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<channel>
	<title>GeekZone TF2 &#38; L4D server news</title>
	<atom:link href="http://www.coldorak.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coldorak.net</link>
	<description>I hate trains.</description>
	<lastBuildDate>Sun, 28 Feb 2010 15:11:02 +0000</lastBuildDate>
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			<item>
		<title>Update maps 28/02/2010</title>
		<link>http://www.coldorak.net/2010/02/28/update-maps-28022010/</link>
		<comments>http://www.coldorak.net/2010/02/28/update-maps-28022010/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:11:02 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[aurora]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[gla]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=652</guid>
		<description><![CDATA[Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents!
Dîtes au revoir à:
cp_glacier
cp_dryer
ctf_aurora
]]></description>
			<content:encoded><![CDATA[<p>Allez, quelques suppressions de maps, dont certaines vont je le sais faire bien plaisir, bande de jamais contents!<br />
Dîtes au revoir à:<br />
cp_glacier<br />
cp_dryer<br />
ctf_aurora</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update TF2 24/02/2010</title>
		<link>http://www.coldorak.net/2010/02/24/update-tf2-24022010/</link>
		<comments>http://www.coldorak.net/2010/02/24/update-tf2-24022010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 06:29:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[2fort]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[doublecross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=650</guid>
		<description><![CDATA[Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!
From Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes include:
Engine:
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2:
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- [...]]]></description>
			<content:encoded><![CDATA[<p>Une petite update, ça commençait à faire longtemps, 3 semaines sans mise à jour!</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  The specific changes include:</p>
<p>Engine:<br />
- Fixed servers being inappropriately delisted from the master server</p>
<p>Team Fortress 2:<br />
- Updated CTF_Doublecross<br />
- Improved clipping to prevent players from getting to unintended places<br />
- Updated CTF_2Fort<br />
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates<br />
- Moved the Blue team Sniper wall down to match the Red team Sniper wall<br />
- Updated Russian localization strings<br />
- Fixed the Pyro not being able to deflect enemy flares<br />
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 04/02/2010</title>
		<link>http://www.coldorak.net/2010/02/04/update-tf2-04022010/</link>
		<comments>http://www.coldorak.net/2010/02/04/update-tf2-04022010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[double cross]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[watchtower]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=648</guid>
		<description><![CDATA[Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &#171;&#160;Highlander&#187;&#160;
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
Added new Highlander mode.
  &#8211; 9 players allowed per team.
  &#8211; Restricts each team to 1 of each [...]]]></description>
			<content:encoded><![CDATA[<p>Aujourd&#8217;hui, pas grand chose, si ce n&#8217;est un nouveau mode de jeu, &laquo;&nbsp;Highlander&raquo;&nbsp;</p>
<blockquote><p>Engine<br />
Enabled Steam Cloud support for key bindings and custom spraypaint images<br />
  &#8211; Added Options->Multiplayer->Advanced option to toggle off/on: default is on</p>
<p>Team Fortress 2<br />
Added new Highlander mode.<br />
  &#8211; 9 players allowed per team.<br />
  &#8211; Restricts each team to 1 of each class.<br />
  &#8211; Use mp_highlander (0/1) to toggle off/on: default is 0<br />
