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	<title>GeekZone TF2 &#38; L4D server news</title>
	<atom:link href="http://www.coldorak.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Wed, 01 Jun 2011 10:48:31 +0000</lastBuildDate>
	<language>fr</language>
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		<title>Time has (not) been added. (the Announcer)</title>
		<link>http://www.coldorak.net/2011/06/01/time-has-not-been-added-the-announcer/</link>
		<comments>http://www.coldorak.net/2011/06/01/time-has-not-been-added-the-announcer/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 10:48:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=704</guid>
		<description><![CDATA[Après 2 ans et demi à jouer ensemble, pendant des centaines voire des milliers d&#8217;heures, cela fait maintenant quelques mois que le serveur végétait. Il est temps de débrancher la respiration artificielle. Merci à tous pour toutes ces heures passées ensemble et votre aide financière pour faire tourner Cold. RDV pour Team Fortress 3 ou [...]]]></description>
			<content:encoded><![CDATA[<p>Après 2 ans et demi à jouer ensemble, pendant des centaines voire des milliers d&#8217;heures, cela fait maintenant quelques mois que le serveur végétait.<br />
Il est temps de débrancher la respiration artificielle.</p>
<p>Merci à tous pour toutes ces heures passées ensemble et votre aide financière pour faire tourner Cold. RDV pour Team Fortress 3 ou un autre jeu!</p>
<p>RIP Cold. 01/2008-06/2011 (ainsi que les autres serveurs TF2 et L4D2)</p>
<p><img src="http://tf2wiki.net/w/images/thumb/7/75/Snipertaunt3.PNG/300px-Snipertaunt3.PNG" alt="RIP" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Update TF2 06/05/2011 &#8211; The replay update</title>
		<link>http://www.coldorak.net/2011/05/06/700/</link>
		<comments>http://www.coldorak.net/2011/05/06/700/#comments</comments>
		<pubDate>Fri, 06 May 2011 05:17:53 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[saxxy awards]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=700</guid>
		<description><![CDATA[Toi aussi, deviens un grand réalisateur de films! Grâce à TF2, à toi célébrité, richesse et jeunes actri&#8230; AH NON. Allez, laissons Jason Ruymen nous donner comme d&#8217;habitude le contenu de l&#8217;update Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: [...]]]></description>
			<content:encoded><![CDATA[<p>Toi aussi, deviens un grand réalisateur de films! Grâce à TF2, à toi célébrité, richesse et jeunes actri&#8230; AH NON.<br />
Allez, laissons Jason Ruymen nous donner comme d&#8217;habitude le contenu de l&#8217;update</p>
<blockquote><p>Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific changes include:</p>
<p>Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)</p>
<p>- Fixed an OpenGL crash for Mac players</p>
<p>- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows</p>
<p>- Fixed client crash caused by invalid mesh</p>
<p>- Updated shared interfaces to support the new Replay feature in TF2</p>
<p>Counter-Strike: Source</p>
<p>- Updated the localization files</p>
<p>Team Fortress 2</p>
<p>- Added the Replay feature:  <a href="http://www.teamfortress.com/replayupdate">http://www.teamfortress.com/replayupdate</a></p>
<p>  &#8211; Known issue with blurry Mac replay rendering will be fixed in the next update</p>
<p>- Launched the First Annual Saxxy Awards: <a href="http://www.teamfortress.com/saxxyawards">http://www.teamfortress.com/saxxyawards</a></p>
<p>- Added 8 new Replay achievements</p>
<p>- Added 10 new hats</p>
<p>- Added The Director&#8217;s Vision, an item that provides you with a new taunt</p>
<p>- Fixed a problem with certain equippable items rendering incorrectly on the loadout screen</p>
<p>- Fixed a problem causing the Mann Co. store previews to render incorrectly</p>
<p>- Crafted items will now remember/display who crafted them</p>
<p>- Added a reward for the early crafters of new items</p>
<p>- Added a new style to the  Aperture Labs Hard Hat</p>
<p>- Added a new style to the Blighted Beak</p>
<p>- Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances</p>
<p>- Fixed the briefcase not being drawn on players when it&#8217;s being carried in CTF maps</p>
