Tag: double cross
Update TF2 24/02/2010
by ColdFire on fév.24, 2010, under Team Fortress 2
Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!
From Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include:
Engine:
- Fixed servers being inappropriately delisted from the master serverTeam Fortress 2:
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zoneJason
Update TF2 04/02/2010
by ColdFire on fév.04, 2010, under Team Fortress 2
Aujourd’hui, pas grand chose, si ce n’est un nouveau mode de jeu, « Highlander»
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
– Added Options->Multiplayer->Advanced option to toggle off/on: default is onTeam Fortress 2
Added new Highlander mode.
– 9 players allowed per team.
– Restricts each team to 1 of each class.
– Use mp_highlander (0/1) to toggle off/on: default is 0
Added « bots» to the server’s sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the « tf_teamtalk» server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
– Fixed the map not ending correctly when using mp_timelimit.
– Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
– Fixed a case where players could open and get stuck on the starting gates before the round start.
– Improved clipping to prevent people from getting out of the map.
– Optimized the map for better performance.Jason
Update TF2 2009/12/18: Soldier FTW! Demo FTL!
by ColdFire on déc.18, 2009, under Team Fortress 2
L’update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu’il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
New Content
– Added new control point map Gorge
– Added new capture the flag map Double Cross
– Added item crafting
– Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
– Added headshot death animations
– Added more backstab animationsSoldier
– Added 35 new Soldier achievements
– Added 4 new Soldier items
– Added new Soldier Domination linesDemoman
– Added 35 new Demoman achievements
– Added 3 new Demoman items
– Added new Demoman Domination linesSpy
– Now pretends to be carrying the weapons & wearables of the target he’s disguised as
– Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hatScout
– The Sandman now only stuns on a max range hit (when you hear the cheering)
– All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)Minor changes
- Added new options to the Multiplayer->Advanced dialog:
– Combat text, which displays damage amounts you do to enemies.
– Medic auto caller, which automatically shows you nearby friends at low health.
– Heal target marker, which better highlights the target your medigun is locked onto.
– Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
– Fixed being able to affect friendly pipes with airblast (they would unstick)
– Added recharge sound to abilities with a recharge bar
– Fixed attachable wearables not staying on ragdolls
– Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
– Added jiggle bones for Pyro’s chicken hat
– Added 2 new game startup songsCommunity Mapmaker requests:
– Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
– Added « SetDispenserLevel» input to cart dispenser (1, 2, or 3)Jason
