Tag: control point
Update TF2 2009/12/18: Soldier FTW! Demo FTL!
by ColdFire on déc.18, 2009, under Team Fortress 2
L’update Soldier vs Demo est arrivée, et le soldier a prouvé au monde entier qu’il était le plus grand, le plus beau, le plus fort, et la classe que je joue le plus et de loin!
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
New Content
– Added new control point map Gorge
– Added new capture the flag map Double Cross
– Added item crafting
– Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
– Added headshot death animations
– Added more backstab animationsSoldier
– Added 35 new Soldier achievements
– Added 4 new Soldier items
– Added new Soldier Domination linesDemoman
– Added 35 new Demoman achievements
– Added 3 new Demoman items
– Added new Demoman Domination linesSpy
– Now pretends to be carrying the weapons & wearables of the target he’s disguised as
– Moved the Spy’s camera-beard to the Misc loadout slot so he can equip it with a hatScout
– The Sandman now only stuns on a max range hit (when you hear the cheering)
– All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)Minor changes
- Added new options to the Multiplayer->Advanced dialog:
– Combat text, which displays damage amounts you do to enemies.
– Medic auto caller, which automatically shows you nearby friends at low health.
– Heal target marker, which better highlights the target your medigun is locked onto.
– Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
– Fixed being able to affect friendly pipes with airblast (they would unstick)
– Added recharge sound to abilities with a recharge bar
– Fixed attachable wearables not staying on ragdolls
– Players no longer see the wearables that are a part of a friendly spy’s disguise, fixing various graphical glitches
– Added jiggle bones for Pyro’s chicken hat
– Added 2 new game startup songsCommunity Mapmaker requests:
– Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
– Added « SetDispenserLevel» input to cart dispenser (1, 2, or 3)Jason
Nouvelles maps TF2!
by ColdFire on juin.23, 2009, under Team Fortress 2
Allez, un peu de renouvellement, voici 5 nouvelles maps et une mise à jour.
Commençons par la « vieille» , pl_cashworks passe de b2 à rc.

Puis les nouvelles arrivantes:
(continue reading…)
MAJ Maps TF2 12/05/2009
by ColdFire on mai.12, 2009, under Team Fortress 2
Messieurs dames bien le bonjour.
Pour faire suite au nettoyage de tout un tas de maps il y a quelques jours, voici un peu de miam tout neuf.
cp_follower passe en version finale

Et on a surtout, du neuf, du lourd, 2 maps payload:
pl_vipersden avec un chariot super sympa:

pl_waste qui est particulière dans le sens que les 2 équipes peuvent pousser le chariot. L’équipe qui amène le chariot jusqu’à la base adverse gagne.

Ménage dans les maps TF2
by ColdFire on mai.06, 2009, under Team Fortress 2
Dites au revoir à:
- arena_badlands
- arena_granary
- arena_well
- cp_broma
- cp_labor
- cp_mof_a5
- ctf_turbine
- ctf_well
- pl_cranetop_b8
- pl_reservoir
Devrait y’avoir des petites nouvelles et des mises à jour dans les prochains jours.
