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	<title>GeekZone TF2 &#38; L4D server news &#187; cp_studio</title>
	<atom:link href="http://www.coldorak.net/tag/cp_studio/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
	<language>fr</language>
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		<title>2 nouvelles maps et 3 nouveaux awards (MAJ2)</title>
		<link>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/</link>
		<comments>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 08:38:18 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_desertfortress]]></category>
		<category><![CDATA[cp_dogblu]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[psychostats]]></category>
		<category><![CDATA[statistiques]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=38</guid>
		<description><![CDATA[DesertFortress et Studio nous quittent au profit de 2 nouvelles maps: cp_roswell_b2, map de type gravel pit (les rouges défendent, les bleus attaquent, les bleus doivent prendre A et B avant de pouvoir prendre C): cp_dogblu_b3: revivez le débarquement de juin &#8217;44 à la sauce TF2! Les gentils rouges débarquent sur nos côtes pour botter [...]]]></description>
			<content:encoded><![CDATA[<p>DesertFortress et Studio nous quittent au profit de 2 nouvelles maps:</p>
<p>cp_roswell_b2, map de type gravel pit (les rouges défendent, les bleus attaquent, les bleus doivent prendre A et B avant de pouvoir prendre C):</p>
<p><img src="http://www.coldorak.net/tf2/images/maps/cp_roswell_b2.jpg" alt="cp_roswell_b2" height="143" width="190" /></p>
<p>cp_dogblu_b3: revivez le débarquement de juin &#8217;44 à la sauce TF2! Les gentils rouges débarquent sur nos côtes pour botter le train des bleus <em>moizis</em>! (MAJ: oui, ici c&#8217;est inversé, ce sont les bleus qui défendent)</p>
<p><img src="http://www.coldorak.net/tf2/images/maps/cp_dogblu_b3.jpg" alt="cp_dogblu_b3" height="152" width="190" /></p>
<p>Enfin, un nouvel <a href="http://www.coldorak.net/psycho/awards.php" title="Les awards qui déchirent">award</a> a été ajouté dans les <a href="http://www.coldorak.net/psycho/" title="Les stats qui déchirent">stats qui déchirent</a>: celui du meilleur sniper. Saurez-vous trouver l&#8217;origine de la petite phrase descriptive?</p>
<p>MAJ2: encore 2 nouveaux <a href="http://www.coldorak.net/psycho/awards.php" title="Les awards qui déchirent">awards</a>: celui du lego lover, qui a construit le plus d&#8217;objets (teleport, sentry et dispenser), et celui du lego breaker, qui en a le plus détruit!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Retour de cp_studio, en rc4</title>
		<link>http://www.coldorak.net/2008/02/12/retour-de-cp_studio-en-rc4/</link>
		<comments>http://www.coldorak.net/2008/02/12/retour-de-cp_studio-en-rc4/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 08:04:43 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=20</guid>
		<description><![CDATA[Retour de la map cp_studio sur le serveur, dans sa nouvelle version, qui parait-il est nettement debuggée: CHANGELIST FROM RC3: Too many changes to list them all in details, but the most important: - Reworked 2nd CP areas to provide much better gameplay. - Reworked middle CP to fix gameplay issues/balance. - Fixed all known [...]]]></description>
			<content:encoded><![CDATA[<p>Retour de la map cp_studio sur le serveur, dans sa nouvelle version, qui parait-il est nettement debuggée:</p>
<p><span id="more-20"></span></p>
<p>CHANGELIST FROM RC3:</p>
<p>Too many changes to list them all in details, but the most important:</p>
<p>- Reworked 2nd CP areas to provide much better gameplay.<br />
- Reworked middle CP to fix gameplay issues/balance.<br />
- Fixed all known bugs, noticeably the infamous spawn doors<br />
- Improved optimization.<br />
- Implemented setup time to create a fast encounter around the middle at the st<br />
art of each round<br />
- Multiple grease monkey passes throughout the map<br />
- Reworked the entire setup of health and ammo packs through the map.</p>
<p>On verra ce que ça donne!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Les maps qui arrivent, celles qui partent (MAJ)</title>
		<link>http://www.coldorak.net/2008/02/03/les-maps-qui-arrivent-celles-qui-partent/</link>
		<comments>http://www.coldorak.net/2008/02/03/les-maps-qui-arrivent-celles-qui-partent/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 10:38:49 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_horus]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[cp_vertigo]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_convoy]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[ctf_well_classic]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=8</guid>
		<description><![CDATA[Les maps qui partent: ctf_well (celle de Valve) cp_studio_rc3 car elle a encore des bugs cp_warpath2_1b cp_castle3 parce qu&#8217;il faut laisser de la place aux nouvelles maps, rien ne dit qu&#8217;elle ne reviendra pas. Ok ok, elle revient D&#8217;autre part, elles sortent du mapcycle par défaut, mais vous pouvez les demander à un admin (Le_Doud, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Les maps qui partent</strong>:</p>
<p><strong>ctf_well</strong> (celle de Valve)</p>
<p><strong>cp_studio_rc3</strong> car elle a encore des bugs</p>
<p><strong>cp_warpath2_1b</strong></p>
<p><strike><strong>cp_castle3</strong> parce qu&#8217;il faut laisser de la place aux nouvelles maps, rien ne dit qu&#8217;elle ne reviendra pas.</strike> Ok ok, elle revient</p>
<p>D&#8217;autre part, elles sortent du mapcycle par défaut, mais vous pouvez les demander à un admin (Le_Doud, MordOrion et Funkylolo ou moi-même)</p>
<p><strong>Les maps qui arrivent:</strong></p>
<p><span id="more-8"></span><br />
<strong>ctf_convoy_v2</strong></p>
<p>Synopsis: This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea and name was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Note that this is NOT a remake/port of any existing maps.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_97129.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_97130.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_97132.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_97135.jpg" height="137" width="220" /></p>
<p><strong>ctf_well_classic_b2</strong></p>
