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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; ctf</title>
	<atom:link href="http://www.coldorak.net/tag/ctf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Thu, 29 Jul 2010 05:21:19 +0000</lastBuildDate>
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		<item>
		<title>Update maps 14/05/2010</title>
		<link>http://www.coldorak.net/2010/05/14/update-maps-14052010/</link>
		<comments>http://www.coldorak.net/2010/05/14/update-maps-14052010/#comments</comments>
		<pubDate>Fri, 14 May 2010 08:27:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=664</guid>
		<description><![CDATA[5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront]]></description>
			<content:encoded><![CDATA[<p>5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: <a href="http://forums.tf2maps.net/showthread.php?p=133925">cp_coldfront</a><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc20001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30002.jpg" alt="cp_coldfront" /><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30003.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30004.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc10005.jpg" alt="cp_coldfront" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Update maps 28/02/2010</title>
		<link>http://www.coldorak.net/2010/02/28/update-maps-28022010/</link>
		<comments>http://www.coldorak.net/2010/02/28/update-maps-28022010/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:11:02 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[gla]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=652</guid>
		<description><![CDATA[Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents! Dîtes au revoir à: cp_glacier cp_dryer ctf_aurora]]></description>
			<content:encoded><![CDATA[<p>Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents!<br />
Dîtes au revoir à:<br />
cp_glacier<br />
cp_dryer<br />
ctf_aurora</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update TF2 24/02/2010</title>
		<link>http://www.coldorak.net/2010/02/24/update-tf2-24022010/</link>
		<comments>http://www.coldorak.net/2010/02/24/update-tf2-24022010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:29:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[2fort]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[doublecross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=650</guid>
		<description><![CDATA[Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour! From Jason Ruymen A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from [...]]]></description>
			<content:encoded><![CDATA[<p>Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  The specific changes include:</p>
<p>Engine:<br />
- Fixed servers being inappropriately delisted from the master server</p>
<p>Team Fortress 2:<br />
- Updated CTF_Doublecross<br />
- Improved clipping to prevent players from getting to unintended places<br />
- Updated CTF_2Fort<br />
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates<br />
- Moved the Blue team Sniper wall down to match the Red team Sniper wall<br />
- Updated Russian localization strings<br />
- Fixed the Pyro not being able to deflect enemy flares<br />
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 04/02/2010</title>
		<link>http://www.coldorak.net/2010/02/04/update-tf2-04022010/</link>
		<comments>http://www.coldorak.net/2010/02/04/update-tf2-04022010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watchtower]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=648</guid>
		<description><![CDATA[Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &#171;&#160;Highlander&#160;&#187; Engine Enabled Steam Cloud support for key bindings and custom spraypaint images &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode. &#8211; 9 players allowed per team. &#8211; Restricts each team to 1 of [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &laquo;&nbsp;Highlander&nbsp;&raquo;</p>
<blockquote><p>Engine<br />
Enabled Steam Cloud support for key bindings and custom spraypaint images<br />
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on</p>
<p>Team Fortress 2<br />
Added new Highlander mode.<br />
  &#8211; 9 players allowed per team.<br />
  &#8211; Restricts each team to 1 of each class.<br />
  &#8211; Use mp_highlander (0/1) to toggle off/on: default is 0<br />
Added &laquo;&nbsp;bots&nbsp;&raquo; to the server&#8217;s sv_tags convar if the server is running bots.<br />
Fixed a weapon name localization issue.<br />