Added &laquo;&nbsp;bots&raquo;&nbsp; to the server&#8217;s sv_tags convar if the server is running bots.<br />
Fixed a weapon name localization issue.<br />
Fixed the &laquo;&nbsp;tf_teamtalk&raquo;&nbsp; server convar not controlling text chat between living/dead teammates.<br />
Updated the map CTF_DoubleCross<br />
  &#8211; Fixed the map not ending correctly when using mp_timelimit.<br />
  &#8211; Changed to prevent Engineers from building on top of the shack in each base.<br />
Updated the map Arena_WatchTower<br />
  &#8211; Fixed a case where players could open and get stuck on the starting gates before the round start.<br />
  &#8211; Improved clipping to prevent people from getting out of the map.<br />
  &#8211; Optimized the map for better performance.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 28/01/2010</title>
		<link>http://www.coldorak.net/2010/01/28/update-tf2-28012010/</link>
		<comments>http://www.coldorak.net/2010/01/28/update-tf2-28012010/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 06:20:45 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=646</guid>
		<description><![CDATA[Hop, encore du bugfix
From Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:
Added 3 new hats that can be worn by any class.
  &#8211; &#171;&#160;Towering Pillar of Hats&#187;&#160;
  &#8211; &#171;&#160;Noble Amassment of Hats&#187;&#160;
  &#8211; &#171;&#160;Modest Pile of [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, encore du bugfix</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>Added 3 new hats that can be worn by any class.<br />
  &#8211; &laquo;&nbsp;Towering Pillar of Hats&raquo;&nbsp;<br />
  &#8211; &laquo;&nbsp;Noble Amassment of Hats&raquo;&nbsp;<br />
  &#8211; &laquo;&nbsp;Modest Pile of Hat&raquo;&nbsp;<br />
<span id="more-646"></span><br />
Added Propaganda contest winners&#8217; hats for First Place, First Runner-up, and Second Runner-up.<br />
Added &laquo;&nbsp;Edit Loadout&raquo;&nbsp; button to the class menu.<br />
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images.<br />
Fixed Snipers being able to shoot enemies through gates.<br />
Fixed Linux servers not properly reconnecting to Steam when they lose their connection.<br />
Fixed stickies being destructible before they&#8217;re stuck to something.<br />
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds.<br />
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round.<br />
Fixed player health panels sometimes using the wrong animations for buffed or low health values.<br />
Updated the net_showevents convar to be marked as a cheat.<br />
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog.<br />
Updated Italian localization strings.<br />
Updated the custom TF2 fonts with Polish characters.<br />
Updated CP_Gorge.<br />
  &#8211; Added more cover outside of the initial BLU spawn area.<br />
  &#8211; Added a forward spawn for the BLU team after Cap1 is captured.<br />
  &#8211; Added another access point to the upper level from the front of the RED base<br />
  &#8211; Added more cover in the room just before Cap2.<br />
  &#8211; Decreased RED team&#8217;s respawn time while they own Cap1.<br />
  &#8211; Fixed a few areas where players would sometimes become stuck.</p>
<p>Community requests:<br />
Added new options for the Invade CTF game mode flag. Default is 1.<br />
  &#8211; 0 : No neutral time<br />
  &#8211; 1 : Flag goes neutral in 30 seconds (current behavior)<br />
  &#8211; 2 : Flag goes neutral in 1/2 the return time<br />
Added scoring choice for the Invade CTF game mode. Default is 0.<br />
  &#8211; 0 : Increment score (current behavior)<br />
  &#8211; 1 : Increment capture count<br />
Added new inputs to item_teamflag<br />
  &#8211; ForceDrop : Force the flag to be dropped if it&#8217;s being carried by a player.<br />
  &#8211; ForceReset : Force the flag to be dropped if it&#8217;s being carried by a player, then reset the flag to its original location.<br />