<p>En remplacement de ctf_well de Valve, une version très proche de l&#8217;originale. Sur les screenshots elle semble moche par contre, on verra ingame ce qu&#8217;il en est.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91822.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91823.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91824.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91825.jpg" height="165" width="220" /></p>
<p><strong>cp_vertigo_b3</strong></p>
<p>Synopsis: This is a capture point map similar to Gravel_pit. Blue must capture A and B zone first before heading to the roof to capture C zone. Red must defend all points. The elevator door opens after A and B is captured and allows quicker access to the rooftop. The button in the elevator is touch activated, just get close to it. You may get stuck in the elevator occasionally if you run around when it is moving, if that happens, you can type &laquo;&nbsp;kill&nbsp;&raquo; in console to kill yourself.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91072.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91073.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91074.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91075.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_91076.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_91077.jpg" height="165" width="220" /></p>
<p><strong>cp_horus_b3</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_83634.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_83635.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_83637.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_83638.jpg" height="165" width="220" /></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Plein de maps custom en plus</title>
		<link>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/</link>
		<comments>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 16:52:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_desertfortress]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_lazytown]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_hallofdeath]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=3</guid>
		<description><![CDATA[Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires. Les maps CP: CP_Junction_V2 Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically [...]]]></description>
			<content:encoded><![CDATA[<p>Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires.</p>
<p><span id="more-3"></span><br />
<strong>Les maps CP:</strong></p>
<p><strong>CP_Junction_V2</strong><br />
Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically is that blue took a train into red&#8217;s base and now have to cap A, B, and C.</p>
<p>It&#8217;s been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map&#8217;s a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.</p>
<p>It took 1 month to make and lots of hard work. Even though i&#8217;s small it&#8217;s still very detailed in every spot and has many rooms.</p>
<p>UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.<br />
<img src="http://image.hazardstrip.com/ss/maps/thm_86058.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86059.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86060.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86061.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86062.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86063.jpg" height="165" width="220" /></p>
<p><strong>CP_Lazytown (version Frenezy)</strong></p>
<p>C&#8217;est une version modifiée qui rajoute une zone de murs empéchant un camp sniper.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66893.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66894.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66895.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66896.jpg" /></p>
<p><strong>CP_DesertFortress</strong></p>
<p>Synopsis: trop long. Vous verrez bien.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90124.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90125.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_89716.jpg" height="177" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90126.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90127.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90128.jpg" height="165" width="220" /></p>
<p><strong>cp_studio_rc3</strong></p>
<p>Synopsis: The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future.</p>
<p><img src="http://froughol.com/misc/cp_studio_02.jpg" height="165" width="220" /> <img src="http://froughol.com/misc/cp_studio_03.jpg" height="165" width="220" /></p>
<p><img src="http://froughol.com/misc/cp_studio_04.jpg" height="165" width="220" /></p>
<p><strong>cp_labor</strong></p>
<p>Synopsis: C&#8217;est une map assez dans la lignée de Dustbowl niveau intensité, sans trop être sensible aux campouzes/15 tourelles en défense, avec un point central bien rigolo</p>
<p><img src="http://www.hlportal.de/images/images/medium/21923.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21921.jpg" height="160" width="213" /></p>
<p><img src="http://www.hlportal.de/images/images/medium/21922.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21925.jpg" height="160" width="213" /></p>
<p><strong>Les maps CTF</strong></p>
<p><strong>Mach4</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94407.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94408.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94409.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94410.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94411.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94412.jpg" height="132" width="220" /></p>
<p><strong>ctf_turbine_v3</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74278.jpg" height="137" width="220" />  <img src="http://image.hazardstrip.com/ss/maps/thm_74279.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74280.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_74281.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74282.jpg" height="137" width="220" /></p>
<p>Enfin, il y a eu momentanément ctf_hallofdeath, mais elle pue, donc elle giclera demain matin.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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