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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; maps</title>
	<atom:link href="http://www.coldorak.net/tag/maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
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		<item>
		<title>Update maps 14/05/2010</title>
		<link>http://www.coldorak.net/2010/05/14/update-maps-14052010/</link>
		<comments>http://www.coldorak.net/2010/05/14/update-maps-14052010/#comments</comments>
		<pubDate>Fri, 14 May 2010 08:27:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=664</guid>
		<description><![CDATA[5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront]]></description>
			<content:encoded><![CDATA[<p>5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: <a href="http://forums.tf2maps.net/showthread.php?p=133925">cp_coldfront</a><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc20001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30002.jpg" alt="cp_coldfront" /><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30003.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30004.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc10005.jpg" alt="cp_coldfront" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Update maps 28/02/2010</title>
		<link>http://www.coldorak.net/2010/02/28/update-maps-28022010/</link>
		<comments>http://www.coldorak.net/2010/02/28/update-maps-28022010/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:11:02 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[gla]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=652</guid>
		<description><![CDATA[Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents! Dîtes au revoir à: cp_glacier cp_dryer ctf_aurora]]></description>
			<content:encoded><![CDATA[<p>Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents!<br />
Dîtes au revoir à:<br />
cp_glacier<br />
cp_dryer<br />
ctf_aurora</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2010/02/28/update-maps-28022010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MAJ maps TF2 2009/07/21</title>
		<link>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/</link>
		<comments>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 17:13:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=593</guid>
		<description><![CDATA[Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &#171;&#160;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici une archive RAR avec tout dedans, [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &laquo;&nbsp;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici <a href="http://www.coldorak.net/tf/maps/maps20090721.rar">une archive RAR</a> avec tout dedans, à décompresser dans votre dossier tf.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2!</title>
		<link>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 11:46:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=568</guid>
		<description><![CDATA[Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour. Commençons par la &#171;&#160;vieille&#160;&#187;, pl_cashworks passe de b2 à rc. Puis les nouvelles arrivantes: cp_glacier cp_yukon ctf_aurora pl_borax et enfin pl_swiftwater]]></description>
			<content:encoded><![CDATA[<p>Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour.</p>
<p>Commençons par la &laquo;&nbsp;vieille&nbsp;&raquo;, <a href="http://www.coldorak.net/tf/maps/pl_cashworks_rc.bsp.bz2">pl_cashworks</a> passe de b2 à rc.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_cashworks_rc.jpg" alt="pl_cashworks" /></p>
<p>Puis les nouvelles arrivantes:<br />
<span id="more-568"></span></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_glacier_a19.bsp.bz2">cp_glacier</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_a19.jpg" alt="cp_glacier" /></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_yukon_rc4.bsp.bz2">cp_yukon</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_yukon_rc4.jpg" alt="cp_yukon" /></p>
<p><a href="http://www.coldorak.net/tf/maps/ctf_aurora_a3.bsp.bz2">ctf_aurora</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_aurora_a3.jpg" alt="ctf_aurora" /></p>
<p><a href="http://www.coldorak.net/tf/maps/pl_borax_b3.bsp.bz2">pl_borax</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_b3.jpg" alt="pl_borax" /></p>
<p>et enfin <a href="http://www.coldorak.net/tf/maps/pl_swiftwater_rc.bsp.bz2">pl_swiftwater</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_swiftwater_rc.jpg" alt="pl_swiftwater" /></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>MAJ Maps TF2 12/05/2009</title>
		<link>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/</link>
		<comments>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/#comments</comments>
		<pubDate>Tue, 12 May 2009 09:22:03 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_vipersden]]></category>
		<category><![CDATA[pl_waste]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=548</guid>