  &#8211; SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base.<br />
Added new output to item_teamflag<br />
  &#8211; OnTouchSameTeam : Sent when the flag is touched by a player on the same team.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Update TF2 14/01/2010</title>
		<link>http://www.coldorak.net/2010/01/14/update-tf2-14012010/</link>
		<comments>http://www.coldorak.net/2010/01/14/update-tf2-14012010/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 06:19:31 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=644</guid>
		<description><![CDATA[Allez, encore une pelletée de corrections
A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive it.  The specific changes include:
Additions:
- Various improvements to Spy disguise and feign death:
     &#8211; Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.
   [...]]]></description>
			<content:encoded><![CDATA[<p>Allez, encore une pelletée de corrections</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive it.  The specific changes include:</p>
<p>Additions:<br />
- Various improvements to Spy disguise and feign death:<br />
     &#8211; Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.<br />
     &#8211; Spies now play the appropriate death cry on feign death based on the corpse that appears.<br />
     &#8211; Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc).<br />
     &#8211; Feigning death due to explosive damage now has a chance to gib, like a normal death.<br />
     &#8211; Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)<br />
     &#8211; The weapons dropped by feign death corpses now have appropriate physics and collision for their type.<br />
     &#8211; Combat text for damage done to Spies that feign death will now show the un-modified damage amount.<br />
     &#8211; Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.<br />
     &#8211; Fixed a couple of physics issues on ragdolls created by feign death.<br />
<span id="more-644"></span><br />
- Added convars to further customize the &laquo;&nbsp;play a hit sound whenever you injure an enemy&raquo;&nbsp; option:<br />
     &#8211; &laquo;&nbsp;tf_dingaling_volume&raquo;&nbsp;. Sets the volume of the hit sound.<br />
     &#8211; &laquo;&nbsp;tf_dingaling_pitchmindmg&raquo;&nbsp;. Sets the desired pitch of the hit sound when a minor damage hit is done.<br />
     &#8211; &laquo;&nbsp;tf_dingaling_pitchmaxdmg&raquo;&nbsp;. Sets the desired pitch of the hit sound when a major damage hit is done.<br />
     &#8211; &laquo;&nbsp;tf_dingaling_wav_override&raquo;&nbsp;. Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used.<br />
- Added Medic Ubersaw kill taunt.<br />
- Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play.<br />
- Updated various localization strings.</p>
<p>Changes:<br />
- Removed the clamps on the &laquo;&nbsp;viewmodel_fov&raquo;&nbsp; convar.<br />
- Added &laquo;&nbsp;viewmodel_fov_demo&raquo;&nbsp;, a convar that controls viewmodel fov during demo playback.<br />
- Force-a-Nature will now correctly knock back players on the ground.<br />
- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40.<br />
- Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion.<br />
- Increased the rate of the Soldier&#8217;s Rage generation by 40%.<br />
- Reduced the duration of the Soldier&#8217;s Buff Banner effect from 14 seconds to 10.<br />
- Reduced the explosive damage resistance on the Chargin&#8217; Targe to 50%.</p>
<p>Fixes:<br />
- Fixed the Scout&#8217;s legs twisting out of shape during a double jump.<br />
- Fixed player models popping up and then down when they duck during a jump.<br />
- Fixed Sniper rifle not penetrating friendlies.<br />
- Fixed Bonk! Atomic Punch phase effect.<br />
- Fixed rockets not being removed if they explode in func_nogrenades zones<br />
- Fixed the Sandman being able to bat balls through doors.<br />
