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<channel>
	<title>GeekZone TF2 &#38; L4D server news &#187; control point</title>
	<atom:link href="http://www.coldorak.net/tag/control-point/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
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		<title>Update TF2 2009/12/18: Soldier FTW! Demo FTL!</title>
		<link>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/</link>
		<comments>http://www.coldorak.net/2009/12/18/update-tf2-20091218-soldier-ftw-demo-ftl/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:18:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[gorge]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=625</guid>
		<description><![CDATA[L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin! A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific [...]]]></description>
			<content:encoded><![CDATA[<p>L&#8217;update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu&#8217;il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>New Content<br />
 &#8211; Added new control point map Gorge<br />
 &#8211; Added new capture the flag map Double Cross<br />
 &#8211; Added item crafting<br />
 &#8211; Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)<br />
 &#8211; Added headshot death animations<br />
 &#8211; Added more backstab animations</p>
<p>Soldier<br />
 &#8211; Added 35 new Soldier achievements<br />
 &#8211; Added 4 new Soldier items<br />
 &#8211; Added new Soldier Domination lines</p>
<p>Demoman<br />
 &#8211; Added 35 new Demoman achievements<br />
 &#8211; Added 3 new Demoman items<br />
 &#8211; Added new Demoman Domination lines</p>
<p>Spy<br />
 &#8211; Now pretends to be carrying the weapons &#038; wearables of the target he&#8217;s disguised as<br />
 &#8211; Moved the Spy&#8217;s camera-beard to the Misc loadout slot so he can equip it with a hat</p>
<p>Scout<br />
 &#8211; The Sandman now only stuns on a max range hit (when you hear the cheering)<br />
 &#8211; All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)</p>
<p>Minor changes<br />
- Added new options to the Multiplayer->Advanced dialog:<br />
       &#8211; Combat text, which displays damage amounts you do to enemies.<br />
       &#8211; Medic auto caller, which automatically shows you nearby friends at low health.<br />
       &#8211; Heal target marker, which better highlights the target your medigun is locked onto.<br />
       &#8211; Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.<br />
 &#8211; Fixed being able to affect friendly pipes with airblast (they would unstick)<br />
 &#8211; Added recharge sound to abilities with a recharge bar<br />
 &#8211; Fixed attachable wearables not staying on ragdolls<br />
 &#8211; Players no longer see the wearables that are a part of a friendly spy&#8217;s disguise, fixing various graphical glitches<br />
 &#8211; Added jiggle bones for Pyro&#8217;s chicken hat<br />
 &#8211; Added 2 new game startup songs</p>
<p>Community Mapmaker requests:<br />
 &#8211; Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)<br />
 &#8211; Added &laquo;&nbsp;SetDispenserLevel&nbsp;&raquo; input to cart dispenser (1, 2, or 3)</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2!</title>
		<link>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/06/23/nouvelles-maps-tf2/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 11:46:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cashworks]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=568</guid>
		<description><![CDATA[Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour. Commençons par la &#171;&#160;vieille&#160;&#187;, pl_cashworks passe de b2 à rc. Puis les nouvelles arrivantes: cp_glacier cp_yukon ctf_aurora pl_borax et enfin pl_swiftwater]]></description>
			<content:encoded><![CDATA[<p>Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour.</p>
<p>Commençons par la &laquo;&nbsp;vieille&nbsp;&raquo;, <a href="http://www.coldorak.net/tf/maps/pl_cashworks_rc.bsp.bz2">pl_cashworks</a> passe de b2 à rc.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_cashworks_rc.jpg" alt="pl_cashworks" /></p>
<p>Puis les nouvelles arrivantes:<br />
<span id="more-568"></span></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_glacier_a19.bsp.bz2">cp_glacier</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_a19.jpg" alt="cp_glacier" /></p>
<p><a href="http://www.coldorak.net/tf/maps/cp_yukon_rc4.bsp.bz2">cp_yukon</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_yukon_rc4.jpg" alt="cp_yukon" /></p>
<p><a href="http://www.coldorak.net/tf/maps/ctf_aurora_a3.bsp.bz2">ctf_aurora</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_aurora_a3.jpg" alt="ctf_aurora" /></p>
<p><a href="http://www.coldorak.net/tf/maps/pl_borax_b3.bsp.bz2">pl_borax</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_b3.jpg" alt="pl_borax" /></p>
<p>et enfin <a href="http://www.coldorak.net/tf/maps/pl_swiftwater_rc.bsp.bz2">pl_swiftwater</a><br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_swiftwater_rc.jpg" alt="pl_swiftwater" /></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>MAJ Maps TF2 12/05/2009</title>
		<link>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/</link>