Fixed the &laquo;&nbsp;tf_teamtalk&nbsp;&raquo; server convar not controlling text chat between living/dead teammates.<br />
Updated the map CTF_DoubleCross<br />
  &#8211; Fixed the map not ending correctly when using mp_timelimit.<br />
  &#8211; Changed to prevent Engineers from building on top of the shack in each base.<br />
Updated the map Arena_WatchTower<br />
  &#8211; Fixed a case where players could open and get stuck on the starting gates before the round start.<br />
  &#8211; Improved clipping to prevent people from getting out of the map.<br />
  &#8211; Optimized the map for better performance.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Nouvelles maps TF2 et mises à jour</title>
		<link>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/</link>
		<comments>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:20:53 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[haarp]]></category>
		<category><![CDATA[halfacre]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[panic]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[premuda]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[snowdrift]]></category>
		<category><![CDATA[solitude]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=634</guid>
		<description><![CDATA[Allez, il est temps de mettre un peu de neuf sur le serveur. Maps mises à jour: cp_dryer (passe en RC) cp_glacier (passe en RC6) pl_borax (passe en RC2) pl_halfacre (passe en finale) pl_repository (passe en RC3) Et les nouvelles: arena_blackwood_valley ctf_atrophy_b4 ctf_haarp_test6 ctf_premuda_b1b ctf_vector_v1 ctf_snowdrift_b3 plr_nightfall_a12 plr_panic_b2 plr_solitude_b1 Et pour vous simplifier le download, [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, il est temps de mettre un peu de neuf sur le serveur.<br />
Maps mises à jour:<br />
cp_dryer (passe en RC)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_dryer_rc.jpg" alt="cp_dryer" /><br />
cp_glacier (passe en RC6)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_rc6.jpg" alt="cp_glacier" /><br />
pl_borax (passe en RC2)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_rc2.jpg" alt="pl_borax" /><br />
<span id="more-634"></span><br />
pl_halfacre (passe en finale)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_halfacre.jpg" alt="pl_halfacre" /><br />
pl_repository (passe en RC3)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_repository_rc3.jpg" alt="pl_repository" /></p>
<p>Et les nouvelles:<br />
arena_blackwood_valley<br />
<img src="http://www.coldorak.net/tf2/images/maps/arena_blackwood_valley.jpg" alt="arena_blackwood_valley" /><br />
ctf_atrophy_b4<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_atrophy_b4.jpg" alt="ctf_atrophy_b4" /><br />
ctf_haarp_test6<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_haarp_test6.jpg" alt="ctf_haarp_test6" /><br />
ctf_premuda_b1b<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_premuda_b1b.jpg" alt="ctf_premuda_b1b" /><br />
ctf_vector_v1<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_vector_v1.jpg" alt="ctf_vector_v1" /><br />
ctf_snowdrift_b3<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_snowdrift_b3.jpg" alt="ctf_snowdrift_b3" /><br />
plr_nightfall_a12<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_nightfall_a12.jpg" alt="plr_nightfall_a12" /><br />
plr_panic_b2<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_panic_b2.jpg" alt="plr_panic_b2" /><br />
plr_solitude_b1<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_solitude_b1.jpg" alt="plr_solitude_b1" /></p>
<p>Et pour vous simplifier le download, un <a href="http://www.coldorak.net/tf/maps/maps20100109.rar">pack avec toutes ces maps</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 2009/12/18: Soldier FTW! Demo FTL!</title>
		<link>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/</link>
		<comments>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:18:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[gorge]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=625</guid>
		<description><![CDATA[L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin! A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific [...]]]></description>
			<content:encoded><![CDATA[<p>L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>New Content<br />
 &#8211; Added new control point map Gorge<br />
 &#8211; Added new capture the flag map Double Cross<br />
 &#8211; Added item crafting<br />
 &#8211; Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)<br />
 &#8211; Added headshot death animations<br />
 &#8211; Added more backstab animations</p>
<p>Soldier<br />
