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	<title>GeekZone TF2 &#38; L4D server news &#187; double cross</title>
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		<title>Update TF2 24/02/2010</title>
		<link>http://www.coldorak.net/2010/02/24/update-tf2-24022010/</link>
		<comments>http://www.coldorak.net/2010/02/24/update-tf2-24022010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:29:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[2fort]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[doublecross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=650</guid>
		<description><![CDATA[Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour! From Jason Ruymen A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from [...]]]></description>
			<content:encoded><![CDATA[<p>Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  The specific changes include:</p>
<p>Engine:<br />
- Fixed servers being inappropriately delisted from the master server</p>
<p>Team Fortress 2:<br />
- Updated CTF_Doublecross<br />
- Improved clipping to prevent players from getting to unintended places<br />
- Updated CTF_2Fort<br />
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates<br />
- Moved the Blue team Sniper wall down to match the Red team Sniper wall<br />
- Updated Russian localization strings<br />
- Fixed the Pyro not being able to deflect enemy flares<br />
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 04/02/2010</title>
		<link>http://www.coldorak.net/2010/02/04/update-tf2-04022010/</link>
		<comments>http://www.coldorak.net/2010/02/04/update-tf2-04022010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watchtower]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=648</guid>
		<description><![CDATA[Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &#171;&#160;Highlander&#160;&#187; Engine Enabled Steam Cloud support for key bindings and custom spraypaint images &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode. &#8211; 9 players allowed per team. &#8211; Restricts each team to 1 of [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &laquo;&nbsp;Highlander&nbsp;&raquo;</p>
<blockquote><p>Engine<br />
Enabled Steam Cloud support for key bindings and custom spraypaint images<br />
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on</p>
<p>Team Fortress 2<br />
Added new Highlander mode.<br />
  &#8211; 9 players allowed per team.<br />
  &#8211; Restricts each team to 1 of each class.<br />
  &#8211; Use mp_highlander (0/1) to toggle off/on: default is 0<br />
Added &laquo;&nbsp;bots&nbsp;&raquo; to the server&#8217;s sv_tags convar if the server is running bots.<br />
Fixed a weapon name localization issue.<br />
Fixed the &laquo;&nbsp;tf_teamtalk&nbsp;&raquo; server convar not controlling text chat between living/dead teammates.<br />
Updated the map CTF_DoubleCross<br />
  &#8211; Fixed the map not ending correctly when using mp_timelimit.<br />
  &#8211; Changed to prevent Engineers from building on top of the shack in each base.<br />
Updated the map Arena_WatchTower<br />
  &#8211; Fixed a case where players could open and get stuck on the starting gates before the round start.<br />
  &#8211; Improved clipping to prevent people from getting out of the map.<br />
  &#8211; Optimized the map for better performance.</p>
<p>Jason</p></blockquote>
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		<item>
		<title>Update TF2 2009/12/18: Soldier FTW! Demo FTL!</title>
		<link>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/</link>
		<comments>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:18:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[gorge]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=625</guid>
		<description><![CDATA[L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin! A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific [...]]]></description>
			<content:encoded><![CDATA[<p>L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>New Content<br />
 &#8211; Added new control point map Gorge<br />
 &#8211; Added new capture the flag map Double Cross<br />
 &#8211; Added item crafting<br />
 &#8211; Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)<br />
 &#8211; Added headshot death animations<br />
 &#8211; Added more backstab animations</p>
<p>Soldier<br />
 &#8211; Added 35 new Soldier achievements<br />
 &#8211; Added 4 new Soldier items<br />
 &#8211; Added new Soldier Domination lines</p>
<p>Demoman<br />
 &#8211; Added 35 new Demoman achievements<br />
 &#8211; Added 3 new Demoman items<br />
 &#8211; Added new Demoman Domination lines</p>
<p>Spy<br />
 &#8211; Now pretends to be carrying the weapons &#038; wearables of the target he&#8217;s disguised as<br />
 &#8211; Moved the Spy&#8217;s camera-beard to the Misc loadout slot so he can equip it with a hat</p>
<p>Scout<br />
 &#8211; The Sandman now only stuns on a max range hit (when you hear the cheering)<br />
 &#8211; All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)</p>
<p>Minor changes<br />
- Added new options to the Multiplayer->Advanced dialog:<br />
       &#8211; Combat text, which displays damage amounts you do to enemies.<br />
       &#8211; Medic auto caller, which automatically shows you nearby friends at low health.<br />
       &#8211; Heal target marker, which better highlights the target your medigun is locked onto.<br />
       &#8211; Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.<br />
 &#8211; Fixed being able to affect friendly pipes with airblast (they would unstick)<br />
 &#8211; Added recharge sound to abilities with a recharge bar<br />
 &#8211; Fixed attachable wearables not staying on ragdolls<br />
 &#8211; Players no longer see the wearables that are a part of a friendly spy&#8217;s disguise, fixing various graphical glitches<br />
 &#8211; Added jiggle bones for Pyro&#8217;s chicken hat<br />
 &#8211; Added 2 new game startup songs</p>
<p>Community Mapmaker requests:<br />
 &#8211; Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)<br />
 &#8211; Added &laquo;&nbsp;SetDispenserLevel&nbsp;&raquo; input to cart dispenser (1, 2, or 3)</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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