- Fixed the Gunboats absorbing damage from the Soldier&#8217;s grenade kill taunt.<br />
- Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)<br />
- Minor fixes to the crafting UI:<br />
     &#8211; Changed the item layout in the crafting panel to better fit the backpack panel:<br />
           &#8211; Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages.<br />
     &#8211; Fixed the crafting panel next/prev page buttons being hard to use while dragging.<br />
     &#8211; Fixed the &laquo;&nbsp;equipped&raquo;&nbsp; label in the item panels stealing the mouse focus from the item panel itself.</p>
<p>Updated Novint Falcon settings (no effect on non-Falcon players)<br />
     &#8211; Recoil/Reload force added for the Direct Hit rocket launcher<br />
     &#8211; Recoil/Reload force added for the Scottish Resistance sticky bomb launcher<br />
     &#8211; More defined flesh hit force added for the Equalizer pick axe<br />
     &#8211; More defined flesh hit/world hit force added for the Eyelander sword<br />
     &#8211; Added swing forces for Eyelander sword<br />
     &#8211; Added appropriate trumpet forces for Blu Buff Banner<br />
     &#8211; Added appropriate trumpet forces for Red Buff Banner<br />
     &#8211; Shotgun reload for Heavy &#038; Pyro changed to feel more appropriate now<br />
     &#8211; Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Les maps qui partent</title>
		<link>http://www.coldorak.net/2010/01/09/les-maps-qui-partent/</link>
		<comments>http://www.coldorak.net/2010/01/09/les-maps-qui-partent/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 17:03:14 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[corporation]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[follower]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[junction]]></category>
		<category><![CDATA[oilfield]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[stovepipe]]></category>
		<category><![CDATA[swiftwater]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[woodshed]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=639</guid>
		<description><![CDATA[Allez, ces maps sont retirées du mapcycle:
cp_corporation
cp_follower
cp_jailbreak
cp_junction
cp_oilfield
cp_woodshed
ctf_aerospace
pl_stovepipe
pl_swiftwater
]]></description>
			<content:encoded><![CDATA[<p>Allez, ces maps sont retirées du mapcycle:</p>
<p>cp_corporation<br />
cp_follower<br />
cp_jailbreak<br />
cp_junction<br />
cp_oilfield<br />
cp_woodshed<br />
ctf_aerospace<br />
pl_stovepipe<br />
pl_swiftwater</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Nouvelles maps TF2 et mises à jour</title>
		<link>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/</link>
		<comments>http://www.coldorak.net/2010/01/09/nouvelles-maps-tf2-et-mises-a-jour/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:20:53 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[atrophy]]></category>
		<category><![CDATA[blackwood valley]]></category>
		<category><![CDATA[borax]]></category>
		<category><![CDATA[capture point]]></category>
		<category><![CDATA[capture the flag]]></category>
		<category><![CDATA[cp]]></category>
		<category><![CDATA[ctf]]></category>
		<category><![CDATA[dryer]]></category>
		<category><![CDATA[glacier]]></category>
		<category><![CDATA[haarp]]></category>
		<category><![CDATA[halfacre]]></category>
		<category><![CDATA[nightfall]]></category>
		<category><![CDATA[panic]]></category>
		<category><![CDATA[payload]]></category>
		<category><![CDATA[payload race]]></category>
		<category><![CDATA[pl]]></category>
		<category><![CDATA[plr]]></category>
		<category><![CDATA[premuda]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[snowdrift]]></category>
		<category><![CDATA[solitude]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=634</guid>
		<description><![CDATA[Allez, il est temps de mettre un peu de neuf sur le serveur.
Maps mises à jour:
cp_dryer (passe en RC)

