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	<title>GeekZone TF2 &#38; L4D server news &#187; arena</title>
	<atom:link href="http://www.coldorak.net/tag/arena/feed/" rel="self" type="application/rss+xml" />
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		<item>
		<title>Update maps 14/05/2010</title>
		<link>http://www.coldorak.net/2010/05/14/update-maps-14052010/</link>
		<comments>http://www.coldorak.net/2010/05/14/update-maps-14052010/#comments</comments>
		<pubDate>Fri, 14 May 2010 08:27:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[coldfront]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[waste]]></category>
		<category><![CDATA[zig]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=664</guid>
		<description><![CDATA[5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: cp_coldfront]]></description>
			<content:encoded><![CDATA[<p>5 maps sortent: arena_blackwood, ctf_atrophy, pl_waste, pl_zig et plr_nightfall, et une nouvelle fait son entrée: <a href="http://forums.tf2maps.net/showthread.php?p=133925">cp_coldfront</a><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc20001.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30002.jpg" alt="cp_coldfront" /><br />
<img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30003.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc30004.jpg" alt="cp_coldfront" /> <img src="http://forums.tf2maps.net/geek/gars/images/2/3/4/2/thumb_cp_coldfront_rc10005.jpg" alt="cp_coldfront" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 04/02/2010</title>
		<link>http://www.coldorak.net/2010/02/04/update-tf2-04022010/</link>
		<comments>http://www.coldorak.net/2010/02/04/update-tf2-04022010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watchtower]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=648</guid>
		<description><![CDATA[Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &#171;&#160;Highlander&#160;&#187; Engine Enabled Steam Cloud support for key bindings and custom spraypaint images &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode. &#8211; 9 players allowed per team. &#8211; Restricts each team to 1 of [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &laquo;&nbsp;Highlander&nbsp;&raquo;</p>
<blockquote><p>Engine<br />
Enabled Steam Cloud support for key bindings and custom spraypaint images<br />
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on</p>
<p>Team Fortress 2<br />
Added new Highlander mode.<br />
  &#8211; 9 players allowed per team.<br />
  &#8211; Restricts each team to 1 of each class.<br />
  &#8211; Use mp_highlander (0/1) to toggle off/on: default is 0<br />
Added &laquo;&nbsp;bots&nbsp;&raquo; to the server&#8217;s sv_tags convar if the server is running bots.<br />
Fixed a weapon name localization issue.<br />
Fixed the &laquo;&nbsp;tf_teamtalk&nbsp;&raquo; server convar not controlling text chat between living/dead teammates.<br />
Updated the map CTF_DoubleCross<br />
  &#8211; Fixed the map not ending correctly when using mp_timelimit.<br />
  &#8211; Changed to prevent Engineers from building on top of the shack in each base.<br />
Updated the map Arena_WatchTower<br />
  &#8211; Fixed a case where players could open and get stuck on the starting gates before the round start.<br />
  &#8211; Improved clipping to prevent people from getting out of the map.<br />
  &#8211; Optimized the map for better performance.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Nouvelles maps TF2 et mises à jour</title>
		<link>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/</link>
		<comments>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:20:53 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[haarp]]></category>
		<category><![CDATA[halfacre]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[panic]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[premuda]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[snowdrift]]></category>
		<category><![CDATA[solitude]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=634</guid>
		<description><![CDATA[Allez, il est temps de mettre un peu de neuf sur le serveur. Maps mises à jour: cp_dryer (passe en RC) cp_glacier (passe en RC6) pl_borax (passe en RC2) pl_halfacre (passe en finale) pl_repository (passe en RC3) Et les nouvelles: arena_blackwood_valley ctf_atrophy_b4 ctf_haarp_test6 ctf_premuda_b1b ctf_vector_v1 ctf_snowdrift_b3 plr_nightfall_a12 plr_panic_b2 plr_solitude_b1 Et pour vous simplifier le download, [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, il est temps de mettre un peu de neuf sur le serveur.<br />