<p>- Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen</p>
<p>- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen</p>
<p>- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8</p>
<p>- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8</p>
<p>- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg</p>
<p>- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge</p>
<p>- For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Revival TF2</title>
		<link>http://www.coldorak.net/2011/04/10/revival-tf2/</link>
		<comments>http://www.coldorak.net/2011/04/10/revival-tf2/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 19:09:11 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[antiquity]]></category>
		<category><![CDATA[biodome]]></category>
		<category><![CDATA[boundary]]></category>
		<category><![CDATA[capture the point]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[crossroads]]></category>
		<category><![CDATA[frontier]]></category>
		<category><![CDATA[king of the hill]]></category>
		<category><![CDATA[koth]]></category>
		<category><![CDATA[lakeside]]></category>
		<category><![CDATA[lolcano]]></category>
		<category><![CDATA[metalworks]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[switcheroo]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[tidal]]></category>
		<category><![CDATA[watermill]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=696</guid>
		<description><![CDATA[Après des mois de déchéance, si on se retrouvait à nouveau tous ensemble pour se mettre joyeusement sur la tronche à coup de crits?! RDV dans la semaine (on verra bien quel(s) jour(s)) pour jouer sur ce mapcycle (qui pourra être adapté si besoin) cp_antiquity_b4 cp_biodome_b1 pl_boundary_final koth_lolcano_b2 cp_crossroads_b4a koth_lakeside_final cp_metalworks_b14 koth_watermill_b4 cp_tidal_v3 koth_switcheroo_b4 pl_frontier_final [...]]]></description>
			<content:encoded><![CDATA[<p>Après des mois de déchéance, si on se retrouvait à nouveau tous ensemble pour se mettre joyeusement sur la tronche à coup de crits?!</p>
<p>RDV dans la semaine (on verra bien quel(s) jour(s)) pour jouer sur ce mapcycle (qui pourra être adapté si besoin)</p>
<p>cp_antiquity_b4<br />
cp_biodome_b1<br />
pl_boundary_final<br />
koth_lolcano_b2<br />
cp_crossroads_b4a<br />
koth_lakeside_final<br />
cp_metalworks_b14<br />
koth_watermill_b4<br />
cp_tidal_v3<br />
koth_switcheroo_b4<br />
pl_frontier_final</p>
<p>Et une archive pour tout récupérer à l&#8217;avance: http://www.coldorak.net/tf/maps/newmaps20110410.rar</p>
<p>A très très bientôt!</p>
<p>Edit: et pour l&#8217;organisation, RDV sur GeekZone.fr: http://www.geekzone.fr/ipb/topic/48618-soiree-revival</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 28/10/2010</title>
		<link>http://www.coldorak.net/2010/10/28/update-tf2-28102010/</link>
		<comments>http://www.coldorak.net/2010/10/28/update-tf2-28102010/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 05:15:49 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=693</guid>
		<description><![CDATA[Plein de modifs, des nouvelles maps, dont celle de Neji!, des fix, plein de bonnes choses A required update for Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2, HL2:DM) - Removed the rate limit for the &#171;&#160;status&#160;&#187; command when entered into the server console. - Fixed an exploit that [...]]]></description>
			<content:encoded><![CDATA[<p>Plein de modifs, des nouvelles maps, dont celle de Neji!, des fix, plein de bonnes choses </p>
<blockquote><p>
A required update for Team Fortress 2 is now available.  The specific changes include:</p>
<p>Engine (CS:S, DoD:S, TF2, HL2:DM)<br />
- Removed the rate limit for the &laquo;&nbsp;status&nbsp;&raquo; command when entered into the server console.<br />
- Fixed an exploit that allowed people to send fake server messages to clients.<br />
- Significantly improved engine vertex compression (large reduction in per-model memory usage).</p>
<p>Team Fortress 2<br />
- Added TF2Maps.net Art-pass contest winners:<br />
  &#8211; Mountain Lab<br />
  &#8211; Mann Manor<br />
- Halloween 2010 Event<br />
  &#8211; Mann Manor is haunted by the Horseless Headless Horsemann.<br />
