Tag: gorge
Update TF2 21/05/2010
by ColdFire on mai.21, 2010, under Team Fortress 2
Petite mise à jour sur Gorge et Pipeline
From Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:
Added new community weapons and hats.
Updated CP_Gorge
– Added nobuilds to the awnings outside BLU’s forward spawn to preventing players building up there.
– More clip work and model collision work based on community feedback.
– Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
– Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
– Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
– Fixed rare cases where stage would break when cart had no nearby capper(s).
– Fixed carts not always moving to their starting locations correctly.
– Fixed respawn times in Stage 3 not being set to the proper values.
– Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)Jason
Update TF2 2009/12/18: Soldier FTW! Demo FTL!
by ColdFire on déc.18, 2009, under Team Fortress 2
L’update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu’il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
New Content
– Added new control point map Gorge
– Added new capture the flag map Double Cross
– Added item crafting
– Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
– Added headshot death animations
– Added more backstab animationsSoldier
– Added 35 new Soldier achievements
– Added 4 new Soldier items
– Added new Soldier Domination linesDemoman
– Added 35 new Demoman achievements
– Added 3 new Demoman items
– Added new Demoman Domination linesSpy
– Now pretends to be carrying the weapons & wearables of the target he’s disguised as
– Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hatScout
– The Sandman now only stuns on a max range hit (when you hear the cheering)
– All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)Minor changes
- Added new options to the Multiplayer->Advanced dialog:
– Combat text, which displays damage amounts you do to enemies.
– Medic auto caller, which automatically shows you nearby friends at low health.
– Heal target marker, which better highlights the target your medigun is locked onto.
– Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
– Fixed being able to affect friendly pipes with airblast (they would unstick)
– Added recharge sound to abilities with a recharge bar
– Fixed attachable wearables not staying on ragdolls
– Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
– Added jiggle bones for Pyro’s chicken hat
– Added 2 new game startup songsCommunity Mapmaker requests:
– Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
– Added « SetDispenserLevel » input to cart dispenser (1, 2, or 3)Jason