Maps mises à jour:<br />
cp_dryer (passe en RC)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_dryer_rc.jpg" alt="cp_dryer" /><br />
cp_glacier (passe en RC6)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_rc6.jpg" alt="cp_glacier" /><br />
pl_borax (passe en RC2)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_rc2.jpg" alt="pl_borax" /><br />
<span id="more-634"></span><br />
pl_halfacre (passe en finale)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_halfacre.jpg" alt="pl_halfacre" /><br />
pl_repository (passe en RC3)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_repository_rc3.jpg" alt="pl_repository" /></p>
<p>Et les nouvelles:<br />
arena_blackwood_valley<br />
<img src="http://www.coldorak.net/tf2/images/maps/arena_blackwood_valley.jpg" alt="arena_blackwood_valley" /><br />
ctf_atrophy_b4<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_atrophy_b4.jpg" alt="ctf_atrophy_b4" /><br />
ctf_haarp_test6<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_haarp_test6.jpg" alt="ctf_haarp_test6" /><br />
ctf_premuda_b1b<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_premuda_b1b.jpg" alt="ctf_premuda_b1b" /><br />
ctf_vector_v1<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_vector_v1.jpg" alt="ctf_vector_v1" /><br />
ctf_snowdrift_b3<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_snowdrift_b3.jpg" alt="ctf_snowdrift_b3" /><br />
plr_nightfall_a12<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_nightfall_a12.jpg" alt="plr_nightfall_a12" /><br />
plr_panic_b2<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_panic_b2.jpg" alt="plr_panic_b2" /><br />
plr_solitude_b1<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_solitude_b1.jpg" alt="plr_solitude_b1" /></p>
<p>Et pour vous simplifier le download, un <a href="http://www.coldorak.net/tf/maps/maps20100109.rar">pack avec toutes ces maps</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 14/08/2009: The classless update!</title>
		<link>http://www.coldorak.net/2009/08/14/update-tf2-14082009-the-classless-update/</link>
		<comments>http://www.coldorak.net/2009/08/14/update-tf2-14082009-the-classless-update/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 05:39:12 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[granary]]></category>
		<category><![CDATA[king of the hill]]></category>
		<category><![CDATA[koth]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[offblast]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[sawmill]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Viaduct]]></category>
		<category><![CDATA[yukon]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=597</guid>
		<description><![CDATA[Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill From Jason Ruymen Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content &#8211; Added King Of The Hill game mode. &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill</p>
<blockquote><p>From Jason Ruymen</p>
<p>Required updates for Team Fortress 2 and Day of Defeat: Source* have been released.  Please use hldsupdatetool to receive them.  The specific changes include:</p>
<p>New Content<br />
 &#8211; Added King Of The Hill game mode.<br />
 &#8211; Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.<br />
 &#8211; Added lots of new hats.</p>
<p><span id="more-597"></span><br />
Additions / Changes:<br />
 &#8211; Added &laquo;&nbsp;Auto Reload&nbsp;&raquo; option to the multiplayer advanced options.<br />
     &#8211; Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.<br />
 &#8211; Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.<br />
 &#8211; Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.<br />
 &#8211; Significantly reduced the amount of network traffic being sent.<br />
 &#8211; Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.<br />
 &#8211; Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.<br />
     &#8211; Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.<br />
 &#8211; Disguised Spies no longer trigger On-Hit effects (like the Blutsauger&#8217;s heal).<br />