  &#8211; Random gift drop in Mann Manor.<br />
  &#8211; 4 new Halloween achievements.<br />
  &#8211; Added new Halloween hats.<br />
  &#8211; Added a new Halloween weapon.<br />
- Added Gift Wrapping of gifts to the store.<br />
- Added Custom Description tag to the store.<br />
- Added the community created &laquo;&nbsp;Swamp Theme&nbsp;&raquo; assets, so all maps can use it:<br />
  &#8211; See http://swamp.tf2maps.net/ for full details.<br />
- Updated cp_coldfront with the latest changes from the community creator (Icarus):<br />
  &#8211; Improved visibility on last CP.<br />
  &#8211; Moved second CP slightly closer to the attacker&#8217;s side.<br />
  &#8211; Added cover for players queuing up the health pack on the second CP.<br />
  &#8211; Improved clipping on the zig-zag ramp to middle CP.<br />
  &#8211; Teams that capture the middle CP are now awarded with faster spawn times.<br />
- Added a health penalty to the Rocket Jumper.<br />
- Added the Sticky Jumper for Demomen to practice jumping.<br />
- Fixed the Sandvich charge meter.<br />
- Fixed glows not drawing correctly when using antialiasing on some computers.<br />
- Improved the checks that trigger mp_scrambleteams_auto.<br />
- Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 07/10/2010</title>
		<link>http://www.coldorak.net/2010/10/07/update-tf2-07102010/</link>
		<comments>http://www.coldorak.net/2010/10/07/update-tf2-07102010/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 06:59:33 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=691</guid>
		<description><![CDATA[Allez, grosse mise à jour de debug et de tweak pour TF2 concernant le crafting, le trading, le acheting (ouais, je suis sûr que ce mot existe) et plein de trucs en &#171;&#160;ing&#160;&#187;. Je vous épargne la partie du changelog qui concerne CS:S, on ne joue pas à des jeux de kevins ici, oh ça [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, grosse mise à jour de debug et de tweak pour TF2 concernant le crafting, le trading, le acheting (ouais, je suis sûr que ce mot existe) et plein de trucs en &laquo;&nbsp;ing&nbsp;&raquo;. Je vous épargne la partie du changelog qui concerne CS:S, on ne joue pas à des jeux de kevins ici, oh ça non.<br />
<blockquote>Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific changes include:</p>
<p>Shared changes (CS:S, DoD:S, HL2:DM, and TF2)<br />
* ServerBrowser now sorts by ping by default once again.<br />
* Fixed Mac crash on launch when running Mac OSX 10.5.8.<br />
* Fixed spectator bug where spectating a Sniper looking through scope didn&#8217;t zoom fov.</p>
<p>Team Fortress 2<br />
General Fixes<br />
  * Fixed an issue that caused some old demos to crash.<br />
  * The server browser now sorts by ping by default.<br />
  * The Trading dialog now starts with the chat window having focus.<br />
  * Fixed a bug that caused overheal to not work properly.<br />
  * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.<br />
  * Fixed the Heavy&#8217;s hands being invisible.<br />
  * Soldiers no longer maintain their rage level when changing loadout.<br />
  * Alerts now sort on top of achievement status.<br />
  * Prevented a bad state occurring when someone tried to trade with themselves.<br />
  * Fixed a dueling related crash caused by custom scoreboard UIs.<br />
  * Fixed players not being able to set their default FOV correctly.<br />
  * Fixed being unable to equip customized shotguns &#038; pistols on some classes.<br />
  * Improved the explanation of the item set bonus in set item descriptions.<br />
  * Fixed a bug where items with particle systems would show up at the player&#8217;s feet or pelvis.<br />
  * Fixed the wrench number for the Golden Wrench not displaying properly.<br />
  * Fixed the medal number for the Gentle Manne&#8217;s Service Medal not displaying properly.<br />
  * Fixed client seeing incorrect message when changing team while participating in a duel.</p>
<p>Economy Changes<br />
  * Added Remove Name and Remove Paint features.<br />
  * Achievement items and store promotion items are now usable in crafting.<br />
  * Gifted items are now craftable and tradable.<br />
  * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.<br />
  * Community, Self-Made, and Valve items are not tradable or usable in crafting.<br />
  * Changed &laquo;&nbsp;Not Craftable&nbsp;&raquo; description to &laquo;&nbsp;Not Usable in Crafting&nbsp;&raquo; to increase clarity.</p>
<p>Item Changes<br />
  * The TF badge on the Glengarry Bonnet is no longer team colored.<br />
  * Restored the missing PDA2 Slot Token.<br />
  * Restored the appearance of the Tippler&#8217;s Tricorne to the version prior to the Mannconomy Update. This item is now paintable.<br />
  * Added a new paintable hat, the &#8216;Rimmed Raincatcher&#8217; that has a new Tricorne style appearance.<br />
  * The Earbuds are now nameable.<br />
  * Duel fixes:<br />
       * Fixed Dueling badges using the wrong texture.<br />
       * Fixed an issue where dueling stats did not show up on dueling badges above Bronze.<br />
       * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.<br />
       * The following hats now allow the paint to affect their color more (colors should not be washed out):<br />
               * The Pugilist&#8217;s Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer&#8217;s Cap, Viking Helm, Respectless Rubber Glove, Batter&#8217;s Helmet, Brigade Helm, Master&#8217;s Yellow Belt, Killer&#8217;s Kabuto, Backbiter&#8217;s Billycock<br />
  * Dueling Mini-Game now drops with 5 uses.</p>
<p>Weapon Changes<br />
  * The Battalion&#8217;s Backup no longer gives rage for falling damage.<br />
  * The Shortstop is now affected by tf_use_fixed_weaponspreads.<br />
  * The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type &laquo;&nbsp;Boxing Gloves&nbsp;&raquo; instead of &laquo;&nbsp;Fists.&nbsp;&raquo;<br />
  * Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)<br />
  * Your Eternal Reward no longer disguises the Spy if they are carrying the flag.<br />
  * The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker&#8217;s team is hit.<br />
  * The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.<br />
  * The Sydney Sleeper no longer penetrates targets.<br />
  * The Sydney Sleeper no longer randomly crits.<br />
  * Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update L4D 05/10/2010: The Sacrifice</title>
		<link>http://www.coldorak.net/2010/10/07/update-l4d-05102010-the-sacrifice/</link>
		<comments>http://www.coldorak.net/2010/10/07/update-l4d-05102010-the-sacrifice/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 06:57:36 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=689</guid>
		<description><![CDATA[La campagne The Sacrifice est arrivée! Est-ce que ce sera le vétéran du &#8216;nam qui se sacrifiera? Les serveurs L4D2 sont donc à jour, un versus et 2 coop, avec les 2 nouvelles campagnes, The Sacrifice, et cette bonne vieille &#171;&#160;No Mercy&#160;&#187;]]></description>
			<content:encoded><![CDATA[<p>La campagne The Sacrifice est arrivée! Est-ce que ce sera le vétéran du &#8216;nam qui se sacrifiera?<br />
Les serveurs L4D2 sont donc à jour, un versus et 2 coop, avec les 2 nouvelles campagnes, The Sacrifice, et cette bonne vieille &laquo;&nbsp;No Mercy&nbsp;&raquo;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 30/09/2010</title>
		<link>http://www.coldorak.net/2010/09/30/update-tf2-30092010/</link>
		<comments>http://www.coldorak.net/2010/09/30/update-tf2-30092010/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 19:21:16 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=686</guid>
		<description><![CDATA[Oh, 2 mois que j&#8217;avais pas posté (grosse flemme et mises à jour pas spécialement intéressantes) Changelog toujours écrit par ce bon vieux Jason Ruymen, j&#8217;ai coupé la partie HL²:DM dont on se cogne TF2 &#8212;&#8212;&#8212;&#8211; Added the Mann-conomy. &#8211; Added 65 new items (hats, weapons, tools, minigames, gifts, crates). &#8211; Added the Mann Co. [...]]]></description>
			<content:encoded><![CDATA[<p>Oh, 2 mois que j&#8217;avais pas posté (grosse flemme et mises à jour pas spécialement intéressantes)<br />
Changelog toujours écrit par ce bon vieux Jason Ruymen, j&#8217;ai coupé la partie HL²:DM dont on se cogne</p>
