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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; hoodoo</title>
	<atom:link href="http://www.coldorak.net/tag/hoodoo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
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		<title>MAJ Maps 2009/02/17</title>
		<link>http://www.coldorak.net/2009/02/17/maj-maps-20090217/</link>
		<comments>http://www.coldorak.net/2009/02/17/maj-maps-20090217/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 09:47:37 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[meridian]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[schmitz]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tf2maps.net]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=191</guid>
		<description><![CDATA[pl_hoodoo passe enfin en version finale: Final released 04/01/09:- * Improved playerclipping in a few areas. * Rotated spawn points in Red&#8217;s final spawnroom. * Raised a ceiling in stage 2 to help prevent players getting stuck in it. Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.coldorak.net/tf/maps/pl_hoodoo.bsp.bz2">pl_hoodoo</a> passe enfin en version finale:</p>
<blockquote><p>Final released 04/01/09:-</p>
<p>* Improved playerclipping in a few areas.<br />
* Rotated spawn points in Red&#8217;s final spawnroom.<br />
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.</p></blockquote>
<p>Et nous pouvons fêter le retour de <a href="http://www.coldorak.net/tf/maps/tc_meridian_b4.bsp.bz2">tc_meridian</a> en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.</p>
<blockquote><p>BETA 4<br />
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate<br />
a larger number of players.<br />
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.<br />
* Removed exit-side railing from subbay intel platform.<br />
* Added sniper rooms to village/subbay round.<br />
* Improved lighting in some of the darker tunnels.<br />
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.</p>
<p>BETA 3<br />
* Minor visual fixes.<br />
* Prevented engineer buildings from being built directly<br />
on top of the intel in final defense rounds.<br />
* ENABLED CTF HUD!</p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/maps/tc_meridian_b4.jpg" alt="tc_meridian_b4" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Grosse mise à jour pour fêter le nouvel-an</title>
		<link>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/</link>
		<comments>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 15:15:51 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=165</guid>
		<description><![CDATA[Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait. Passons aux choses intéressantes: Mise à jour de pl_hoodoo (passe en b5), cp_freight (passe en finale), pl_halfacre (passe en b3), pl_cranetop (passe en b6) et de ctf_aerospace (passe en b4). Et pour vous simplifier la vie, voici même une archive avec les 5 maps. De [...]]]></description>
			<content:encoded><![CDATA[<p>Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait.</p>
<p>Passons aux choses intéressantes:</p>
<p>Mise à jour de <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b5.bsp.bz2">pl_hoodoo</a> (passe en b5), <a href="http://www.coldorak.net/tf/maps/cp_freight.bsp.bz2">cp_freight</a> (passe en finale), <a href="http://www.coldorak.net/tf/maps/pl_halfacre_b3.bsp.bz2">pl_halfacre</a> (passe en b3), <a href="http://www.coldorak.net/tf/maps/pl_cranetop_b6.bsp.bz2">pl_cranetop</a> (passe en b6) et de <a href="http://www.coldorak.net/tf/maps/ctf_aerospace_b4.bsp.bz2">ctf_aerospace</a> (passe en b4). Et pour vous simplifier la vie, voici même <a title="Happy new year!" href="http://www.coldorak.net/tf/maps/happynewyear.rar">une archive avec les 5 maps</a>.</p>
<p>De rien.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/12/01</title>
		<link>http://www.coldorak.net/2008/12/01/maj-maps-20081201/</link>
		<comments>http://www.coldorak.net/2008/12/01/maj-maps-20081201/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 12:32:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=159</guid>
		<description><![CDATA[hoodoo passe en b4a et observatory en final4]]></description>
			<content:encoded><![CDATA[<p>hoodoo passe en <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b4a.bsp.bz2">b4a</a> et observatory en <a href="http://www.coldorak.net/tf/maps/cp_observatory4.bsp.bz2">final4</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Faites chauffer les 28.8!</title>
		<link>http://www.coldorak.net/2008/10/19/faites-chauffer-les-288/</link>
		<comments>http://www.coldorak.net/2008/10/19/faites-chauffer-les-288/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 10:10:58 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aerospace]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_ghost_town]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=139</guid>