cp_glacier (passe en RC6)

pl_borax (passe en RC2)


pl_halfacre (passe en finale)

pl_repository (passe en RC3)

Et les nouvelles:
arena_blackwood_valley

ctf_atrophy_b4

ctf_haarp_test6

ctf_premuda_b1b

ctf_vector_v1

ctf_snowdrift_b3

plr_nightfall_a12

plr_panic_b2

plr_solitude_b1

Et pour vous simplifier le download, un pack avec toutes ces maps
]]></description>
			<content:encoded><![CDATA[<p>Allez, il est temps de mettre un peu de neuf sur le serveur.<br />
Maps mises à jour:<br />
cp_dryer (passe en RC)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_dryer_rc.jpg" alt="cp_dryer" /><br />
cp_glacier (passe en RC6)<br />
<img src="http://www.coldorak.net/tf2/images/maps/cp_glacier_rc6.jpg" alt="cp_glacier" /><br />
pl_borax (passe en RC2)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_borax_rc2.jpg" alt="pl_borax" /><br />
<span id="more-634"></span><br />
pl_halfacre (passe en finale)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_halfacre.jpg" alt="pl_halfacre" /><br />
pl_repository (passe en RC3)<br />
<img src="http://www.coldorak.net/tf2/images/maps/pl_repository_rc3.jpg" alt="pl_repository" /></p>
<p>Et les nouvelles:<br />
arena_blackwood_valley<br />
<img src="http://www.coldorak.net/tf2/images/maps/arena_blackwood_valley.jpg" alt="arena_blackwood_valley" /><br />
ctf_atrophy_b4<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_atrophy_b4.jpg" alt="ctf_atrophy_b4" /><br />
ctf_haarp_test6<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_haarp_test6.jpg" alt="ctf_haarp_test6" /><br />
ctf_premuda_b1b<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_premuda_b1b.jpg" alt="ctf_premuda_b1b" /><br />
ctf_vector_v1<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_vector_v1.jpg" alt="ctf_vector_v1" /><br />
ctf_snowdrift_b3<br />
<img src="http://www.coldorak.net/tf2/images/maps/ctf_snowdrift_b3.jpg" alt="ctf_snowdrift_b3" /><br />
plr_nightfall_a12<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_nightfall_a12.jpg" alt="plr_nightfall_a12" /><br />
plr_panic_b2<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_panic_b2.jpg" alt="plr_panic_b2" /><br />
plr_solitude_b1<br />
<img src="http://www.coldorak.net/tf2/images/maps/plr_solitude_b1.jpg" alt="plr_solitude_b1" /></p>
<p>Et pour vous simplifier le download, un <a href="http://www.coldorak.net/tf/maps/maps20100109.rar">pack avec toutes ces maps</a></p>
]]></content:encoded>
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		<title>Update TF2 06/01/2009</title>
		<link>http://www.coldorak.net/2010/01/07/update-tf2-06012009/</link>
		<comments>http://www.coldorak.net/2010/01/07/update-tf2-06012009/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 06:26:59 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=632</guid>
		<description><![CDATA[ :p
A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific change include:
Server Browser (for TF2 and DoD:S)
 &#8211; Added a client-side server blacklist:
     &#8211; Supports blacklisting of specific servers, all servers on an IP, and all servers on a [...]]]></description>
			<content:encoded><![CDATA[<p><insert introduction text here> :p</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific change include:</p>
<p>Server Browser (for TF2 and DoD:S)<br />
 &#8211; Added a client-side server blacklist:<br />
     &#8211; Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range.<br />
     &#8211; Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)</p>
<p>Balance changes:<br />
 &#8211; Reduced the health penalty on The Sandman.<br />
 &#8211; The Force-A-Nature knockback on target now:<br />
      &#8211; Only applies to hits that deal more than 30 damage and are in close range.<br />
      &#8211; Factors in the firer&#8217;s angle of attack when determining the knockback direction.<br />
      &#8211; Has less of an effect on grounded targets.<br />
 &#8211; The Dead Ringer now:<br />
      &#8211; Reduces cloak to 40% when uncloaking early.<br />
      &#8211; Has a 35% cap on the amount of cloak it can gain from an ammo pack.<br />
      &#8211; Has a quieter de-cloak sound.</p>
<p>Changes / Fixes:<br />
 &#8211; Fixed a performance &#038; stability issue with AMD processors.<br />
 &#8211; Improved the stability of the game server -> item backend connection.<br />
 &#8211; Fixed a rare server crash related to dispensers.<br />
 &#8211; Added min/max values to viewmodel_fov convar to match the settings in the slider.<br />