<blockquote><p>TF2<br />
&#8212;&#8212;&#8212;&#8211;<br />
Added the Mann-conomy.<br />
 &#8211; Added 65 new items (hats, weapons, tools, minigames, gifts, crates).<br />
 &#8211; Added the Mann Co. Store &#038; Catalog.<br />
 &#8211; Added Trading.<br />
 &#8211; Added Item customization.</p>
<p>Additional TF2 features:<br />
 &#8211; Added new auto-team-scramble system:<br />
       Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met<br />
       Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)<br />
 &#8211; Updated how Spy disguise targets are selected to more randomly distribute the selections<br />
 &#8211; Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team<br />
 &#8211; Server browser tweaks:<br />
       It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.<br />
       The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)</p>
<p>Achievement tuning:<br />
 &#8211; Demoman achievement &laquo;&nbsp;The Stickening&nbsp;&raquo; changed to 3 from 5.<br />
 &#8211; Heavy achievement &laquo;&nbsp;Krazy Ivan&nbsp;&raquo; changed to 50 from 100.<br />
 &#8211; Medic achievement &laquo;&nbsp;Consultation&nbsp;&raquo; changed to 3 from 5.<br />
 &#8211; Medic achievement &laquo;&nbsp;Peer Review&nbsp;&raquo; changed to 10 from 50.<br />
 &#8211; Medic achievement &laquo;&nbsp;Placebo Effect&nbsp;&raquo; changed to 2 from from 5.<br />
 &#8211; Medic achievement &laquo;&nbsp;FYI I am A Medic&nbsp;&raquo; changed to 1 from 5.<br />
 &#8211; Medic achievement &laquo;&nbsp;Family Practice&nbsp;&raquo; changed to 5 from 10.<br />
 &#8211; Soldier achievement &laquo;&nbsp;Geneva Contravention&nbsp;&raquo; changed to 3 from 5.<br />
 &#8211; Scout achievement &laquo;&nbsp;Strike Zone&nbsp;&raquo; now counts assists.<br />
 &#8211; Scout achievements &laquo;&nbsp;Fall Classic&nbsp;&raquo; and &laquo;&nbsp;Foul Territory&nbsp;&raquo; are fixed.</p>
<p>Engine changes (CS:S, DoD:S, HL2:DM, and TF2)<br />
&#8212;&#8212;&#8212;&#8211;<br />
 &#8211; Added sv_alltalk to the list of convars that are checked for the sv_tags list.<br />
 &#8211; Fixed a model instance crash.<br />
 &#8211; Removed engine ConVar &laquo;&nbsp;r_ForceRestore&nbsp;&raquo;.</p></blockquote>
]]></content:encoded>
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		<title>Update L4D2 29/07/2010</title>
		<link>http://www.coldorak.net/2010/07/29/update-l4d2-29072010/</link>
		<comments>http://www.coldorak.net/2010/07/29/update-l4d2-29072010/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 05:21:19 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[l4d2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=684</guid>
		<description><![CDATA[En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* &#8211; Client&#8217;s custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés</p>
<blockquote><p>Updates to Left 4 Dead 2 have been released. The major changes include:</p>
<p>*Addons*</p>
<p>  &#8211; Client&#8217;s custom HUDs will be reloaded when changing between Official<br />
  and Non-official servers.</p>
<p>*GamePlay*</p>
<p>  &#8211; Bullets that first pass through an infected character before striking a<br />
  Survivor are now ignored as friendly fire.<br />
  &#8211; Fix for survivors speaking The Passing Finale lines in other campaigns.</p>
<p>*Versus*</p>
<p>  &#8211; Charger now receives 300 points for any Survivor that is insta-killed.<br />
  &#8211; Charger now receives 100 points for any Survivor that is insta-incapped<br />
  by a charge.<br />
  &#8211; Any infected that causes a Survivor to stumble into a &laquo;&nbsp;ledge hang&nbsp;&raquo;<br />
  situation will receive 50 points.</p>
<p>*Tank*</p>
<p>  &#8211; Tanks go into a stasis when they spawn and leave stasis when the human<br />
  player takes over.<br />
  &#8211; Tanks in stasis are invisible but still show a glow to the infected<br />
  team.<br />
  &#8211; Tanks do not attack when they are in stasis.<br />
  &#8211; Tanks in stasis cannot be set on fire or damaged.</p>
<p>*SDK Tools*</p>
<p>  &#8211; Fixed crash whenever a VMT was loaded in L4D2 tools mode.</p></blockquote>
]]></content:encoded>
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		<title>Update TF2 14/07/2010</title>