 &#8211; Removed self-inflicted minicrits. Fixes Jarate&#8217;d Soldiers/Demomen having ineffective rocket/grenade jumps.<br />
 &#8211; Added an item panel to the spectator cam that shows non-standard items being carried by the player you&#8217;re spectating.<br />
 &#8211; Added an &laquo;&nbsp;Inspect&nbsp;&raquo; key that allows you to look at items being carried by your team mates.<br />
 &#8211; Backpack improvements:<br />
     &#8211; Added drag &#038; drop to move items around. Item positions are maintained on the backend.<br />
     &#8211; Added multi-select, allowing you to delete multiple items at once.<br />
     &#8211; Added a new key to the key binding page that opens your inventory directly to your backpack.<br />
     &#8211; Fixed mouseover panel being incorrectly position when the backpack first appears.<br />
 &#8211; Cloaked Spies standing in valid backstab positions no longer raise their knife.<br />
 &#8211; Added current map name and gametype to the bottom right of scoreboard.<br />
 &#8211; Added class icons to tips on the loadout and loading screens.<br />
 &#8211; Improved visuals around flags when they&#8217;re being carried by a player.<br />
 &#8211; Improved critboosted visuals, making it much clearer when an enemy has critboost.<br />
 &#8211; Updated the loading panel to show the game type under the map name during level transition.<br />
 &#8211; In-game chat dialog now supports full Unicode characters.<br />
 &#8211; Added BLU main menu background.<br />
 &#8211; Added response caching for some server queries to help reduce the CPU load from DOS attacks.<br />
 &#8211; Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.</p>
<p>Map Changes:<br />
 &#8211; Update PLR_Pipeline<br />
     &#8211; Increased the starting advantage in the third round if a team has won the first two rounds.<br />
     &#8211; Fixed carts not continuing to the second round if they&#8217;re capped at the same time in the first round.<br />
     &#8211; Fixed being able to shoot pipebombs over the starting gates in the first round.<br />
     &#8211; Fixed being able to open the doors in the first round before the setup time was finished.<br />
     &#8211; Fixed players getting stuck in some doors.<br />
     &#8211; Fixed players being able to get onto rooftops and out of the map boundaries.<br />
     &#8211; Fixed other minor bugs and exploits.<br />
 &#8211; Added community map Arena_Offblast<br />
 &#8211; Added community map Cp_Yukon<br />
 &#8211; Update Arena_Sawmill<br />
     &#8211; Fixed DirectX8 bug where some models would not be visible.<br />
     &#8211; Fixed exploit with building teleporters outside of the map.<br />
 &#8211; Updated CP_Granary<br />
     &#8211; Made a few changes to improve balance based on competitive community feedback.</p>
<p>Item Reworks:<br />
 &#8211; The Force of Nature<br />
     &#8211; The enemy knockback now only `works in close range and behaves more like the Pyro&#8217;s air blast.<br />
     &#8211; Enemies cannot be juggled by the FaN&#8217;s effect.<br />
     &#8211; The self-knockback has also changed to respect the firer&#8217;s view angle. Looking up while shooting will no longer propel the enemy upwards.<br />
     &#8211; Knockback is now scaled by damage done.<br />
 &#8211; The Sandman:<br />
     &#8211; A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.<br />
     &#8211; Stunned players now take 75% of all incoming damage instead of 50%.<br />
     &#8211; Übercharged players can no longer be stunned.<br />
     &#8211; Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).<br />
     &#8211; The minimum distance to stun a target has been reduced.<br />
     &#8211; The negative attribute has changed from &laquo;&nbsp;no double jump&nbsp;&raquo; to &laquo;&nbsp;-25 max health&nbsp;&raquo;.</p>
<p>Fixes:<br />
 &#8211; Fixed various issues around layout &#038; presentation of items inside the Backpack and &laquo;&nbsp;X is carrying&nbsp;&raquo; item dialogs.<br />
 &#8211; Fixed an exploit that allowed players to work around sv_pure.<br />
 &#8211; Particle files are now protected by sv_pure.<br />
 &#8211; Fixed critboost effect getting stuck on when you die while critboosted.<br />
 &#8211; Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.<br />