		<description><![CDATA[Messieurs dames bien le bonjour. Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf. cp_follower passe en version finale Et on a surtout, du neuf, du lourd, 2 maps payload: pl_vipersden avec un chariot super sympa: pl_waste qui est particulière dans [...]]]></description>
			<content:encoded><![CDATA[<p>Messieurs dames bien le bonjour.<br />
Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf.<br />
cp_follower passe en version finale<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_follower.jpg" alt="cp_follower" /></p>
<p>Et on a surtout, du neuf, du lourd, 2 maps payload:<br />
<strong>pl_vipersden </strong>avec un chariot super sympa:<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_vipersden_b2.jpg" alt="pl_vipersden" /></p>
<p><strong>pl_waste</strong> qui est particulière dans le sens que <strong>les 2 équipes peuvent pousser le chariot</strong>. L&#8217;équipe qui amène le chariot jusqu&#8217;à la base adverse gagne.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_waste_b4.jpg" alt="pl_waste" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Ménage dans les maps TF2</title>
		<link>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:12:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=546</guid>
		<description><![CDATA[Dites au revoir à: arena_badlands arena_granary arena_well cp_broma cp_labor cp_mof_a5 ctf_turbine ctf_well pl_cranetop_b8 pl_reservoir Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.]]></description>
			<content:encoded><![CDATA[<p>Dites au revoir à:</p>
<ul>
<li>arena_badlands</li>
<li>arena_granary</li>
<li>arena_well</li>
<li>cp_broma</li>
<li>cp_labor</li>
<li>cp_mof_a5</li>
<li>ctf_turbine</li>
<li>ctf_well</li>
<li>pl_cranetop_b8</li>
<li>pl_reservoir</li>
</ul>
<p>Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 19/03/2009</title>
		<link>http://www.coldorak.net/2009/03/19/maj-maps-19032009/</link>
		<comments>http://www.coldorak.net/2009/03/19/maj-maps-19032009/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 12:21:42 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vilepickle]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=524</guid>
		<description><![CDATA[Allez, quelques updates pour garder le rythme cp_follower passe en beta 6 pl_zig passe en beta 8 pl_halfacre passe en RC2 pl_repository passe en RC2 aussi enfin, pl_reservoir passe en alpha 1.8]]></description>
			<content:encoded><![CDATA[<p>Allez, quelques updates pour garder le rythme<br />
cp_follower passe en <a href="http://www.coldorak.net/tf/maps/cp_follower_b6.bsp.bz2">beta 6</a><br />
pl_zig passe en <a href="http://www.coldorak.net/tf/maps/pl_zig_b8.bsp.bz2">beta 8</a><br />
pl_halfacre passe en <a href="http://www.coldorak.net/tf/maps/pl_halfacre_rc2.bsp.bz2">RC2</a><br />
pl_repository passe en <a href="http://www.coldorak.net/tf/maps/pl_repository_rc2.bsp.bz2">RC2</a> aussi<br />
enfin, pl_reservoir passe en <a href="http://www.coldorak.net/tf/maps/pl_reservoir_1_8.bsp.bz2">alpha 1.8</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nouvelle map: cp_follower</title>
		<link>http://www.coldorak.net/2009/03/11/nouvelle-map-cp_follower/</link>
		<comments>http://www.coldorak.net/2009/03/11/nouvelle-map-cp_follower/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 06:58:30 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vilepickle]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=512</guid>
		<description><![CDATA[Vilepickle a repris le travail et nous sort la beta 3 (je vous ai épargné les b1/b2) de sa nouvelle map, une 5CP: cp_follower. Je vous laisse admirer les screenshots pendant que vous la téléchargez!]]></description>
			<content:encoded><![CDATA[<p>Vilepickle a repris le travail et nous sort la beta 3 (je vous ai épargné les b1/b2) de sa nouvelle map, une 5CP: cp_follower.<br />
Je vous laisse admirer les screenshots pendant que vous la <a href="http://www.coldorak.net/tf/maps/cp_follower_b3.bsp.bz2">téléchargez</a>!</p>
<p><a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_1.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_1.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_2.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_2.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_3.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_3.jpg" alt="cp_follower" /></a><br />
<a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_4.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_4.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_5.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_5.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_6.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_6.jpg" alt="cp_follower" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The scout update</title>
		<link>http://www.coldorak.net/2009/02/25/the-scout-update/</link>