		<comments>http://www.coldorak.net/2009/05/12/maj-maps-tf2-12052009/#comments</comments>
		<pubDate>Tue, 12 May 2009 09:22:03 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_vipersden]]></category>
		<category><![CDATA[pl_waste]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=548</guid>
		<description><![CDATA[Messieurs dames bien le bonjour. Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf. cp_follower passe en version finale Et on a surtout, du neuf, du lourd, 2 maps payload: pl_vipersden avec un chariot super sympa: pl_waste qui est particulière dans [...]]]></description>
			<content:encoded><![CDATA[<p>Messieurs dames bien le bonjour.<br />
Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf.<br />
cp_follower passe en version finale<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_follower.jpg" alt="cp_follower" /></p>
<p>Et on a surtout, du neuf, du lourd, 2 maps payload:<br />
<strong>pl_vipersden </strong>avec un chariot super sympa:<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_vipersden_b2.jpg" alt="pl_vipersden" /></p>
<p><strong>pl_waste</strong> qui est particulière dans le sens que <strong>les 2 équipes peuvent pousser le chariot</strong>. L&#8217;équipe qui amène le chariot jusqu&#8217;à la base adverse gagne.<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_waste_b4.jpg" alt="pl_waste" /></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Ménage dans les maps TF2</title>
		<link>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:12:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=546</guid>
		<description><![CDATA[Dites au revoir à: arena_badlands arena_granary arena_well cp_broma cp_labor cp_mof_a5 ctf_turbine ctf_well pl_cranetop_b8 pl_reservoir Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.]]></description>
			<content:encoded><![CDATA[<p>Dites au revoir à:</p>
<ul>
<li>arena_badlands</li>
<li>arena_granary</li>
<li>arena_well</li>
<li>cp_broma</li>
<li>cp_labor</li>
<li>cp_mof_a5</li>
<li>ctf_turbine</li>
<li>ctf_well</li>
<li>pl_cranetop_b8</li>
<li>pl_reservoir</li>
</ul>
<p>Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Update TF2 01/05/2009</title>
		<link>http://www.coldorak.net/2009/05/02/update-tf2-01052009/</link>
		<comments>http://www.coldorak.net/2009/05/02/update-tf2-01052009/#comments</comments>
		<pubDate>Sat, 02 May 2009 06:00:10 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=544</guid>
		<description><![CDATA[Petite mise à jour TF2 corrigeant cp_egypt et préparant la suite. From Jason Ruymen A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes - Additional character loadout menu changes [...]]]></description>
			<content:encoded><![CDATA[<p>Petite mise à jour TF2 corrigeant cp_egypt et préparant la suite.</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 has been released.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>- Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes<br />
- Additional character loadout menu changes to support future features</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nouvelle map: cp_follower</title>
		<link>http://www.coldorak.net/2009/03/11/nouvelle-map-cp_follower/</link>
		<comments>http://www.coldorak.net/2009/03/11/nouvelle-map-cp_follower/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 06:58:30 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_follower]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[maps custom]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vilepickle]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=512</guid>
		<description><![CDATA[Vilepickle a repris le travail et nous sort la beta 3 (je vous ai épargné les b1/b2) de sa nouvelle map, une 5CP: cp_follower. Je vous laisse admirer les screenshots pendant que vous la téléchargez!]]></description>
			<content:encoded><![CDATA[<p>Vilepickle a repris le travail et nous sort la beta 3 (je vous ai épargné les b1/b2) de sa nouvelle map, une 5CP: cp_follower.<br />
Je vous laisse admirer les screenshots pendant que vous la <a href="http://www.coldorak.net/tf/maps/cp_follower_b3.bsp.bz2">téléchargez</a>!</p>
<p><a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_1.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_1.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_2.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_2.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_3.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_3.jpg" alt="cp_follower" /></a><br />
<a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_4.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_4.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_5.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_5.jpg" alt="cp_follower" /></a> <a href="http://www.vilepickle.com/map/screens/tf2_cp_follower/follower_6.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_cp_follower/tn/follower_6.jpg" alt="cp_follower" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The scout update</title>
		<link>http://www.coldorak.net/2009/02/25/the-scout-update/</link>