 &#8211; Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy&#8217;s knife.<br />
 &#8211; Fixed an exploit where you could reload The Huntsman faster than intended.<br />
 &#8211; Fixed Heavy &laquo;&nbsp;civilian&nbsp;&raquo; exploit.<br />
 &#8211; Fixed a set of exploits using the DXSupport config files.<br />
 &#8211; Fixed r_screenfademinsize and r_screenfademaxsize exploits.<br />
 &#8211; Fixed sentries firing at a fully cloaked Spy if they&#8217;re still the closest target.</p>
<p>Community requests:<br />
 &#8211; Added a HUD element for hybrid CTF &#038; CP maps.<br />
     &#8211; Supports 1 or 2 flags, and any number of CPs.<br />
     &#8211; Mapmakers need to place a &laquo;&nbsp;tf_logic_hybrid_ctf_cp&nbsp;&raquo; entity in their map to enable it.<br />
 &#8211; Added custom kill server log text &laquo;&nbsp;train&nbsp;&raquo; and &laquo;&nbsp;saw&nbsp;&raquo; for deaths caused by these environmental hazards.<br />
     Format: &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; committed suicide with &laquo;&nbsp;world&nbsp;&raquo; (customkill &laquo;&nbsp;%s&nbsp;&raquo;) (attacker_position &laquo;&nbsp;%d %d %d&nbsp;&raquo;)<br />
 &#8211; Added new &laquo;&nbsp;medic_death&nbsp;&raquo; event for server logs:<br />
     Format: &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; triggered &laquo;&nbsp;medic_death&nbsp;&raquo; against &laquo;&nbsp;%s<%i><%s><%s>&nbsp;&raquo; (healing &laquo;&nbsp;%d&nbsp;&raquo;) (ubercharge &laquo;&nbsp;%s&nbsp;&raquo;)<br />
           &#8211; healing is the amount the Medic healed in that life<br />
           &#8211; ubercharge (1/0) is whether they died with a full charge<br />
 &#8211; Added &laquo;&nbsp;func_respawnflag&nbsp;&raquo; trigger entity. It will remove &#038; return the flag if a flag carrier touches it, or if the flag falls into it.</p>
<p>* The DoDS update is needed for the new engine changes.  No client changes have been made.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Ménage dans les maps TF2</title>
		<link>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/</link>
		<comments>http://www.coldorak.net/2009/05/06/menage-dans-les-maps-tf2/#comments</comments>
		<pubDate>Wed, 06 May 2009 20:12:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=546</guid>
		<description><![CDATA[Dites au revoir à: arena_badlands arena_granary arena_well cp_broma cp_labor cp_mof_a5 ctf_turbine ctf_well pl_cranetop_b8 pl_reservoir Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.]]></description>
			<content:encoded><![CDATA[<p>Dites au revoir à:</p>
<ul>
<li>arena_badlands</li>
<li>arena_granary</li>
<li>arena_well</li>
<li>cp_broma</li>
<li>cp_labor</li>
<li>cp_mof_a5</li>
<li>ctf_turbine</li>
<li>ctf_well</li>
<li>pl_cranetop_b8</li>
<li>pl_reservoir</li>
</ul>
<p>Devrait y&#8217;avoir des petites nouvelles et des mises à jour dans les prochains jours.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The scout update</title>
		<link>http://www.coldorak.net/2009/02/25/the-scout-update/</link>
		<comments>http://www.coldorak.net/2009/02/25/the-scout-update/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:25:48 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_watchtower]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_egypt]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[scout]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=321</guid>
		<description><![CDATA[La mise à jour Scout est là! Jason Ruymen to Half-Life, hlds_linux, hlds_announce The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: &#8211; Added The Force-A-Nature, The Sandman, and Bonk! &#8211; Added 35 new Scout achievements. &#8211; Added crit boosted on/off sound [...]]]></description>
			<content:encoded><![CDATA[<p>La mise à jour Scout est là!</p>
<blockquote><p>Jason Ruymen to Half-Life, hlds_linux, hlds_announce</p>
<p>The required update for Team Fortress 2 is now live.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>New features:<br />
 &#8211; Added The Force-A-Nature, The Sandman, and Bonk!<br />
 &#8211; Added 35 new Scout achievements.<br />
 &#8211; Added crit boosted on/off sound effects.<br />
 &#8211; Added new sounds for upgraded teleporters.<br />
 &#8211; Added new sound for a fully charged medic dying.<br />
 &#8211; Add bonus points section to scores.<br />
