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	<title>GeekZone TF2 &#38; L4D server news &#187; cp_desertfortress</title>
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	<description>I hate trains.</description>
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		<title>2 nouvelles maps et 3 nouveaux awards (MAJ2)</title>
		<link>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/</link>
		<comments>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 08:38:18 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_desertfortress]]></category>
		<category><![CDATA[cp_dogblu]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[psychostats]]></category>
		<category><![CDATA[statistiques]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=38</guid>
		<description><![CDATA[DesertFortress et Studio nous quittent au profit de 2 nouvelles maps: cp_roswell_b2, map de type gravel pit (les rouges défendent, les bleus attaquent, les bleus doivent prendre A et B avant de pouvoir prendre C): cp_dogblu_b3: revivez le débarquement de juin &#8217;44 à la sauce TF2! Les gentils rouges débarquent sur nos côtes pour botter [...]]]></description>
			<content:encoded><![CDATA[<p>DesertFortress et Studio nous quittent au profit de 2 nouvelles maps:</p>
<p>cp_roswell_b2, map de type gravel pit (les rouges défendent, les bleus attaquent, les bleus doivent prendre A et B avant de pouvoir prendre C):</p>
<p><img src="http://www.coldorak.net/tf2/images/maps/cp_roswell_b2.jpg" alt="cp_roswell_b2" height="143" width="190" /></p>
<p>cp_dogblu_b3: revivez le débarquement de juin &#8217;44 à la sauce TF2! Les gentils rouges débarquent sur nos côtes pour botter le train des bleus <em>moizis</em>! (MAJ: oui, ici c&#8217;est inversé, ce sont les bleus qui défendent)</p>
<p><img src="http://www.coldorak.net/tf2/images/maps/cp_dogblu_b3.jpg" alt="cp_dogblu_b3" height="152" width="190" /></p>
<p>Enfin, un nouvel <a href="http://www.coldorak.net/psycho/awards.php" title="Les awards qui déchirent">award</a> a été ajouté dans les <a href="http://www.coldorak.net/psycho/" title="Les stats qui déchirent">stats qui déchirent</a>: celui du meilleur sniper. Saurez-vous trouver l&#8217;origine de la petite phrase descriptive?</p>
<p>MAJ2: encore 2 nouveaux <a href="http://www.coldorak.net/psycho/awards.php" title="Les awards qui déchirent">awards</a>: celui du lego lover, qui a construit le plus d&#8217;objets (teleport, sentry et dispenser), et celui du lego breaker, qui en a le plus détruit!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/03/10/2-nouvelles-maps-et-un-nouvel-award/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Plein de maps custom en plus</title>
		<link>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/</link>
		<comments>http://www.coldorak.net/2008/01/30/plein-de-maps-custom-en-plus/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 16:52:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_desertfortress]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_lazytown]]></category>
		<category><![CDATA[cp_studio]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_hallofdeath]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=3</guid>
		<description><![CDATA[Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires. Les maps CP: CP_Junction_V2 Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically [...]]]></description>
			<content:encoded><![CDATA[<p>Une huitaine de maps custom vont venir en test sur le serveur, histoire de plus renouveler les maps qui commencent à lasser. Il va y avoir 5 CP et 3 CTF supplémentaires.</p>
<p><span id="more-3"></span><br />
<strong>Les maps CP:</strong></p>
<p><strong>CP_Junction_V2</strong><br />
Synopsis: Cp_junction is a gravelpit style attack/defend map set completely in red&#8217;s underground train depot base. The story basically is that blue took a train into red&#8217;s base and now have to cap A, B, and C.</p>
<p>It&#8217;s been through many gameplay tests to make sure it plays well and had many tweaks done to make sure of that. The map&#8217;s a smaller sized map but still meant for a pretty big amount of people, best played with I would say around 16 players.</p>
<p>It took 1 month to make and lots of hard work. Even though i&#8217;s small it&#8217;s still very detailed in every spot and has many rooms.</p>
<p>UPDATE: Version 2 now out, I made many changes that make it easier for the attacking team such as faster C cap, another entrance to C, and longer time limit.<br />
<img src="http://image.hazardstrip.com/ss/maps/thm_86058.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86059.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86060.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86061.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_86062.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_86063.jpg" height="165" width="220" /></p>
<p><strong>CP_Lazytown (version Frenezy)</strong></p>
<p>C&#8217;est une version modifiée qui rajoute une zone de murs empéchant un camp sniper.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66893.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66894.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_66895.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_66896.jpg" /></p>
<p><strong>CP_DesertFortress</strong></p>
<p>Synopsis: trop long. Vous verrez bien.</p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90124.jpg" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90125.jpg" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_89716.jpg" height="177" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90126.jpg" height="165" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_90127.jpg" height="165" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_90128.jpg" height="165" width="220" /></p>
<p><strong>cp_studio_rc3</strong></p>
<p>Synopsis: The map features CP gameplay set in a movie studios environment, where the world of TF2 shoots cartoon remakes of our popular movies, such as Lord of the Rings, Terminator 2 and Back to the Future.</p>
<p><img src="http://froughol.com/misc/cp_studio_02.jpg" height="165" width="220" /> <img src="http://froughol.com/misc/cp_studio_03.jpg" height="165" width="220" /></p>
<p><img src="http://froughol.com/misc/cp_studio_04.jpg" height="165" width="220" /></p>
<p><strong>cp_labor</strong></p>
<p>Synopsis: C&#8217;est une map assez dans la lignée de Dustbowl niveau intensité, sans trop être sensible aux campouzes/15 tourelles en défense, avec un point central bien rigolo</p>
<p><img src="http://www.hlportal.de/images/images/medium/21923.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21921.jpg" height="160" width="213" /></p>
<p><img src="http://www.hlportal.de/images/images/medium/21922.jpg" height="160" width="213" /> <img src="http://www.hlportal.de/images/images/medium/21925.jpg" height="160" width="213" /></p>
<p><strong>Les maps CTF</strong></p>
<p><strong>Mach4</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94407.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94408.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94409.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94410.jpg" height="132" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_94411.jpg" height="132" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_94412.jpg" height="132" width="220" /></p>
<p><strong>ctf_turbine_v3</strong></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74278.jpg" height="137" width="220" />  <img src="http://image.hazardstrip.com/ss/maps/thm_74279.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74280.jpg" height="137" width="220" /> <img src="http://image.hazardstrip.com/ss/maps/thm_74281.jpg" height="137" width="220" /></p>
<p><img src="http://image.hazardstrip.com/ss/maps/thm_74282.jpg" height="137" width="220" /></p>
<p>Enfin, il y a eu momentanément ctf_hallofdeath, mais elle pue, donc elle giclera demain matin.</p>
]]></content:encoded>
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