 &#8211; Added 35 new Soldier achievements<br />
 &#8211; Added 4 new Soldier items<br />
 &#8211; Added new Soldier Domination lines</p>
<p>Demoman<br />
 &#8211; Added 35 new Demoman achievements<br />
 &#8211; Added 3 new Demoman items<br />
 &#8211; Added new Demoman Domination lines</p>
<p>Spy<br />
 &#8211; Now pretends to be carrying the weapons &#038; wearables of the target he&#8217;s disguised as<br />
 &#8211; Moved the Spy&#8217;s camera-beard to the Misc loadout slot so he can equip it with a hat</p>
<p>Scout<br />
 &#8211; The Sandman now only stuns on a max range hit (when you hear the cheering)<br />
 &#8211; All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)</p>
<p>Minor changes<br />
- Added new options to the Multiplayer->Advanced dialog:<br />
       &#8211; Combat text, which displays damage amounts you do to enemies.<br />
       &#8211; Medic auto caller, which automatically shows you nearby friends at low health.<br />
       &#8211; Heal target marker, which better highlights the target your medigun is locked onto.<br />
       &#8211; Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.<br />
 &#8211; Fixed being able to affect friendly pipes with airblast (they would unstick)<br />
 &#8211; Added recharge sound to abilities with a recharge bar<br />
 &#8211; Fixed attachable wearables not staying on ragdolls<br />
 &#8211; Players no longer see the wearables that are a part of a friendly spy&#8217;s disguise, fixing various graphical glitches<br />
 &#8211; Added jiggle bones for Pyro&#8217;s chicken hat<br />
 &#8211; Added 2 new game startup songs</p>
<p>Community Mapmaker requests:<br />
 &#8211; Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)<br />
 &#8211; Added &laquo;&nbsp;SetDispenserLevel&nbsp;&raquo; input to cart dispenser (1, 2, or 3)</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 14/08/2009: The classless update!</title>
		<link>http://www.coldorak.net/2009/08/14/update-tf2-14082009-the-classless-update/</link>
		<comments>http://www.coldorak.net/2009/08/14/update-tf2-14082009-the-classless-update/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 05:39:12 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[granary]]></category>
		<category><![CDATA[king of the hill]]></category>
		<category><![CDATA[koth]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[offblast]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[sawmill]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Viaduct]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=597</guid>
		<description><![CDATA[Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill From Jason Ruymen Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content &#8211; Added King Of The Hill game mode. &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill</p>
<blockquote><p>From Jason Ruymen</p>
<p>Required updates for Team Fortress 2 and Day of Defeat: Source* have been released.  Please use hldsupdatetool to receive them.  The specific changes include:</p>
<p>New Content<br />
 &#8211; Added King Of The Hill game mode.<br />
 &#8211; Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.<br />
 &#8211; Added lots of new hats.</p>
<p><span id="more-597"></span><br />
Additions / Changes:<br />
 &#8211; Added &laquo;&nbsp;Auto Reload&nbsp;&raquo; option to the multiplayer advanced options.<br />
     &#8211; Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.<br />
 &#8211; Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.<br />
 &#8211; Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.<br />
 &#8211; Significantly reduced the amount of network traffic being sent.<br />
 &#8211; Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.<br />
 &#8211; Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.<br />
     &#8211; Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.<br />
 &#8211; Disguised Spies no longer trigger On-Hit effects (like the Blutsauger&#8217;s heal).<br />
 &#8211; Removed self-inflicted minicrits. Fixes Jarate&#8217;d Soldiers/Demomen having ineffective rocket/grenade jumps.<br />
 &#8211; Added an item panel to the spectator cam that shows non-standard items being carried by the player you&#8217;re spectating.<br />
 &#8211; Added an &laquo;&nbsp;Inspect&nbsp;&raquo; key that allows you to look at items being carried by your team mates.<br />
 &#8211; Backpack improvements:<br />
     &#8211; Added drag &#038; drop to move items around. Item positions are maintained on the backend.<br />
     &#8211; Added multi-select, allowing you to delete multiple items at once.<br />