 &#8211; Reduced the number of moons in ctf_doublecross, sadly.<br />
 &#8211; Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content.<br />
 &#8211; Fixed a crash related to sv_pure and the wireframe_dx6 shader.<br />
 &#8211; Players can no longer shoot while stunned.<br />
 &#8211; Fixed a bug that caused movement speed reductions to not work on stunned players.<br />
 &#8211; Soldier Rage bar no longer resets when touching a resupply cabinet.</p>
<p>Achievement fixes:<br />
 &#8211; Fixed the &laquo;&nbsp;Second Eye&raquo;&nbsp; Demoman achievement.<br />
 &#8211; Fixed a bug in the &laquo;&nbsp;Play Doctor&raquo;&nbsp; Medic achievement.<br />
 &#8211; Changed the requirements for the &laquo;&nbsp;Medals of Honor&raquo;&nbsp; Soldier achievement.<br />
 &#8211; Updated description for the &laquo;&nbsp;Blind Fire&raquo;&nbsp; Demoman achievement to better explain the requirements.<br />
 &#8211; Fixed an issue that affected several achievements requiring the use of the Equalizer.</p>
<p>Community requests:<br />
 &#8211; Added &laquo;&nbsp;skip_next_map&raquo;&nbsp; server ConCommand to skip the next map in the map cycle.<br />
 &#8211; Added &laquo;&nbsp;Play a hit sound whenever you injure an enemy&raquo;&nbsp; option to the Multiplayer->Advanced options menu.<br />
 &#8211; Added server &laquo;&nbsp;tf_use_fixedshotgunspreads&raquo;&nbsp; convar. When set, shotgun &#038; scattergun pellet spreads will use a non-random distribution.<br />
 &#8211; Added a &laquo;&nbsp;show_htmlpage&raquo;&nbsp; command to allow server operators to display custom web pages to clients.</p>
<p>Changes to the TF Bots:<br />
 &#8211; In KOTH mode, Bots are now:<br />
      &#8211; More likely to roam around and hunt enemies if there is lots of time left.<br />
      &#8211; Become more likely to push for the point as time runs down, or their teammates start to capture it.<br />
 &#8211; Medic bots now:<br />
      &#8211; Opportunistically &laquo;&nbsp;overheal&raquo;&nbsp; nearby friends when they can.<br />
      &#8211; Prioritize healing of injured nearby friends more.<br />
      &#8211; Don&#8217;t focus on Heavies quite so exclusively.<br />
      &#8211; Don&#8217;t spam their Medigun continuously at round start.<br />
      &#8211; Won&#8217;t choose cover far below their heal target so much (koth_nucleus).<br />
      &#8211; Fight back with their syringe-gun appropriately.<br />
 &#8211; Various improvements to combat behaviors.<br />
 &#8211; General bot improvements:<br />
      &#8211; They no longer stand still on the point when capturing or defending it.<br />
      &#8211; They choose more varied routes now.<br />
      &#8211; They choose better defensive spots around captured points.<br />
      &#8211; They fall back to another weapon when they entirely run out of ammo.<br />
      &#8211; They adjust their FOV when using zoomed in sniper scope.<br />
      &#8211; They treat in-range Sentries as the most dangerous threat.<br />
      &#8211; They fire their weapons is more realistic bursts.<br />
      &#8211; Engineers use their shotgun properly.<br />
 &#8211; Added a &laquo;&nbsp;virtual mousepad&raquo;&nbsp; concept to rework how bots track enemy players:<br />
      &#8211; They now periodically estimate the position and velocity of the enemy they are tracking, instead of &laquo;&nbsp;locking on&raquo;&nbsp;.<br />
      &#8211; After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their &laquo;&nbsp;virtual mouse&raquo;&nbsp;.<br />
      &#8211; Allows for over/undershoot &laquo;&nbsp;slop&raquo;&nbsp; in aiming. Looks more natural, and allows skilled players to dodge.<br />
      &#8211; Addresses the &laquo;&nbsp;180 spin around and fire&raquo;&nbsp;, &laquo;&nbsp;Heavy bot is OP&raquo;&nbsp;, &laquo;&nbsp;Sniper is OP&raquo;&nbsp;, and &laquo;&nbsp;I can&#8217;t fight a Heavy bot as a Scout&raquo;&nbsp; issues.<br />
 &#8211; Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the &laquo;&nbsp;Predictable Sniper camping spots&raquo;&nbsp; issue.<br />
 &#8211; Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them<br />
 &#8211; Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer.<br />
 &#8211; Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the &laquo;&nbsp;BOT&raquo;&nbsp; tag.<br />
 &#8211; Added more bot names as suggested by the TF community.</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<title>Update TF2 23/12/2009</title>
