010/05/20/update-tf2-et-cssbeta-mais-on-sen-fout-20052010/</link>
		<comments>http://www.coldorak.net/2010/05/20/update-tf2-et-cssbeta-mais-on-sen-fout-20052010/#comments</comments>
		<pubDate>Thu, 20 May 2010 05:09:57 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=668</guid>
		<description><![CDATA[Allez, le pyro est un peu dénerfé (mais en a-t-il vraiment besoin?) et update CSS:B (qui a récupéré le moteur de TF2 et le système de domination) From Jason Ruymen Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Engine: [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, le pyro est un peu dénerfé (mais en a-t-il vraiment besoin?) et update CSS:B (qui a récupéré le moteur de TF2 et le système de domination)</p>
<blockquote><p>From Jason Ruymen</p>
<p>Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to receive the updates.  The specific changes include:</p>
<p>Engine:<br />
- Improved crash reporting system to enable more detailed crash reports<br />
- Fixed a client crash caused by a buffer overflow while processing temp entities</p>
<p>Counter-Strike: Source Beta:<br />
- blabla on s&#8217;en cogne</p>
<p>Team Fortress 2:<br />
- Fixed a case where the Spy could start taunting and cloak at the same time<br />
Flamethrower changes:<br />
       &#8211; Increased base damage 10%<br />
       &#8211; Afterburn duration increased (from 6 to 10)<br />
       &#8211; Flares that hit a burning player at mid-to-long range will crit<br />
       &#8211; Reduced Backburner damage bonus from 20% to 15%</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 06/05/2010</title>
		<link>http://www.coldorak.net/2010/05/06/update-tf2-06052010/</link>
		<comments>http://www.coldorak.net/2010/05/06/update-tf2-06052010/#comments</comments>
		<pubDate>Thu, 06 May 2010 05:56:49 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=659</guid>
		<description><![CDATA[Hop, une médaille pour ceux qui étaient sur la beta de TF2 plus quelques fixes From Jason Ruymen A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Mann Co. badges updated &#8211; Added new &#171;&#160;Primeval Warrior&#160;&#187; employee badge &#8211; Moved badges start [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, une médaille pour ceux qui étaient sur la beta de TF2 plus quelques fixes</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>- Mann Co. badges updated<br />
       &#8211; Added new &laquo;&nbsp;Primeval Warrior&nbsp;&raquo; employee badge<br />
       &#8211; Moved badges start date to the official TF2 release date of October 10th, 2007<br />
       &#8211; Gave &laquo;&nbsp;Primeval Warrior&nbsp;&raquo; badge to anyone who played in the TF2 Beta prior to the official release<br />
       &#8211; Adjusted existing badges based on the new start date<br />
- Fixed player avatars being squashed in the Arena win panel<br />
- Fixed a client crash caused by players calling for a Medic<br />
- Fixed a server crash caused by receiving invalid data in player commands<br />
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly<br />
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated<br />
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted<br />
- Prevented custom models from showing domination particles in PropHunt</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 29/04/2010</title>
		<link>http://www.coldorak.net/2010/04/29/update-tf2-29042010/</link>
		<comments>http://www.coldorak.net/2010/04/29/update-tf2-29042010/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 08:47:13 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=654</guid>
		<description><![CDATA[Aujourd&#8217;hui, une grosse mise à jour, et Victox va être content: le re-fire delay de l&#8217;airblast a été réduit! From Jason Ruymen Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, une grosse mise à jour, et Victox va être content: le re-fire delay de l&#8217;airblast a été réduit!</p>
<blockquote><p>From Jason Ruymen</p>
<p>Required updates to Team Fortress 2 and Day of Defeat: Source have been released.  Please run hldsupdatetool to receive the updates.  The specific changes include:</p>
<p>Dedicated server<br />
- Linux optimizations.<br />
- Fixed Linux servers not relisting correctly after a master server restart.<br />
- Fixed a case where servers could have &laquo;&nbsp;ghost&nbsp;&raquo; players consuming player slots.</p>
<p>Engine<br />
- Marked the &laquo;&nbsp;snd_show&nbsp;&raquo; convar as a cheat.</p>
<p>Team Fortress 2<br />
New content:<br />
- Added new community map cp_freight.<br />
- Added missing physics models for several items.<br />
- Added jiggle bones to the Sam &#038; Max items, and The Buff Banner.<br />
- Added Crit-a-Cola.</p>
<p>Gameplay Changes:<br />
- Pyro changes:<br />
- Flamethrower direct damage reduced 20%.<br />
- Burn duration reduced (10 -> 6 seconds).<br />
- Airblast re-fire delay reduced by 25%.<br />
- Airblast ammo usage reduced by 20%.<br />
- All reflected rockets/grenades/arrows now mini-crit.<br />
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.<br />
- Heavy changes:<br />
- Minigun spin-up/down time reduced by 25%<br />
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).<br />
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).<br />
- Bonk! changes:<br />
- Post-use movement penalty removed.<br />
- Now has a re-use cooldown time, like The Sandman.<br />
- The Chargin&#8217; Target changes:<br />
              &#8211; Direct charge hit now does 50 damage + 10 per head (up to 5 heads).<br />
              &#8211; Capped the turn rate from +left and +right while charging.<br />
- The Huntsman changes:<br />
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.<br />
- Bow can now be lowered without losing the lit arrow.<br />