     &#8211; Added a new key to the key binding page that opens your inventory directly to your backpack.<br />
     &#8211; Fixed mouseover panel being incorrectly position when the backpack first appears.<br />
 &#8211; Cloaked Spies standing in valid backstab positions no longer raise their knife.<br />
 &#8211; Added current map name and gametype to the bottom right of scoreboard.<br />
 &#8211; Added class icons to tips on the loadout and loading screens.<br />
 &#8211; Improved visuals around flags when they&#8217;re being carried by a player.<br />
 &#8211; Improved critboosted visuals, making it much clearer when an enemy has critboost.<br />
 &#8211; Updated the loading panel to show the game type under the map name during level transition.<br />
 &#8211; In-game chat dialog now supports full Unicode characters.<br />
 &#8211; Added BLU main menu background.<br />
 &#8211; Added response caching for some server queries to help reduce the CPU load from DOS attacks.<br />
 &#8211; Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.</p>
<p>Map Changes:<br />
 &#8211; Update PLR_Pipeline<br />
     &#8211; Increased the starting advantage in the third round if a team has won the first two rounds.<br />
     &#8211; Fixed carts not continuing to the second round if they&#8217;re capped at the same time in the first round.<br />
     &#8211; Fixed being able to shoot pipebombs over the starting gates in the first round.<br />
     &#8211; Fixed being able to open the doors in the first round before the setup time was finished.<br />
     &#8211; Fixed players getting stuck in some doors.<br />
     &#8211; Fixed players being able to get onto rooftops and out of the map boundaries.<br />
     &#8211; Fixed other minor bugs and exploits.<br />
 &#8211; Added community map Arena_Offblast<br />
 &#8211; Added community map Cp_Yukon<br />
 &#8211; Update Arena_Sawmill<br />
     &#8211; Fixed DirectX8 bug where some models would not be visible.<br />
     &#8211; Fixed exploit with building teleporters outside of the map.<br />
 &#8211; Updated CP_Granary<br />
     &#8211; Made a few changes to improve balance based on competitive community feedback.</p>
<p>Item Reworks:<br />
 &#8211; The Force of Nature<br />
     &#8211; The enemy knockback now only `works in close range and behaves more like the Pyro&#8217;s air blast.<br />
     &#8211; Enemies cannot be juggled by the FaN&#8217;s effect.<br />
     &#8211; The self-knockback has also changed to respect the firer&#8217;s view angle. Looking up while shooting will no longer propel the enemy upwards.<br />
     &#8211; Knockback is now scaled by damage done.<br />
 &#8211; The Sandman:<br />
     &#8211; A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.<br />
     &#8211; Stunned players now take 75% of all incoming damage instead of 50%.<br />
     &#8211; Übercharged players can no longer be stunned.<br />
     &#8211; Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).<br />
     &#8211; The minimum distance to stun a target has been reduced.<br />
     &#8211; The negative attribute has changed from &laquo;&nbsp;no double jump&nbsp;&raquo; to &laquo;&nbsp;-25 max health&nbsp;&raquo;.</p>
<p>Fixes:<br />
 &#8211; Fixed various issues around layout &#038; presentation of items inside the Backpack and &laquo;&nbsp;X is carrying&nbsp;&raquo; item dialogs.<br />
 &#8211; Fixed an exploit that allowed players to work around sv_pure.<br />
 &#8211; Particle files are now protected by sv_pure.<br />
 &#8211; Fixed critboost effect getting stuck on when you die while critboosted.<br />
 &#8211; Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.<br />
 &#8211; Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy&#8217;s knife.<br />
 &#8211; Fixed an exploit where you could reload The Huntsman faster than intended.<br />
 &#8211; Fixed Heavy &laquo;&nbsp;civilian&nbsp;&raquo; exploit.<br />
 &#8211; Fixed a set of exploits using the DXSupport config files.<br />
 &#8211; Fixed r_screenfademinsize and r_screenfademaxsize exploits.<br />
 &#8211; Fixed sentries firing at a fully cloaked Spy if they&#8217;re still the closest target.</p>
<p>Community requests:<br />
 &#8211; Added a HUD element for hybrid CTF &#038; CP maps.<br />
     &#8211; Supports 1 or 2 flags, and any number of CPs.<br />
     &#8211; Mapmakers need to place a &laquo;&nbsp;tf_logic_hybrid_ctf_cp&nbsp;&raquo; entity in their map to enable it.<br />
 &#8211; Added custom kill server log text &laquo;&nbsp;train&nbsp;&raquo; and &laquo;&nbsp;saw&nbsp;&raquo; for deaths caused by these environmental hazards.<br />
