Tag: koth
Update TF2 30/10/2009: Halloween update!
by ColdFire on oct.30, 2009, under Team Fortress 2
Pour fêter Halloween, Valve nous donne une nouvelle map issue de la communauté et sa version Halloween, avec des citrouilles qui explosent et un fantôme qui stun quand il nous fait peur!
From Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsudpatetool to receive it. The specific changes include:
Team Fortress 2
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
– Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
- Updated the CTF, Arena, and KOTH versions of Sawmill
– Fixed Engineer exploit
- Added check to prevent clients from sending empty or all whitespace names to the server
- Fixed « item_found » announcements coloring the player names if the player has :: in their name
- QuickSwitch improvements
– Added key input so you can cycle through it using the slot input keys
– Added all loadout slots (not just primary, secondary, and melee)
– Removed duplicate entries (should only see 1 flaregun, etc.)
– Fixed a few small layout & empty slot bugsCommunity requests:
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
- Added a « both » selection to the invalid winners field for team_control_point_master and team_control_point_round entitiesJason
Update TF2 14/08/2009: The classless update!
by ColdFire on août.14, 2009, under Team Fortress 2
Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill
From Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include:
New Content
– Added King Of The Hill game mode.
– Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
– Added lots of new hats.