		<comments>http://www.coldorak.net/2009/02/25/the-scout-update/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:25:48 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_watchtower]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=321</guid>
		<description><![CDATA[La mise à jour Scout est là! Jason Ruymen to Half-Life, hlds_linux, hlds_announce The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: &#8211; Added The Force-A-Nature, The Sandman, and Bonk! &#8211; Added 35 new Scout achievements. &#8211; Added crit boosted on/off sound [...]]]></description>
			<content:encoded><![CDATA[<p>La mise à jour Scout est là!</p>
<blockquote><p>Jason Ruymen to Half-Life, hlds_linux, hlds_announce</p>
<p>The required update for Team Fortress 2 is now live.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>New features:<br />
 &#8211; Added The Force-A-Nature, The Sandman, and Bonk!<br />
 &#8211; Added 35 new Scout achievements.<br />
 &#8211; Added crit boosted on/off sound effects.<br />
 &#8211; Added new sounds for upgraded teleporters.<br />
 &#8211; Added new sound for a fully charged medic dying.<br />
 &#8211; Add bonus points section to scores.<br />
     &#8211; Scouts earn a bonus point for killing Medics who are actively healing a target.<br />
 &#8211; Added several new speech concepts, mostly hooked up to new Scout lines.<br />
 &#8211; Added new &laquo;&nbsp;Remember last weapon between lives&nbsp;&raquo; option to the Multiplayer Advanced dialog.<br />
 &#8211; Spies can now control which weapon the enemy team sees them holding. Hitting the &laquo;&nbsp;last disguise&nbsp;&raquo; key while disguised updates the disguise to show the Spy&#8217;s currently held weapon.<br />
 &#8211; Added several new Arena mode announcer speech events.<br />
 &#8211; Added &laquo;&nbsp;First Blood&nbsp;&raquo; to Arena mode.<br />
 &#8211; Removed 2x item respawn times in arena.<br />
 &#8211; Changed backstab handling to fix facestabs.<br />
 &#8211; Spies disguised as enemy team can now see player IDs for enemies.</p>
<p>New maps:<br />
 &#8211; Added community maps: cp_egypt, arena_watchtower, and cp_junction.<br />
 &#8211; Updated cp_fastlane with Arttu&#8217;s new version.</p>
<p>Mapmaker requests:<br />
 &#8211; Added new input for forward speed modifier to FuncTrainTrain.<br />
 &#8211; Added TeleportToPathTrack input to func_tracktrain.</p>
<p>Bugfixes:<br />
 &#8211; Fixed a bug where players would sometimes gib from non-gib damage kills.<br />
 &#8211; Fixed stat screen showing an entry for a class called &laquo;&nbsp;map.&nbsp;&raquo;<br />
 &#8211; Fixed item model panels not using team skins.<br />
 &#8211; Fixed obscure bug where spectators were able to carry the flag.</p>
<p>Jason</p></blockquote>
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		<title>MAJ Maps 2009/02/17</title>
		<link>http://www.coldorak.net/2009/02/17/maj-maps-20090217/</link>
		<comments>http://www.coldorak.net/2009/02/17/maj-maps-20090217/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 09:47:37 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[meridian]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[schmitz]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tf2maps.net]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=191</guid>
		<description><![CDATA[pl_hoodoo passe enfin en version finale: Final released 04/01/09:- * Improved playerclipping in a few areas. * Rotated spawn points in Red&#8217;s final spawnroom. * Raised a ceiling in stage 2 to help prevent players getting stuck in it. Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coldorak.net/tf/maps/pl_hoodoo.bsp.bz2">pl_hoodoo</a> passe enfin en version finale:</p>
<blockquote><p>Final released 04/01/09:-</p>
<p>* Improved playerclipping in a few areas.<br />
* Rotated spawn points in Red&#8217;s final spawnroom.<br />
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.</p></blockquote>
<p>Et nous pouvons fêter le retour de <a href="http://www.coldorak.net/tf/maps/tc_meridian_b4.bsp.bz2">tc_meridian</a> en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.</p>
<blockquote><p>BETA 4<br />
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate<br />
a larger number of players.<br />
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.<br />
* Removed exit-side railing from subbay intel platform.<br />
* Added sniper rooms to village/subbay round.<br />
* Improved lighting in some of the darker tunnels.<br />
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.</p>
<p>BETA 3<br />
* Minor visual fixes.<br />
* Prevented engineer buildings from being built directly<br />
on top of the intel in final defense rounds.<br />
* ENABLED CTF HUD!</p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/maps/tc_meridian_b4.jpg" alt="tc_meridian_b4" /></p>
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