     &#8211; Scouts earn a bonus point for killing Medics who are actively healing a target.<br />
 &#8211; Added several new speech concepts, mostly hooked up to new Scout lines.<br />
 &#8211; Added new &laquo;&nbsp;Remember last weapon between lives&nbsp;&raquo; option to the Multiplayer Advanced dialog.<br />
 &#8211; Spies can now control which weapon the enemy team sees them holding. Hitting the &laquo;&nbsp;last disguise&nbsp;&raquo; key while disguised updates the disguise to show the Spy&#8217;s currently held weapon.<br />
 &#8211; Added several new Arena mode announcer speech events.<br />
 &#8211; Added &laquo;&nbsp;First Blood&nbsp;&raquo; to Arena mode.<br />
 &#8211; Removed 2x item respawn times in arena.<br />
 &#8211; Changed backstab handling to fix facestabs.<br />
 &#8211; Spies disguised as enemy team can now see player IDs for enemies.</p>
<p>New maps:<br />
 &#8211; Added community maps: cp_egypt, arena_watchtower, and cp_junction.<br />
 &#8211; Updated cp_fastlane with Arttu&#8217;s new version.</p>
<p>Mapmaker requests:<br />
 &#8211; Added new input for forward speed modifier to FuncTrainTrain.<br />
 &#8211; Added TeleportToPathTrack input to func_tracktrain.</p>
<p>Bugfixes:<br />
 &#8211; Fixed a bug where players would sometimes gib from non-gib damage kills.<br />
 &#8211; Fixed stat screen showing an entry for a class called &laquo;&nbsp;map.&nbsp;&raquo;<br />
 &#8211; Fixed item model panels not using team skins.<br />
 &#8211; Fixed obscure bug where spectators were able to carry the flag.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/02/25/the-scout-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quelles maps voulez-vous voir disparaitre?</title>
		<link>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/</link>
		<comments>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 14:38:00 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_badlands]]></category>
		<category><![CDATA[arena_granary]]></category>
		<category><![CDATA[arena_lumberyard]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[arena_ravine]]></category>
		<category><![CDATA[arena_well]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[control point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[cp_aqua]]></category>
		<category><![CDATA[cp_badlands]]></category>
		<category><![CDATA[cp_badlands_gzv1]]></category>
		<category><![CDATA[cp_broma]]></category>
		<category><![CDATA[cp_busytown]]></category>
		<category><![CDATA[cp_castle]]></category>
		<category><![CDATA[cp_corporation]]></category>
		<category><![CDATA[cp_dryer]]></category>
		<category><![CDATA[cp_dustbowl]]></category>
		<category><![CDATA[cp_fastlane]]></category>
		<category><![CDATA[cp_freight]]></category>
		<category><![CDATA[cp_granary]]></category>
		<category><![CDATA[cp_gravelpit]]></category>
		<category><![CDATA[cp_jailbreak]]></category>
		<category><![CDATA[cp_japan]]></category>
		<category><![CDATA[cp_junction]]></category>
		<category><![CDATA[cp_labor]]></category>
		<category><![CDATA[cp_mof]]></category>
		<category><![CDATA[cp_observatory]]></category>
		<category><![CDATA[cp_oilfield]]></category>
		<category><![CDATA[cp_redstone]]></category>
		<category><![CDATA[cp_roswell]]></category>
		<category><![CDATA[cp_stag]]></category>
		<category><![CDATA[cp_steel]]></category>
		<category><![CDATA[cp_switchback]]></category>
		<category><![CDATA[cp_warpath]]></category>
		<category><![CDATA[cp_well]]></category>
		<category><![CDATA[cp_woodshed]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_2fort]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[ctf_chaos]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[ctf_turbine]]></category>
		<category><![CDATA[ctf_well]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[pl_badwater]]></category>
		<category><![CDATA[pl_cashworks]]></category>
		<category><![CDATA[pl_cranetop]]></category>
		<category><![CDATA[pl_dustbowl]]></category>
		<category><![CDATA[pl_frontier]]></category>
		<category><![CDATA[pl_goldrush]]></category>
		<category><![CDATA[pl_halfacre]]></category>
		<category><![CDATA[pl_hoodoo]]></category>
		<category><![CDATA[pl_repository]]></category>
		<category><![CDATA[pl_reservoir]]></category>
		<category><![CDATA[pl_stovepipe]]></category>
		<category><![CDATA[pl_zig]]></category>
