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Tag: cp_junction

Une grosse update gameplay et moteur

by ColdFire on mar.10, 2009, under Team Fortress 2

Une grosse update touchant le moteur et le gameplay vient d’arriver:

From Jason Ruymen

Gameplay changes:
– Added a duck timer that prevents duck spamming while running around on-ground.
– In-air, players are only allowed to duck once before they touch ground again.
– Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.
– Increased backstab check so that Spies can side-stab again.
– When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

TF2 Fixes:
– Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing.
– Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.
– Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%.
– Restored sawmill_logs.mdl file, fixing some user maps that used it.
– Fixed some localization issues with Scout achievement strings.
– Removed the « Final » phrasing in the map loading screen.

Engine fixes:
– Fixed a server crash on startup under Linux.
– Fixed a buffer overflow issue related to network string tables.
– Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.

CP_Junction:
– Fixed an exploit where engineers could build a teleporter exit in an invalid area.
– Fixed a few bad overlay assignments and other minor issues.

Jason

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The scout update

by ColdFire on fév.25, 2009, under Team Fortress 2

La mise à jour Scout est là!

Jason Ruymen to Half-Life, hlds_linux, hlds_announce

The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include:

New features:
– Added The Force-A-Nature, The Sandman, and Bonk!
– Added 35 new Scout achievements.
– Added crit boosted on/off sound effects.
– Added new sounds for upgraded teleporters.
– Added new sound for a fully charged medic dying.
– Add bonus points section to scores.
– Scouts earn a bonus point for killing Medics who are actively healing a target.
– Added several new speech concepts, mostly hooked up to new Scout lines.
– Added new « Remember last weapon between lives » option to the Multiplayer Advanced dialog.
– Spies can now control which weapon the enemy team sees them holding. Hitting the « last disguise » key while disguised updates the disguise to show the Spy’s currently held weapon.
– Added several new Arena mode announcer speech events.
– Added « First Blood » to Arena mode.
– Removed 2x item respawn times in arena.
– Changed backstab handling to fix facestabs.
– Spies disguised as enemy team can now see player IDs for enemies.

New maps:
– Added community maps: cp_egypt, arena_watchtower, and cp_junction.
– Updated cp_fastlane with Arttu’s new version.

Mapmaker requests:
– Added new input for forward speed modifier to FuncTrainTrain.
– Added TeleportToPathTrack input to func_tracktrain.

Bugfixes:
– Fixed a bug where players would sometimes gib from non-gib damage kills.
– Fixed stat screen showing an entry for a class called « map. »
– Fixed item model panels not using team skins.
– Fixed obscure bug where spectators were able to carry the flag.

Jason

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Quelles maps voulez-vous voir disparaitre?

by ColdFire on jan.14, 2009, under Team Fortress 2

Vous pouvez choisir jusqu’à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d’une map, regardez la liste des maps!

Quelles maps ne voulez-vous plus voir?

  • cp_oilrig_preb5test (60%, 26 Votes)
  • cp_oilrig_b3 (53%, 23 Votes)
  • cp_science2 (40%, 17 Votes)
  • cp_vertigo_beta3 (37%, 16 Votes)
  • ctf_2fort (28%, 12 Votes)
  • tc_hydro (26%, 11 Votes)
  • cp_harbor (26%, 11 Votes)
  • cp_aqua (21%, 9 Votes)
  • pl_cranetop_b6 (19%, 8 Votes)
  • cp_stag (19%, 8 Votes)
  • cp_jailbreak_b3 (19%, 8 Votes)
  • pl_halfacre_b3 (16%, 7 Votes)
  • cp_observatory4 (16%, 7 Votes)
  • cp_corporation_b3 (14%, 6 Votes)
  • arena_granary (14%, 6 Votes)
  • cp_oilfield_v2 (14%, 6 Votes)
  • arena_ravine (14%, 6 Votes)
  • arena_lumberyard (12%, 5 Votes)
  • ctf_aerospace_b4 (12%, 5 Votes)
  • cp_roswell (12%, 5 Votes)
  • arena_badlands (12%, 5 Votes)
  • arena_well (12%, 5 Votes)
  • cp_mof_a5 (12%, 5 Votes)
  • cp_japan_v2 (12%, 5 Votes)
  • arena_mach2 (9%, 4 Votes)
  • cp_junction_v2 (9%, 4 Votes)
  • cp_warpath2_1b (9%, 4 Votes)
  • cp_steel (9%, 4 Votes)
  • cp_busytown (7%, 3 Votes)
  • pl_hoodoo_b5 (7%, 3 Votes)
  • cp_well (5%, 2 Votes)
  • cp_woodshed_b2 (5%, 2 Votes)
  • ctf_chaos (5%, 2 Votes)
  • ctf_turbine (5%, 2 Votes)
  • ctf_well (5%, 2 Votes)
  • cp_badlands_gzv1 (5%, 2 Votes)
  • cp_dryer_b3 (5%, 2 Votes)
  • pl_dustbowl_b4 (2%, 1 Votes)
  • pl_goldrush (2%, 1 Votes)
  • cp_gravelpit (2%, 1 Votes)
  • cp_switchback_b5 (2%, 1 Votes)
  • cp_castle4 (2%, 1 Votes)
  • cp_fastlane (2%, 1 Votes)
  • cp_freight (2%, 1 Votes)
  • cp_redstone_b2 (2%, 1 Votes)
  • cp_labor (2%, 1 Votes)
  • cp_broma (2%, 1 Votes)
  • cp_granary (2%, 1 Votes)
  • cp_dustbowl (0%, 0 Votes)
  • ctf_mach4 (0%, 0 Votes)
  • pl_badwater (0%, 0 Votes)

Total Voters: 43

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Plein de maps custom en plus

by ColdFire on jan.30, 2008, under Team Fortress 2

Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires.

(continue reading…)

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