		<comments>http://www.coldorak.net/2009/02/25/the-scout-update/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:25:48 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_watchtower]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=321</guid>
		<description><![CDATA[La mise à jour Scout est là! Jason Ruymen to Half-Life, hlds_linux, hlds_announce The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: &#8211; Added The Force-A-Nature, The Sandman, and Bonk! &#8211; Added 35 new Scout achievements. &#8211; Added crit boosted on/off sound [...]]]></description>
			<content:encoded><![CDATA[<p>La mise à jour Scout est là!</p>
<blockquote><p>Jason Ruymen to Half-Life, hlds_linux, hlds_announce</p>
<p>The required update for Team Fortress 2 is now live.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>New features:<br />
 &#8211; Added The Force-A-Nature, The Sandman, and Bonk!<br />
 &#8211; Added 35 new Scout achievements.<br />
 &#8211; Added crit boosted on/off sound effects.<br />
 &#8211; Added new sounds for upgraded teleporters.<br />
 &#8211; Added new sound for a fully charged medic dying.<br />
 &#8211; Add bonus points section to scores.<br />
     &#8211; Scouts earn a bonus point for killing Medics who are actively healing a target.<br />
 &#8211; Added several new speech concepts, mostly hooked up to new Scout lines.<br />
 &#8211; Added new &laquo;&nbsp;Remember last weapon between lives&nbsp;&raquo; option to the Multiplayer Advanced dialog.<br />
 &#8211; Spies can now control which weapon the enemy team sees them holding. Hitting the &laquo;&nbsp;last disguise&nbsp;&raquo; key while disguised updates the disguise to show the Spy&#8217;s currently held weapon.<br />
 &#8211; Added several new Arena mode announcer speech events.<br />
 &#8211; Added &laquo;&nbsp;First Blood&nbsp;&raquo; to Arena mode.<br />
 &#8211; Removed 2x item respawn times in arena.<br />
 &#8211; Changed backstab handling to fix facestabs.<br />
 &#8211; Spies disguised as enemy team can now see player IDs for enemies.</p>
<p>New maps:<br />
 &#8211; Added community maps: cp_egypt, arena_watchtower, and cp_junction.<br />
 &#8211; Updated cp_fastlane with Arttu&#8217;s new version.</p>
<p>Mapmaker requests:<br />
 &#8211; Added new input for forward speed modifier to FuncTrainTrain.<br />
 &#8211; Added TeleportToPathTrack input to func_tracktrain.</p>
<p>Bugfixes:<br />
 &#8211; Fixed a bug where players would sometimes gib from non-gib damage kills.<br />
 &#8211; Fixed stat screen showing an entry for a class called &laquo;&nbsp;map.&nbsp;&raquo;<br />
 &#8211; Fixed item model panels not using team skins.<br />
 &#8211; Fixed obscure bug where spectators were able to carry the flag.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(-527%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (-527% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Grosse mise à jour pour fêter le nouvel-an</title>
		<link>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/</link>
		<comments>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 15:15:51 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=165</guid>
		<description><![CDATA[Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait. Passons aux choses intéressantes: Mise à jour de pl_hoodoo (passe en b5), cp_freight (passe en finale), pl_halfacre (passe en b3), pl_cranetop (passe en b6) et de ctf_aerospace (passe en b4). Et pour vous simplifier la vie, voici même une archive avec les 5 maps. De [...]]]></description>
			<content:encoded><![CDATA[<p>Déjà, bonne année à tous. Comme ça, ça, c&#8217;est fait.</p>
<p>Passons aux choses intéressantes:</p>
<p>Mise à jour de <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b5.bsp.bz2">pl_hoodoo</a> (passe en b5), <a href="http://www.coldorak.net/tf/maps/cp_freight.bsp.bz2">cp_freight</a> (passe en finale), <a href="http://www.coldorak.net/tf/maps/pl_halfacre_b3.bsp.bz2">pl_halfacre</a> (passe en b3), <a href="http://www.coldorak.net/tf/maps/pl_cranetop_b6.bsp.bz2">pl_cranetop</a> (passe en b6) et de <a href="http://www.coldorak.net/tf/maps/ctf_aerospace_b4.bsp.bz2">ctf_aerospace</a> (passe en b4). Et pour vous simplifier la vie, voici même <a title="Happy new year!" href="http://www.coldorak.net/tf/maps/happynewyear.rar">une archive avec les 5 maps</a>.</p>
<p>De rien.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/02/grosse-mise-a-jour-pour-feter-le-nouvel-an/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/12/01</title>
		<link>http://www.coldorak.net/2008/12/01/maj-maps-20081201/</link>
		<comments>http://www.coldorak.net/2008/12/01/maj-maps-20081201/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 12:32:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[hoodoo]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[youme]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=159</guid>
		<description><![CDATA[hoodoo passe en b4a et observatory en final4]]></description>
			<content:encoded><![CDATA[<p>hoodoo passe en <a href="http://www.coldorak.net/tf/maps/pl_hoodoo_b4a.bsp.bz2">b4a</a> et observatory en <a href="http://www.coldorak.net/tf/maps/cp_observatory4.bsp.bz2">final4</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/12/01/maj-maps-20081201/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