		<category><![CDATA[tc]]></category>
		<category><![CDATA[tc_hydro]]></category>
		<category><![CDATA[tc_meridian]]></category>
		<category><![CDATA[territory control]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=171</guid>
		<description><![CDATA[Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez la liste des maps! Quelles maps ne voulez-vous plus voir? cp_oilrig_preb5test (60%, 26 Votes) cp_oilrig_b3 (53%, 23 Votes) cp_science2 (40%, 17 Votes) cp_vertigo_beta3 (37%, 16 Votes) ctf_2fort (28%, 12 Votes) tc_hydro (26%, [...]]]></description>
			<content:encoded><![CDATA[<p>Vous pouvez choisir jusqu&#8217;à 10 maps à supprimer. Le vote expire vendredi soir minuit. Si vous ne vous souvenez plus d&#8217;une map, regardez <a href="http://www.coldorak.net/?page_id=27">la liste des maps</a>!</p>
<p><img class="mceWPmore" title="Lire la suite…" src="http://www.coldorak.net/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<div id="polls-15" class="wp-polls">
<p style="text-align: center;"><strong>Quelles maps ne voulez-vous plus voir?</strong></p>
<div id="polls-15-ans" class="wp-polls-ans">
<ul class="wp-polls-ul">
<li>cp_oilrig_preb5test <small>(60%, 26 Votes)</small>
<div class="pollbar" style="width: 60%;" title="cp_oilrig_preb5test (60% | 26 Votes)"></div>
</li>
<li>cp_oilrig_b3 <small>(53%, 23 Votes)</small>
<div class="pollbar" style="width: 53%;" title="cp_oilrig_b3 (53% | 23 Votes)"></div>
</li>
<li>cp_science2 <small>(40%, 17 Votes)</small>
<div class="pollbar" style="width: 40%;" title="cp_science2 (40% | 17 Votes)"></div>
</li>
<li>cp_vertigo_beta3 <small>(37%, 16 Votes)</small>
<div class="pollbar" style="width: 37%;" title="cp_vertigo_beta3 (37% | 16 Votes)"></div>
</li>
<li>ctf_2fort <small>(28%, 12 Votes)</small>
<div class="pollbar" style="width: 28%;" title="ctf_2fort (28% | 12 Votes)"></div>
</li>
<li>tc_hydro <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="tc_hydro (26% | 11 Votes)"></div>
</li>
<li>cp_harbor <small>(26%, 11 Votes)</small>
<div class="pollbar" style="width: 26%;" title="cp_harbor (26% | 11 Votes)"></div>
</li>
<li>cp_aqua <small>(21%, 9 Votes)</small>
<div class="pollbar" style="width: 21%;" title="cp_aqua (21% | 9 Votes)"></div>
</li>
<li>pl_cranetop_b6 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="pl_cranetop_b6 (19% | 8 Votes)"></div>
</li>
<li>cp_stag <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_stag (19% | 8 Votes)"></div>
</li>
<li>cp_jailbreak_b3 <small>(19%, 8 Votes)</small>
<div class="pollbar" style="width: 19%;" title="cp_jailbreak_b3 (19% | 8 Votes)"></div>
</li>
<li>pl_halfacre_b3 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="pl_halfacre_b3 (16% | 7 Votes)"></div>
</li>
<li>cp_observatory4 <small>(16%, 7 Votes)</small>
<div class="pollbar" style="width: 16%;" title="cp_observatory4 (16% | 7 Votes)"></div>
</li>
<li>cp_corporation_b3 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_corporation_b3 (14% | 6 Votes)"></div>
</li>
<li>arena_granary <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_granary (14% | 6 Votes)"></div>
</li>
<li>cp_oilfield_v2 <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="cp_oilfield_v2 (14% | 6 Votes)"></div>
</li>
<li>arena_ravine <small>(14%, 6 Votes)</small>
<div class="pollbar" style="width: 14%;" title="arena_ravine (14% | 6 Votes)"></div>
</li>
<li>arena_lumberyard <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_lumberyard (12% | 5 Votes)"></div>
</li>
<li>ctf_aerospace_b4 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="ctf_aerospace_b4 (12% | 5 Votes)"></div>
</li>
<li>cp_roswell <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_roswell (12% | 5 Votes)"></div>
</li>
<li>arena_badlands <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_badlands (12% | 5 Votes)"></div>
</li>
<li>arena_well <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="arena_well (12% | 5 Votes)"></div>
</li>
<li>cp_mof_a5 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_mof_a5 (12% | 5 Votes)"></div>
</li>
<li>cp_japan_v2 <small>(12%, 5 Votes)</small>
<div class="pollbar" style="width: 12%;" title="cp_japan_v2 (12% | 5 Votes)"></div>
</li>
<li>arena_mach2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="arena_mach2 (9% | 4 Votes)"></div>
</li>
<li>cp_junction_v2 <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_junction_v2 (9% | 4 Votes)"></div>
