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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; cp_granary</title>
	<atom:link href="http://www.coldorak.net/tag/cp_granary/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
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		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (0% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Update TF2</title>
		<link>http://www.coldorak.net/2008/10/22/update-tf2/</link>
		<comments>http://www.coldorak.net/2008/10/22/update-tf2/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 05:21:38 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=150</guid>
		<description><![CDATA[Added rate limit for several client commands to prevent server spamming Added consistency checking for particle systems Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1 Updated loading/disconnect dialogs so they&#8217;re easier to read Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes Updated Granary to [...]]]></description>
			<content:encoded><![CDATA[<ul style="margin-bottom: 0px; padding-bottom: 0px;">
<blockquote>
<li>Added rate limit for several client commands to prevent server spamming</li>
<li>Added consistency checking for particle systems</li>
<li>Updated r_particle_timescale ConVar so it can only be changed if the server  has sv_cheats set to 1</li>
<li>Updated loading/disconnect dialogs so they&#8217;re easier to read</li>
<li>Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes</li>
<li>Updated Granary to remove the setup time and gates</li>
</blockquote>
</ul>
<p>Du coup, la version pro_granary qui je crois virait le setup time et les grilles n&#8217;a plus de raison d&#8217;être. Et ça va être le retour des rushs scout! o/ (enfin ça reste une map pas terrible de toute façon)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/10/22/update-tf2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Evolution des mapcycles</title>
		<link>http://www.coldorak.net/2008/06/02/evolution-des-mapcycles/</link>
		<comments>http://www.coldorak.net/2008/06/02/evolution-des-mapcycles/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 11:43:48 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_lazytown]]></category>
		<category><![CDATA[cp_oilrig]]></category>
		<category><![CDATA[cp_sidewinder]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath2]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_pepper]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[serveur]]></category>
		<category><![CDATA[serveurs]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=52</guid>
		<description><![CDATA[Mapcycle de cold: cp_fastlane_b1 cp_broma cp_warpath2_1b pl_dustbowl_b3 cp_corporation_b2 ctf_chaos cp_steel_b4 cp_sidewinder_b8 cp_oilrig_b3 tc_hydro cp_castle4 cp_gravelpit ctf_pepper_b1 cp_switchback_b5 pl_goldrush cp_dustbowl (ont disparu: labor, lazytown, granary, mach4) Mapcycle knep: cp_fastlane_b1 cp_egypt_v2 cp_junction_v2 cp_broma cp_castle4 cp_sidewinder_b8 cp_switchback_b5 ctf_chaos cp_steel_b4 cp_warpath2_1b cp_corporation_b2 cp_oilrig_b3 pl_dustbowl_b3 ctf_pepper_b1]]></description>
			<content:encoded><![CDATA[<p>Mapcycle de cold:</p>
<p>cp_fastlane_b1<br />
cp_broma<br />
cp_warpath2_1b<br />
pl_dustbowl_b3<br />
cp_corporation_b2<br />
ctf_chaos<br />
cp_steel_b4<br />
cp_sidewinder_b8<br />
cp_oilrig_b3<br />
tc_hydro<br />
cp_castle4<br />
cp_gravelpit<br />
ctf_pepper_b1<br />
cp_switchback_b5<br />
pl_goldrush<br />
cp_dustbowl</p>
<p>(ont disparu: labor, lazytown, granary, mach4)</p>
<p>Mapcycle knep: </p>
<p>cp_fastlane_b1<br />
cp_egypt_v2<br />
cp_junction_v2<br />
cp_broma<br />
cp_castle4<br />
cp_sidewinder_b8<br />
cp_switchback_b5<br />
ctf_chaos<br />
cp_steel_b4<br />
cp_warpath2_1b<br />
cp_corporation_b2<br />
cp_oilrig_b3<br />
pl_dustbowl_b3<br />
ctf_pepper_b1</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/06/02/evolution-des-mapcycles/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Du neuf et du vieux</title>
		<link>http://www.coldorak.net/2008/05/26/du-neuf-et-du-vieux/</link>
		<comments>http://www.coldorak.net/2008/05/26/du-neuf-et-du-vieux/#comments</comments>
		<pubDate>Mon, 26 May 2008 16:12:47 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_quarry]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=51</guid>
		<description><![CDATA[Suite aux votes, tc_hydro et cp_granary font leur retour dans le mapcycle, à la place de cp_egypt et ctf_quarry. Suite à des suggestions (et ça me tentait mais je n&#8217;avais pas encore pris le temps de mettre ça en place), les sudden death seront maintenant avec une classe random, commune à tous les joueurs, et [...]]]></description>
			<content:encoded><![CDATA[<p>Suite aux votes, tc_hydro et cp_granary font leur retour dans le mapcycle, à la place de cp_egypt et ctf_quarry.</p>
<p>Suite à des suggestions (et ça me tentait mais je n&#8217;avais pas encore pris le temps de mettre ça en place), les sudden death seront maintenant avec une classe random, commune à tous les joueurs, et en arme de mélée uniquement! On pourra donc avoir des sudden death avec tous les joueurs en pyro et leur hache, ou en médic et leur scie!</p>
<p>Ca va être un beau bordel <img src='http://www.coldorak.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Enfin!</title>
		<link>http://www.coldorak.net/2008/04/30/enfin/</link>
		<comments>http://www.coldorak.net/2008/04/30/enfin/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 07:55:27 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=47</guid>