- Changed bow so you can start charging it while you&#8217;re jumping, but you can&#8217;t fire until you&#8217;re on the ground.<br />
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.<br />
- Backpack changes:<br />
- Moved Crafting button out to the root class/backpack selection panel.<br />
- Dragging and dropping items in your backpack now makes appropriate sounds.<br />
- Bot changes:<br />
- Bots don&#8217;t retreat to gather health as readily if they are in combat.<br />
- Bots no longer retreat when moving to block a point capture.<br />
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.<br />
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.<br />
- Bots That fire projectiles (ie: rockets/grenades/etc) don&#8217;t hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.<br />
- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.<br />
- Added a few more bot names from community suggestions.<br />
- Fixed a behavior loop with Engineer metal gathering.<br />
- The Sandman change:<br />
               &#8211; Added a slight speed reduction to stunned players.<br />
- Community requests<br />
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals<br />
                     &#8211; log_verbose_enable     default: 0<br />
                     &#8211; log_verbose_interval   default:  3 secs<br />
               &#8211; &laquo;&nbsp;Last-weapon&nbsp;&raquo; initialization on respawn now sets itself to be the melee weapon if you don&#8217;t have a selectable secondary weapon (like The Razorback).</p>
<p>Bug Fixes:<br />
- Fixed an case where The Gunboats didn&#8217;t apply their damage reduction properly.<br />
- The amount count in the HUD now flashes red when you&#8217;re low on ammo.<br />
- Extinguishing a burning teammate now earns a full bonus point (was half a point).<br />
- Fixed a permanent overheal exploit involving dispensers.<br />
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.<br />
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.<br />
- Fixed a client crash that could result from players with arrows embedded in them.<br />
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.<br />
- Added missing map prefixes to server browser game types.<br />
- Killing yourself with your own sentry no longer increments the sentry&#8217;s kill counter.<br />
- Fixed dropped hats sometimes having the wrong team color.<br />
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.<br />
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.<br />
- Fixed Spies disguised as Medics hearing the autocaller sound.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<title>Update TF2 24/02/2010</title>
		<link>http://www.coldorak.net/2010/02/24/update-tf2-24022010/</link>
		<comments>http://www.coldorak.net/2010/02/24/update-tf2-24022010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:29:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[2fort]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[doublecross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=650</guid>
		<description><![CDATA[Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour! From Jason Ruymen A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from [...]]]></description>
			<content:encoded><![CDATA[<p>Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  The specific changes include:</p>
<p>Engine:<br />
- Fixed servers being inappropriately delisted from the master server</p>
<p>Team Fortress 2:<br />
- Updated CTF_Doublecross<br />
- Improved clipping to prevent players from getting to unintended places<br />
- Updated CTF_2Fort<br />
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates<br />
- Moved the Blue team Sniper wall down to match the Red team Sniper wall<br />
- Updated Russian localization strings<br />
- Fixed the Pyro not being able to deflect enemy flares<br />
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<title>Update TF2 04/02/2010</title>
		<link>http://www.coldorak.net/2010/02/04/update-tf2-04022010/</link>
		<comments>http://www.coldorak.net/2010/02/04/update-tf2-04022010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watchtower]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=648</guid>
		<description><![CDATA[Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &#171;&#160;Highlander&#160;&#187; Engine Enabled Steam Cloud support for key bindings and custom spraypaint images &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode. &#8211; 9 players allowed per team. &#8211; Restricts each team to 1 of [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &laquo;&nbsp;Highlander&nbsp;&raquo;</p>
<blockquote><p>Engine<br />
Enabled Steam Cloud support for key bindings and custom spraypaint images<br />
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on</p>
<p>Team Fortress 2<br />
Added new Highlander mode.<br />
  &#8211; 9 players allowed per team.<br />
  &#8211; Restricts each team to 1 of each class.<br />
  &#8211; Use mp_highlander (0/1) to toggle off/on: default is 0<br />
Added &laquo;&nbsp;bots&nbsp;&raquo; to the server&#8217;s sv_tags convar if the server is running bots.<br />
Fixed a weapon name localization issue.<br />
Fixed the &laquo;&nbsp;tf_teamtalk&nbsp;&raquo; server convar not controlling text chat between living/dead teammates.<br />
Updated the map CTF_DoubleCross<br />
  &#8211; Fixed the map not ending correctly when using mp_timelimit.<br />
  &#8211; Changed to prevent Engineers from building on top of the shack in each base.<br />
Updated the map Arena_WatchTower<br />
  &#8211; Fixed a case where players could open and get stuck on the starting gates before the round start.<br />
  &#8211; Improved clipping to prevent people from getting out of the map.<br />
  &#8211; Optimized the map for better performance.</p>
<p>Jason</p></blockquote>
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