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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; cp_junction</title>
	<atom:link href="http://www.coldorak.net/tag/cp_junction/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
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		<title>Une grosse update gameplay et moteur</title>
		<link>http://www.coldorak.net/2009/03/10/une-grosse-update-gameplay-et-moteur/</link>
		<comments>http://www.coldorak.net/2009/03/10/une-grosse-update-gameplay-et-moteur/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 10:06:05 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=432</guid>
		<description><![CDATA[Une grosse update touchant le moteur et le gameplay vient d&#8217;arriver: From Jason Ruymen Gameplay changes: &#8211; Added a duck timer that prevents duck spamming while running around on-ground. &#8211; In-air, players are only allowed to duck once before they touch ground again. &#8211; Fixed several bounding box issues with jumping, falling, and rocket jump [...]]]></description>
			<content:encoded><![CDATA[<p>Une grosse update touchant le moteur et le gameplay vient d&#8217;arriver:</p>
<blockquote><p>From Jason Ruymen</p>
<p>Gameplay changes:<br />
 &#8211; Added a duck timer that prevents duck spamming while running around on-ground.<br />
 &#8211; In-air, players are only allowed to duck once before they touch ground again.<br />
 &#8211; Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.<br />
 &#8211; Increased backstab check so that Spies can side-stab again.<br />
 &#8211; When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.</p>
<p>TF2 Fixes:<br />
 &#8211; Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn&#8217;t really firing.<br />
 &#8211; Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.<br />
 &#8211; Fixed a bug that caused Natasha&#8217;s slow on hit effect to be inverted from 75% to 25%.<br />
 &#8211; Restored sawmill_logs.mdl file, fixing some user maps that used it.<br />
 &#8211; Fixed some localization issues with Scout achievement strings.<br />
 &#8211; Removed the &laquo;&nbsp;Final&nbsp;&raquo; phrasing in the map loading screen.</p>
<p>Engine fixes:<br />
 &#8211; Fixed a server crash on startup under Linux.<br />
 &#8211; Fixed a buffer overflow issue related to network string tables.<br />
 &#8211; Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.</p>
<p>CP_Junction:<br />
 &#8211; Fixed an exploit where engineers could build a teleporter exit in an invalid area.<br />
 &#8211; Fixed a few bad overlay assignments and other minor issues.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The scout update</title>
		<link>http://www.coldorak.net/2009/02/25/the-scout-update/</link>
		<comments>http://www.coldorak.net/2009/02/25/the-scout-update/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:25:48 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_watchtower]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=321</guid>
		<description><![CDATA[La mise à jour Scout est là! Jason Ruymen to Half-Life, hlds_linux, hlds_announce The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: &#8211; Added The Force-A-Nature, The Sandman, and Bonk! &#8211; Added 35 new Scout achievements. &#8211; Added crit boosted on/off sound [...]]]></description>
			<content:encoded><![CDATA[<p>La mise à jour Scout est là!</p>
<blockquote><p>Jason Ruymen to Half-Life, hlds_linux, hlds_announce</p>
<p>The required update for Team Fortress 2 is now live.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>New features:<br />
 &#8211; Added The Force-A-Nature, The Sandman, and Bonk!<br />
 &#8211; Added 35 new Scout achievements.<br />
 &#8211; Added crit boosted on/off sound effects.<br />
 &#8211; Added new sounds for upgraded teleporters.<br />
 &#8211; Added new sound for a fully charged medic dying.<br />
 &#8211; Add bonus points section to scores.<br />
     &#8211; Scouts earn a bonus point for killing Medics who are actively healing a target.<br />
 &#8211; Added several new speech concepts, mostly hooked up to new Scout lines.<br />
 &#8211; Added new &laquo;&nbsp;Remember last weapon between lives&nbsp;&raquo; option to the Multiplayer Advanced dialog.<br />
 &#8211; Spies can now control which weapon the enemy team sees them holding. Hitting the &laquo;&nbsp;last disguise&nbsp;&raquo; key while disguised updates the disguise to show the Spy&#8217;s currently held weapon.<br />
 &#8211; Added several new Arena mode announcer speech events.<br />
 &#8211; Added &laquo;&nbsp;First Blood&nbsp;&raquo; to Arena mode.<br />
 &#8211; Removed 2x item respawn times in arena.<br />
 &#8211; Changed backstab handling to fix facestabs.<br />
 &#8211; Spies disguised as enemy team can now see player IDs for enemies.</p>
<p>New maps:<br />
 &#8211; Added community maps: cp_egypt, arena_watchtower, and cp_junction.<br />
 &#8211; Updated cp_fastlane with Arttu&#8217;s new version.</p>
<p>Mapmaker requests:<br />
 &#8211; Added new input for forward speed modifier to FuncTrainTrain.<br />
 &#8211; Added TeleportToPathTrack input to func_tracktrain.</p>
<p>Bugfixes:<br />