     Format: &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; committed suicide with &laquo;&nbsp;world&nbsp;&raquo; (customkill &laquo;&nbsp;%s&nbsp;&raquo;) (attacker_position &laquo;&nbsp;%d %d %d&nbsp;&raquo;)<br />
 &#8211; Added new &laquo;&nbsp;medic_death&nbsp;&raquo; event for server logs:<br />
     Format: &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; triggered &laquo;&nbsp;medic_death&nbsp;&raquo; against &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; (healing &laquo;&nbsp;%d&nbsp;&raquo;) (ubercharge &laquo;&nbsp;%s&nbsp;&raquo;)<br />
           &#8211; healing is the amount the Medic healed in that life<br />
           &#8211; ubercharge (1/0) is whether they died with a full charge<br />
 &#8211; Added &laquo;&nbsp;func_respawnflag&nbsp;&raquo; trigger entity. It will remove &#038; return the flag if a flag carrier touches it, or if the flag falls into it.</p>
<p>* The DoDS update is needed for the new engine changes.  No client changes have been made.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MAJ maps TF2 2009/07/21</title>
		<link>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/</link>
		<comments>http://www.coldorak.net/2009/07/21/maj-maps-tf2-20090721/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 17:13:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=593</guid>
		<description><![CDATA[Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &#171;&#160;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici une archive RAR avec tout dedans, [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, une grosse demi-douzaine de maps ont été mises à jour: cp_dryer passe en b4, cp_glacier en b2, ctf_aurora en rc, pl_cashworks en rc2, pl_frontier en finale, pl_waste en finale &laquo;&nbsp;1.1&#8243;, et la psychédélique pl_zig en z2a. Et pour éviter de devoir télécharger les maps une par une, voici <a href="http://www.coldorak.net/tf/maps/maps20090721.rar">une archive RAR</a> avec tout dedans, à décompresser dans votre dossier tf.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2!</title>
		<link>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 11:46:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=568</guid>
		<description><![CDATA[Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour. Commençons par la &#171;&#160;vieille&#160;&#187;, pl_cashworks passe de b2 à rc. Puis les nouvelles arrivantes: cp_glacier cp_yukon ctf_aurora pl_borax et enfin pl_swiftwater]]></description>
			<content:encoded><![CDATA[<p>Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour.</p>
<p>Commençons par la &laquo;&nbsp;vieille&nbsp;&raquo;, <a href="http://www.coldorak.net/tf/maps/pl_cashworks_rc.bsp.bz2">pl_cashworks</a> passe de b2 à rc.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_cashworks_rc.jpg" alt="pl_cashworks" /></p>
<p>Puis les nouvelles arrivantes:<br />
<span id="more-568"></span></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_glacier_a19.bsp.bz2">cp_glacier</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_a19.jpg" alt="cp_glacier" /></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_yukon_rc4.bsp.bz2">cp_yukon</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_yukon_rc4.jpg" alt="cp_yukon" /></p>
<p><a href="http://www.coldorak.net/tf/maps/ctf_aurora_a3.bsp.bz2">ctf_aurora</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_aurora_a3.jpg" alt="ctf_aurora" /></p>
<p><a href="http://www.coldorak.net/tf/maps/pl_borax_b3.bsp.bz2">pl_borax</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_b3.jpg" alt="pl_borax" /></p>
<p>et enfin <a href="http://www.coldorak.net/tf/maps/pl_swiftwater_rc.bsp.bz2">pl_swiftwater</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_swiftwater_rc.jpg" alt="pl_swiftwater" /></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Ménage dans les maps TF2</title>
		<link>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:12:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=546</guid>
		<description><![CDATA[Dites au revoir à: arena_badlands arena_granary arena_well cp_broma cp_labor cp_mof_a5 ctf_turbine ctf_well pl_cranetop_b8 pl_reservoir Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.]]></description>
			<content:encoded><![CDATA[<p>Dites au revoir à:</p>
<ul>
<li>arena_badlands</li>
<li>arena_granary</li>
<li>arena_well</li>
<li>cp_broma</li>
<li>cp_labor</li>
<li>cp_mof_a5</li>
<li>ctf_turbine</li>
<li>ctf_well</li>
<li>pl_cranetop_b8</li>
<li>pl_reservoir</li>
</ul>
<p>Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