		<description><![CDATA[Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés Côté nouveautés: cp_observatory_b5, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C pl_ghost_town_a2 encore au stade alpha mais avec un petit train à [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, une petite tournée de maps, avec 2 mises à jour et 2 nouveautés</p>
<p>Côté nouveautés:</p>
<p><a title="cp_observatory_b5.bsp.bz2" href="http://www.coldorak.net/tf/maps/cp_observatory_b5.bsp.bz2">cp_observatory_b5</a>, map 3cp mélange de gravel pit pour le système 3 points et de cp_steel pour le principe: prendre A et B pour faciliter la prise de C</p>
<p><img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_1.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_2.jpg" alt="" /><br />
<img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_3.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/cp_observatory_b5_4.jpg" alt="" /></p>
<p><a title="pl_ghost_town_a2.bsp.bz2" href="http://www.coldorak.net/tf/maps/pl_ghost_town_a2.bsp.bz2">pl_ghost_town_a2</a> encore au stade alpha mais avec un petit train à la place du chariot</p>
<p><img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1d0001.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1b0013.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_ghost_town_a1b0020.jpg" alt="" /></p>
<p>Les updates après le break: <span id="more-139"></span></p>
<p>pl_hoodoo passe en <a title="pl_hoodoo_b3.bsp.bz2" href="http://www.coldorak.net/tf/maps/pl_hoodoo_b3.bsp.bz2">beta3</a> avec pas mal de modifications:</p>
<blockquote><p><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 11px; line-height: normal; font-size-adjust: none; font-stretch: normal;">* Restructured the 3D skybox.<br />
* Adjusted respawnwave times.<br />
* Detailing improvements spread over all three stages.<br />
* Miscellaneous layout changes:<br />
- Tweaking cap 2 area in stage 3.<br />
- Minor route out of a ditch, stage 1.<br />
- A set of stairs to a previously blu only area.<br />
- Added more hoodoos as decoration and as cover.<br />
- Added a locked door to stage 3 until blue cap the mid point.<br />
* Miscelaneous lighting and lightmap scale changes.<br />
* Added train bumper model by Snipergen.<br />
* Removed all beta signs.<br />
* Possibly solved issue with stage 2 cap 2 as well as the cart not moving properly at the start of stage 3.<br />
* Tidied up cart texture.<br />
* Properly asigned spectator points.</span></p></blockquote>
<p><img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_1.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_2.jpg" alt="" /><br />
<img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_3.jpg" alt="" /> <img src="http://www.coldorak.net/tf2/images/news/pl_hoodoo_b3_4.jpg" alt="" /></p>
<p>Enfin, ctf_aerospace passe en <a title="ctf_aerospace.bsp.bz2" href="http://www.coldorak.net/tf/maps/ctf_aerospace_b2.bsp.bz2">beta2</a> avec pas mal de remaniments qui rendent la map encore plus belle de partout:</p>
<p><img src="http://www.coldorak.net/tf2/images/news/ctf_aerospace_b2_banner.jpg" alt="" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/09/01</title>
		<link>http://www.coldorak.net/2008/09/01/maj-maps-20080901/</link>
		<comments>http://www.coldorak.net/2008/09/01/maj-maps-20080901/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 09:10:56 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=82</guid>
		<description><![CDATA[pl_hoodoo passe en beta2. Au programme: * Fade distances adjusted, a few were too short. * Named capture points properly and added A/B/C signs at the second point of each stage. * Miscellaneous layout changes to all stages, including: * Widened an exit in stage 1. * Moved a oneway door in stage 1. * [...]]]></description>
			<content:encoded><![CDATA[<p>pl_hoodoo passe en <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b2.bsp.bz2">beta2</a>.<br />
Au programme:</p>
<blockquote><p>* Fade distances adjusted, a few were too short.<br />
* Named capture points properly and added A/B/C signs at the second point of each stage.<br />
* Miscellaneous layout changes to all stages, including:<br />
* Widened an exit in stage 1.<br />
* Moved a oneway door in stage 1.<br />
* Added a new oneway route in stage 2<br />
* New tunnel into the final building in stage 3.<br />
* Added a respawnvisualiser to a door further from Blu spawn in stage 2.<br />
* Added a bridge outside blue spawn in stage 2.<br />
* Additional skybox detailing.<br />
* Lightened a most of areas.<br />
* Improved playerclipping and altered incorrect collision modes of props.<br />
* Miscellaneous detailing improvements over all stages.<br />
* Fixed fully black lightmap and bleeding light problems.<br />
* Reduced intensity of ticking sound.<br />
* Fixed some displacement misaligns.<br />
* Fixed a problem when players would get slanted views.<br />
* Fixed visleaks.<br />
* Improved lightmap optimisation</p></blockquote>
]]></content:encoded>
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