Tag: cp_egypt
Update TF2 01/05/2009
by ColdFire on mai.02, 2009, under Team Fortress 2
Petite mise à jour TF2 corrigeant cp_egypt et préparant la suite.
From Jason Ruymen
A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:
- Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
- Additional character loadout menu changes to support future featuresJason
The scout update
by ColdFire on fév.25, 2009, under Team Fortress 2
La mise à jour Scout est là!
Jason Ruymen to Half-Life, hlds_linux, hlds_announce
The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include:
New features:
– Added The Force-A-Nature, The Sandman, and Bonk!
– Added 35 new Scout achievements.
– Added crit boosted on/off sound effects.
– Added new sounds for upgraded teleporters.
– Added new sound for a fully charged medic dying.
– Add bonus points section to scores.
– Scouts earn a bonus point for killing Medics who are actively healing a target.
– Added several new speech concepts, mostly hooked up to new Scout lines.
– Added new « Remember last weapon between lives » option to the Multiplayer Advanced dialog.
– Spies can now control which weapon the enemy team sees them holding. Hitting the « last disguise » key while disguised updates the disguise to show the Spy’s currently held weapon.
– Added several new Arena mode announcer speech events.
– Added « First Blood » to Arena mode.
– Removed 2x item respawn times in arena.
– Changed backstab handling to fix facestabs.
– Spies disguised as enemy team can now see player IDs for enemies.New maps:
– Added community maps: cp_egypt, arena_watchtower, and cp_junction.
– Updated cp_fastlane with Arttu’s new version.Mapmaker requests:
– Added new input for forward speed modifier to FuncTrainTrain.
– Added TeleportToPathTrack input to func_tracktrain.Bugfixes:
– Fixed a bug where players would sometimes gib from non-gib damage kills.
– Fixed stat screen showing an entry for a class called « map. »
– Fixed item model panels not using team skins.
– Fixed obscure bug where spectators were able to carry the flag.Jason
Du neuf et du vieux
by ColdFire on mai.26, 2008, under Team Fortress 2
Suite aux votes, tc_hydro et cp_granary font leur retour dans le mapcycle, à la place de cp_egypt et ctf_quarry.
Suite à des suggestions (et ça me tentait mais je n’avais pas encore pris le temps de mettre ça en place), les sudden death seront maintenant avec une classe random, commune à tous les joueurs, et en arme de mélée uniquement! On pourra donc avoir des sudden death avec tous les joueurs en pyro et leur hache, ou en médic et leur scie!
Ca va être un beau bordel
