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	<title>GeekZone TF2 &#38; L4D server news &#187; meridian</title>
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		<title>MAJ Maps 2009/02/17</title>
		<link>http://www.coldorak.net/2009/02/17/maj-maps-20090217/</link>
		<comments>http://www.coldorak.net/2009/02/17/maj-maps-20090217/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 09:47:37 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[meridian]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[schmitz]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tf2maps.net]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=191</guid>
		<description><![CDATA[pl_hoodoo passe enfin en version finale: Final released 04/01/09:- * Improved playerclipping in a few areas. * Rotated spawn points in Red&#8217;s final spawnroom. * Raised a ceiling in stage 2 to help prevent players getting stuck in it. Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coldorak.net/tf/maps/pl_hoodoo.bsp.bz2">pl_hoodoo</a> passe enfin en version finale:</p>
<blockquote><p>Final released 04/01/09:-</p>
<p>* Improved playerclipping in a few areas.<br />
* Rotated spawn points in Red&#8217;s final spawnroom.<br />
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.</p></blockquote>
<p>Et nous pouvons fêter le retour de <a href="http://www.coldorak.net/tf/maps/tc_meridian_b4.bsp.bz2">tc_meridian</a> en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.</p>
<blockquote><p>BETA 4<br />
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate<br />
a larger number of players.<br />
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.<br />
* Removed exit-side railing from subbay intel platform.<br />
* Added sniper rooms to village/subbay round.<br />
* Improved lighting in some of the darker tunnels.<br />
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.</p>
<p>BETA 3<br />
* Minor visual fixes.<br />
* Prevented engineer buildings from being built directly<br />
on top of the intel in final defense rounds.<br />
* ENABLED CTF HUD!</p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/maps/tc_meridian_b4.jpg" alt="tc_meridian_b4" /></p>
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