<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; cp_warpath</title>
	<atom:link href="http://www.coldorak.net/tag/cp_warpath/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
	<language>fr</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (0% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nouveau coup de balai dans le mapcycle?</title>
		<link>http://www.coldorak.net/2008/04/07/nouveau-coup-de-balai-dans-le-mapcycle/</link>
		<comments>http://www.coldorak.net/2008/04/07/nouveau-coup-de-balai-dans-le-mapcycle/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 12:43:09 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=43</guid>
		<description><![CDATA[Nouveau vote dans la colonne de droite, vous pouvez voter pour 4 maps à supprimer du mapcycle. Vous verrez que certaines maps n&#8217;y apparaissent pas (genre Chaos, Warpath ou Switchback): c&#8217;est normal, je suis l&#8217;admin, je fais ce que je veux, et là je pose mon véto sur les maps n&#8217;étant pas dans les choix [...]]]></description>
			<content:encoded><![CDATA[<p>Nouveau vote dans la colonne de droite, vous pouvez voter pour 4 maps à supprimer du mapcycle.</p>
<p>Vous verrez que certaines maps n&#8217;y apparaissent pas (genre Chaos, Warpath ou Switchback): c&#8217;est normal, je suis l&#8217;admin, je fais ce que je veux, et là je pose mon véto sur les maps n&#8217;étant pas dans les choix proposés.</p>
<p>Vous avez jusqu&#8217;à <span style="text-decoration: line-through;">jeudi</span> mardi soir minuit pour voter.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/04/07/nouveau-coup-de-balai-dans-le-mapcycle/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Les maps qui arrivent, celles qui partent (MAJ)</title>
		<link>http://www.coldorak.net/2008/02/03/les-maps-qui-arrivent-celles-qui-partent/</link>
		<comments>http://www.coldorak.net/2008/02/03/les-maps-qui-arrivent-celles-qui-partent/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 10:38:49 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_horus]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[cp_vertigo]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_convoy]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[ctf_well_classic]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=8</guid>
		<description><![CDATA[Les maps qui partent: ctf_well (celle de Valve) cp_studio_rc3 car elle a encore des bugs cp_warpath2_1b cp_castle3 parce qu&#8217;il faut laisser de la place aux nouvelles maps, rien ne dit qu&#8217;elle ne reviendra pas. Ok ok, elle revient D&#8217;autre part, elles sortent du mapcycle par défaut, mais vous pouvez les demander à un admin (Le_Doud, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Les maps qui partent</strong>:</p>
<p><strong>ctf_well</strong> (celle de Valve)</p>
<p><strong>cp_studio_rc3</strong> car elle a encore des bugs</p>
<p><strong>cp_warpath2_1b</strong></p>
<p><strike><strong>cp_castle3</strong> parce qu&#8217;il faut laisser de la place aux nouvelles maps, rien ne dit qu&#8217;elle ne reviendra pas.</strike> Ok ok, elle revient</p>
<p>D&#8217;autre part, elles sortent du mapcycle par défaut, mais vous pouvez les demander à un admin (Le_Doud, MordOrion et Funkylolo ou moi-même)</p>
<p><strong>Les maps qui arrivent:</strong></p>
<p><span id="more-8"></span><br />
<strong>ctf_convoy_v2</strong></p>
<p>Synopsis: This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Note that this is NOT a remake/port of any existing maps.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_97129.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_97130.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_97132.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_97135.jpg" height="137" width="220" /></p>
<p><strong>ctf_well_classic_b2</strong></p>
<p>En remplacement de ctf_well de Valve, une version très proche de l&#8217;originale. Sur les screenshots elle semble moche par contre, on verra ingame ce qu&#8217;il en est.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91822.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91823.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91824.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91825.jpg" height="165" width="220" /></p>
<p><strong>cp_vertigo_b3</strong></p>
<p>Synopsis: This is a capture point map similar to Gravel_pit. Blue must capture A and B zone first before heading to the roof to capture C zone. Red must defend all points. The elevator door opens after A and B is captured and allows quicker access to the rooftop. The button in the elevator is touch activated, just get close to it. You may get stuck in the elevator occasionally if you run around when it is moving, if that happens, you can type &laquo;&nbsp;kill&nbsp;&raquo; in console to kill yourself.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91072.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91073.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91074.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91075.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91076.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91077.jpg" height="165" width="220" /></p>
<p><strong>cp_horus_b3</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_83634.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_83635.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_83637.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_83638.jpg" height="165" width="220" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/02/03/les-maps-qui-arrivent-celles-qui-partent/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>