</li>
<li>cp_warpath2_1b <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_warpath2_1b (9% | 4 Votes)"></div>
</li>
<li>cp_steel <small>(9%, 4 Votes)</small>
<div class="pollbar" style="width: 9%;" title="cp_steel (9% | 4 Votes)"></div>
</li>
<li>cp_busytown <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="cp_busytown (7% | 3 Votes)"></div>
</li>
<li>pl_hoodoo_b5 <small>(7%, 3 Votes)</small>
<div class="pollbar" style="width: 7%;" title="pl_hoodoo_b5 (7% | 3 Votes)"></div>
</li>
<li>cp_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_well (5% | 2 Votes)"></div>
</li>
<li>cp_woodshed_b2 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_woodshed_b2 (5% | 2 Votes)"></div>
</li>
<li>ctf_chaos <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_chaos (5% | 2 Votes)"></div>
</li>
<li>ctf_turbine <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_turbine (5% | 2 Votes)"></div>
</li>
<li>ctf_well <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="ctf_well (5% | 2 Votes)"></div>
</li>
<li>cp_badlands_gzv1 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_badlands_gzv1 (5% | 2 Votes)"></div>
</li>
<li>cp_dryer_b3 <small>(5%, 2 Votes)</small>
<div class="pollbar" style="width: 5%;" title="cp_dryer_b3 (5% | 2 Votes)"></div>
</li>
<li>pl_dustbowl_b4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_dustbowl_b4 (2% | 1 Votes)"></div>
</li>
<li>pl_goldrush <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="pl_goldrush (2% | 1 Votes)"></div>
</li>
<li>cp_gravelpit <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_gravelpit (2% | 1 Votes)"></div>
</li>
<li>cp_switchback_b5 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_switchback_b5 (2% | 1 Votes)"></div>
</li>
<li>cp_castle4 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_castle4 (2% | 1 Votes)"></div>
</li>
<li>cp_fastlane <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_fastlane (2% | 1 Votes)"></div>
</li>
<li>cp_freight <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_freight (2% | 1 Votes)"></div>
</li>
<li>cp_redstone_b2 <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_redstone_b2 (2% | 1 Votes)"></div>
</li>
<li>cp_labor <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_labor (2% | 1 Votes)"></div>
</li>
<li>cp_broma <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_broma (2% | 1 Votes)"></div>
</li>
<li>cp_granary <small>(2%, 1 Votes)</small>
<div class="pollbar" style="width: 2%;" title="cp_granary (2% | 1 Votes)"></div>
</li>
<li>cp_dustbowl <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="cp_dustbowl (0% | 0 Votes)"></div>
</li>
<li>ctf_mach4 <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="ctf_mach4 (0% | 0 Votes)"></div>
</li>
<li>pl_badwater <small>(0%, 0 Votes)</small>
<div class="pollbar" style="width: 1%;" title="pl_badwater (0% | 0 Votes)"></div>
</li>
</ul>
<p style="text-align: center;">Total Voters: <strong>43</strong></p>
</div>
</div>
<div id="polls-15-loading" class="wp-polls-loading"><img src="http://www.coldorak.net/wp-content/plugins/wp-polls/images/loading.gif" width="16" height="16" alt="Loading ..." title="Loading ..." class="wp-polls-image" />&nbsp;Loading &#8230;</div>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2009/01/14/quelles-maps-voulez-vous-voir-disparaitre/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 25/09/2008 + modifs config</title>
		<link>http://www.coldorak.net/2008/09/25/maj-maps-25092008-modifs-config/</link>
		<comments>http://www.coldorak.net/2008/09/25/maj-maps-25092008-modifs-config/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 08:34:19 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aerospace]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_aerospace]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=123</guid>
		<description><![CDATA[Côté config, il n&#8217;y aura plus que 3 maps arena random dans le mapcycle et non plus 6. D&#8217;autre part, les maps arena ne seront plus jouées que 15mn chacune au lieu de 20 précédemment. Côté maps, ctf_aerospace passe d&#8217;alpha à beta 1. MERCI DE DONNER UNE CHANCE A CETTE MAP AU LIEU DE FAIRE [...]]]></description>
			<content:encoded><![CDATA[<p>Côté config, il n&#8217;y aura plus que 3 maps arena random dans le mapcycle et non plus 6. D&#8217;autre part, les maps arena ne seront plus jouées que 15mn chacune au lieu de 20 précédemment.</p>