		<description><![CDATA[La mise à jour tant attendue est enfin sortie! Le détail dans la suite. The required Team Fortress 2 update is now live. Please run hldsupdatetool to receive it. The specific changes include: Source Engine: Improved particle performance on multi-core machines. Added FOV slider to Options &#124; Video &#124; Advanced for all games (moved there [...]]]></description>
			<content:encoded><![CDATA[<p>La mise à jour tant attendue est enfin sortie!</p>
<p>Le détail dans la suite.</p>
<p><span id="more-47"></span></p>
<blockquote><p>The required Team Fortress 2 update is now live.  Please run<br />
hldsupdatetool to receive it.  The specific changes include:</p>
<p>Source Engine:<br />
Improved particle performance on multi-core machines.<br />
Added FOV slider to Options | Video | Advanced for all games (moved<br />
there from TF2&#8242;s multiplayer options)<br />
Fixed surround sound initialization problems with new speaker modes<br />
defined in Vista.</p>
<p>Team Fortress 2:<br />
Added Goldrush.<br />
Added Character Info and Loadout to the main menu.<br />
Added 39 Medic achievements.<br />
Added unique Medic items:<br />
- The Blutsaugher, The Kritzkrieg, and The Ubersaw.<br />
Added new attack animations to most melee weapons.<br />
Added new speech for the Heavy and Demoman.<br />
Added Stopwatch mode to Tournament mode.<br />
- Automatically used on Attack/Defense maps.</p>
<p>Teleporter effect no longer shows up on invisible or disguised Spies.<br />
Spies disguised as their own team can now capture control points.<br />
Increased force taken by pipebombs by bullets and explosions<br />
Target ID hud is now colored red or blue to match the spectator target.<br />
Tournament mode no longer ends matches early if the time limit is nearly<br />
up when a new round starts.<br />
Fixed exploit where clients could start benchmark mode on servers.<br />
Fixed drowning exploit that allowed players to regenerate health.<br />
Fixed reload exploit that allowed plays to fire instantly after<br />
switching weapons.<br />
Fixed flamethrower bug where a player flush against a wall couldn&#8217;t be<br />
lit on fire from the front.<br />
Fixed invulnerability overlay not drawing if the invuln player was<br />
previously on fire.<br />
Fixed &laquo;&nbsp;times used&nbsp;&raquo; entry in teleporters maxing out at 32.<br />
Fixed rare client crash on level change during control point capturing.<br />
Minor fix to stat gathering to prevent players using sv_cheats to easily<br />
garner achievements.</p>
<p>For mapmakers:<br />
- Mapmakers can now directly place the tf_gamerules entity into their<br />
map. Fixes Hammer thinking the inputs to it are broken.<br />
- Mapmakers can now place Engineer buildings directly into a map, with<br />
an option for them to be invulnerable.<br />
- Added &laquo;&nbsp;AddRedTeamScore&nbsp;&raquo; and &laquo;&nbsp;AddBlueTeamScore&nbsp;&raquo; inputs to<br />
tf_gamerules.<br />
- Added &laquo;&nbsp;SetRequiredObserverTarget&nbsp;&raquo; input to tf_gamerules. Force<br />
spectators to use the specified viewpoint.</p>
<p>Granary:<br />
- Added setup time logic, and gates to the middle.<br />
- Fixed an overlay alignment bug on one of blue&#8217;s gate signs.<br />
- Minor lighting fixes in red/blue spawns.</p>
<p>2Fort:<br />
- Added medium ammo and health to basement hallways.<br />
- Added small ammo and health to top of spiral.<br />
- Fixed a clip brush exploit outside blue sniper deck.<br />
- Fixed number &laquo;&nbsp;2&#8243; overlay on front of red base not being assigned to<br />
the brush face.</p></blockquote>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Résultats du vote</title>
		<link>http://www.coldorak.net/2008/02/21/resultats-du-vote/</link>
		<comments>http://www.coldorak.net/2008/02/21/resultats-du-vote/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 06:24:58 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_horus]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_convoy]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[ctf_well_classic]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=32</guid>
		<description><![CDATA[Grande winneuse (whineuse? :p) ctf_well, que personne n&#8217;aime, et je suis bien d&#8217;accord, suivie de près par convoy et horus, maps à campouses pour la 1e et mal éclairée pour la seconde. Suivent well_classic parce que tout le monde la trouve moche, cp_well normale parce que bon, elle saoûle. Quant à la sixième map éliminée, [...]]]></description>
			<content:encoded><![CDATA[<p>Grande winneuse (whineuse? :p) ctf_well, que personne n&#8217;aime, et je suis bien d&#8217;accord, suivie de près par convoy et horus, maps à campouses pour la 1e et mal éclairée pour la seconde.<br />
Suivent well_classic parce que tout le monde la trouve moche, cp_well normale  parce que bon, elle saoûle.<br />
Quant à la sixième map éliminée, comme on a granary et 2fort à égalité, du coup je vire les 2 du mapcycle.<br />
Enfin, juste une remarque: c&#8217;était bien la peine que je m&#8217;embête à trouver un moyen de jouer la musique sncf quand quelqu&#8217;un se fait écraser par le train sur well si c&#8217;est pour me virer les well juste après :p<br />
Enfin, les maps sortent du mapcycle, mais resteront pour les officielles disponibles sur demande à un admin/modo.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
	</channel>
</rss>