 &#8211; Fixed a bug where players would sometimes gib from non-gib damage kills.<br />
 &#8211; Fixed stat screen showing an entry for a class called &laquo;&nbsp;map.&nbsp;&raquo;<br />
 &#8211; Fixed item model panels not using team skins.<br />
 &#8211; Fixed obscure bug where spectators were able to carry the flag.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/02/25/the-scout-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(-527%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (-527% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Plein de maps custom en plus</title>
		<link>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/</link>
		<comments>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 16:52:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_desertfortress]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_lazytown]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_hallofdeath]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[maps]]></category>
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		<description><![CDATA[Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires. Les maps CP: CP_Junction_V2 Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically [...]]]></description>
			<content:encoded><![CDATA[<p>Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires.</p>
<p><span id="more-3"></span><br />
<strong>Les maps CP:</strong></p>
<p><strong>CP_Junction_V2</strong><br />
Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically is that blue took a train into red&#8217;s base and now have to cap A, B, and C.</p>
<p>It&#8217;s been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map&#8217;s a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.</p>
<p>It took 1 month to make and lots of hard work. Even though i&#8217;s small it&#8217;s still very detailed in every spot and has many rooms.</p>
<p>UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.<br />
<img src="http://image.hazardstrip.com/ss/maps/thm_86058.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86059.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86060.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86061.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86062.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86063.jpg" height="165" width="220" /></p>
<p><strong>CP_Lazytown (version Frenezy)</strong></p>
<p>C&#8217;est une version modifiée qui rajoute une zone de murs empéchant un camp sniper.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66893.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66894.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66895.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66896.jpg" /></p>
<p><strong>CP_DesertFortress</strong></p>
<p>Synopsis: trop long. Vous verrez bien.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90124.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90125.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_89716.jpg" height="177" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90126.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90127.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90128.jpg" height="165" width="220" /></p>
<p><strong>cp_studio_rc3</strong></p>
<p>Synopsis: The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future.</p>
<p><img src="http://froughol.com/misc/cp_studio_02.jpg" height="165" width="220" /> <img src="http://froughol.com/misc/cp_studio_03.jpg" height="165" width="220" /></p>
<p><img src="http://froughol.com/misc/cp_studio_04.jpg" height="165" width="220" /></p>
<p><strong>cp_labor</strong></p>
<p>Synopsis: C&#8217;est une map assez dans la lignée de Dustbowl niveau intensité, sans trop être sensible aux campouzes/15 tourelles en défense, avec un point central bien rigolo</p>
<p><img src="http://www.hlportal.de/images/images/medium/21923.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21921.jpg" height="160" width="213" /></p>
<p><img src="http://www.hlportal.de/images/images/medium/21922.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21925.jpg" height="160" width="213" /></p>
<p><strong>Les maps CTF</strong></p>
<p><strong>Mach4</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94407.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94408.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94409.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94410.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94411.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94412.jpg" height="132" width="220" /></p>
<p><strong>ctf_turbine_v3</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74278.jpg" height="137" width="220" />  <img src="http://image.hazardstrip.com/ss/maps/thm_74279.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74280.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_74281.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74282.jpg" height="137" width="220" /></p>
<p>Enfin, il y a eu momentanément ctf_hallofdeath, mais elle pue, donc elle giclera demain matin.</p>
]]></content:encoded>
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