<p>Côté maps, ctf_aerospace passe d&#8217;alpha à beta 1.<br />
MERCI DE DONNER UNE CHANCE A CETTE MAP AU LIEU DE FAIRE VOTEMAP DIRECT, BANDE DE LOURDS</p>
<p>Je vous conseille fortement de la <a href="http://www.coldorak.net/tf/maps/ctf_aerospace_b1.bsp.bz2">télécharger</a> à l&#8217;avance, elle est énooorme.</p>
<p><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152855.jpg" title="Aerospace" class="alignnone" width="220" height="165" /><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152856.jpg" title="Aerospace" class="alignnone" width="220" height="165" /><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152857.jpg" title="Aerospace" class="alignnone" width="220" height="165" /><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152858.jpg" title="Aerospace" class="alignnone" width="220" height="165" /><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152859.jpg" title="Aerospace" class="alignnone" width="220" height="165" /><img alt="" src="http://image.hazardstrip.com/ss/maps/thm_152860.jpg" title="Aerospace" class="alignnone" width="220" height="165" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coldorak.net/2008/09/25/maj-maps-25092008-modifs-config/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>MAJ Maps 2008/08/23</title>
		<link>http://www.coldorak.net/2008/08/23/maj-maps-20080823/</link>
		<comments>http://www.coldorak.net/2008/08/23/maj-maps-20080823/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 08:50:40 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[arena_mach]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[ctf_mach4]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=80</guid>
		<description><![CDATA[Hop, mon héros Vilepickle a rafraichi ctf_mach4 en la transformant en arena_mach, avec pas mal de boulot au niveau architecture et esthétique. Slurp.]]></description>
			<content:encoded><![CDATA[<p>Hop, mon héros Vilepickle a rafraichi ctf_mach4 en la transformant en <a href="http://www.coldorak.net/tf/maps/arena_mach.bsp.bz2">arena_mach</a>, avec pas mal de boulot au niveau architecture et esthétique.<br />
Slurp.</p>
<p><a href="http://www.vilepickle.com/map/screens/tf2_arena_mach/mach1.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_arena_mach/tn/mach1.jpg" alt="arena_mach" /></a><a href="http://www.vilepickle.com/map/screens/tf2_arena_mach/mach2.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_arena_mach/tn/mach2.jpg" alt="arena_mach" /></a><a href="http://www.vilepickle.com/map/screens/tf2_arena_mach/mach3.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_arena_mach/tn/mach3.jpg" alt="arena_mach" /></a><br />
<a href="http://www.vilepickle.com/map/screens/tf2_arena_mach/mach4.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_arena_mach/tn/mach4.jpg" alt="arena_mach" /></a><a href="http://www.vilepickle.com/map/screens/tf2_arena_mach/mach5.jpg"><img src="http://www.vilepickle.com/map/screens/tf2_arena_mach/tn/mach5.jpg" alt="arena_mach" /></a></p>
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		<item>
		<title>Modifs des règles</title>
		<link>http://www.coldorak.net/2008/08/21/modifs-des-regles/</link>
		<comments>http://www.coldorak.net/2008/08/21/modifs-des-regles/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 09:02:19 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[serveur]]></category>
		<category><![CDATA[serveurs]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=78</guid>
		<description><![CDATA[Sur les maps non arena, on passe à 2 rounds (une attaque et une défense) puis ça change. Le temps max reste à 30mn. Pas de limite de rounds sur les maps payload, uniquement le timelimit à 30mn. Pour le mode arena, timelimit à 20mn, pas de limite de rounds/victoires, sauf si une équipe gagne [...]]]></description>
			<content:encoded><![CDATA[<p>Sur les maps non arena, on passe à 2 rounds (une attaque et une défense) puis ça change. Le temps max reste à 30mn. Pas de limite de rounds sur les maps payload, uniquement le timelimit à 30mn.</p>
<p>Pour le mode arena, timelimit à 20mn, pas de limite de rounds/victoires, sauf si une équipe gagne 5 fois d&#8217;affilée, alors ça scramble automatique.</p>
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