		<link>http://www.coldorak.net/2010/07/14/update-tf2-14072010/</link>
		<comments>http://www.coldorak.net/2010/07/14/update-tf2-14072010/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 10:14:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=682</guid>
		<description><![CDATA[Hop, bug fix encore A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine: &#8211; Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects. Team [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, bug fix encore</p>
<blockquote><p>A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>Engine:<br />
 &#8211; Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.</p>
<p>Team Fortress 2:<br />
 &#8211; Updated CP_Coldfront<br />
      &#8211; Added map to the default mapcycle and motd files.<br />
      &#8211; Fixed a server crash issue related to increased maxplayer servers.<br />
      &#8211; Fixed a couple Engineer building exploits.<br />
 &#8211; Updated the localization files.<br />
 &#8211; Improved the performance of the critboost particle effect.<br />
 &#8211; Fixed a server crash related to carrying buildings at round start.<br />
 &#8211; Fixed players picking up buildings before a round has started.<br />
 &#8211; Fixed an exploit where Engineers could create level 3 mini-sentries.</p></blockquote>
]]></content:encoded>
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		<title>Update TF2 10/07/2010</title>
		<link>http://www.coldorak.net/2010/07/10/update-tf2-10072010/</link>
		<comments>http://www.coldorak.net/2010/07/10/update-tf2-10072010/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 07:26:45 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=678</guid>
		<description><![CDATA[Comme toujours, après une grosse mise à jour, il en faut une 2e pour corriger les bugs Team Fortress 2 &#8211; Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. &#8211; Fixed a bug that allowed sapped buildings to be picked up by the Engineer. &#8211; Fixed a bug where Wrangled level [...]]]></description>
			<content:encoded><![CDATA[<p>Comme toujours, après une grosse mise à jour, il en faut une 2e pour corriger les bugs</p>
<blockquote><p>Team Fortress 2</p>
<p> &#8211; Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.<br />
 &#8211; Fixed a bug that allowed sapped buildings to be picked up by the Engineer.<br />
 &#8211; Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.<br />
 &#8211; Fixed a bug where players would go into reference poses when switching classes while carrying a building.<br />
 &#8211; Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.<br />
 &#8211; The amount of revenge crits a player can have at one time is now capped at 35.<br />
 &#8211; The Wrangler no longer shows the shotgun&#8217;s ammo count.<br />
 &#8211; Engineers can no longer pick up buildings while stunned or in loser state.<br />
 &#8211; Fixed Engineer shotgun and piston not using team skins for the Engineer&#8217;s arms.<br />
 &#8211; Fixed an issue where Wrangled sentrygun effects wouldn&#8217;t be attached to the sentrygun.<br />
 &#8211; The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.<br />
 &#8211; Fixed a crash in the control point progress bar.<br />
 &#8211; Fixed a server crash in the player death code, related to building carrying.<br />
 &#8211; Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.<br />
 &#8211; Achievement fixes:<br />
     &#8211; The &laquo;&nbsp;Rio Grind&nbsp;&raquo; achievement limit is now correctly set to 50.<br />
     &#8211; Fixed a typo in Six-String Stinger achievement name.<br />
     &#8211; Fixed a bug in the &laquo;&nbsp;Death Metal&nbsp;&raquo; achievement that caused it to rapidly complete itself.<br />
     &#8211; Fixed getting the Six-String Stinger achievement without playing the guitar.<br />
     &#8211; Fixed sentrygun detection code in &laquo;&nbsp;Best Little Slaughterhouse in Texas&nbsp;&raquo; and &laquo;&nbsp;Deputized&nbsp;&raquo;.<br />
 &#8211; Missed notes from yesterday&#8217;s release:<br />
     &#8211; New response rules and sounds added for some classes</p></blockquote>
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