		<link>http://www.coldorak.net/2009/12/23/update-tf2-23122009/</link>
		<comments>http://www.coldorak.net/2009/12/23/update-tf2-23122009/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 08:35:56 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=630</guid>
		<description><![CDATA[Oh, du bug fix, quelle surprise
A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:
- Added an &#171;&#160;equipped&#187;&#160; tag to currently equipped items in the Backpack and Crafting screens
- Fixed the TFBots not reacting correctly to stun effects
- Fixed the Heavy picking [...]]]></description>
			<content:encoded><![CDATA[<p>Oh, du bug fix, quelle surprise</p>
<blockquote><p>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>- Added an &laquo;&nbsp;equipped&raquo;&nbsp; tag to currently equipped items in the Backpack and Crafting screens<br />
- Fixed the TFBots not reacting correctly to stun effects<br />
- Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward<br />
- Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets<br />
- Fixed the player keeping their rage setting when the Buff Banner isn&#8217;t equipped<br />
- Fixed resupply cabinet not clearing the rage and the buff status effect<br />
- Fixed the Buff Banner not working when +reload has been forced in console<br />
- Fixed the motion blur on charging Demomen not always drawing<br />
- Fixed the Direct Hit mini-critting enemies submerged in water<br />
- Fixed the Chargin&#8217; Targe&#8217;s crit not working on servers with tf_weapon_criticals 0<br />
- Capped the amount of overhealing from taking heads to the player&#8217;s max buffed health<br />
- Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn&#8217;t hurt another player<br />
- Updated the Scottish Resistance to detonate bombs near the player&#8217;s feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.<br />
- Updated the Baseball and Jarate HUD indicators to stay on screen when full</p>
<p>Crafting improvements:<br />
- Spy&#8217;s unlockable PDAs can now be smelted into scrap metal<br />
- Recipes can no longer produce items matching any of the items used in the crafting<br />
- Added some new recipes</p>
<p>Achievement fixes:<br />
 &#8211; Fixed the &laquo;&nbsp;Ride of the Valkartie&raquo;&nbsp; Soldier achievement being earned by Soldiers on the defending team<br />
 &#8211; Fixed the &laquo;&nbsp;Gorky Parked&raquo;&nbsp; Heavy achievement being incremented by committing suicide on a control point<br />
 &#8211; Fixed several Scout achievements that were broken by the new type of bat stun<br />
 &#8211; Fixed the &laquo;&nbsp;Ghastly Gibus Grab&raquo;&nbsp; achievement not awarding the hat correctly<br />
 &#8211; Updated the &laquo;&nbsp;Big Pharma&raquo;&nbsp; (Medic) and &laquo;&nbsp;Division of Labor&raquo;&nbsp; (Heavy) achievements to be 10 kills in a single life<br />
 &#8211; Updated the &laquo;&nbsp;Ubi concordia, ibi victoria&raquo;&nbsp; Medic achievement to only be 3 assists</p>
<p>Jason</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Update TF2 19/12/2009</title>
		<link>http://www.coldorak.net/2009/12/19/update-tf2-19122009/</link>
		<comments>http://www.coldorak.net/2009/12/19/update-tf2-19122009/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 07:15:20 +0000</pubDate>
		<dc:creator>ColdFire</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[mise à jour]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.coldorak.net/?p=628</guid>
		<description><![CDATA[Hop, classique, du bug-fix
From Jason Ruymen
A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:
- Fixed a client crash related to arrows
- Fixed a server crash related to items
- Fixed a server crash caused by the Demo taunt kill
- Fixed a server [...]]]></description>
			<content:encoded><![CDATA[<p>Hop, classique, du bug-fix</p>
<blockquote><p>From Jason Ruymen</p>
<p>A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:</p>
<p>- Fixed a client crash related to arrows<br />
- Fixed a server crash related to items<br />
- Fixed a server crash caused by the Demo taunt kill<br />
- Fixed a server crash caused by using the Equalizer<br />
- Fixed client ragdoll commands resulting in ragdolls standing around<br />
- Restored the missing point_teleport entity<br />
- Fixed stats and achievements being tracked while using sv_cheats<br />
- Fixed Spies being able to build dispensers<br />
- Fixed clients not fixing up inventory items in bad backpack positions<br />
- Added a new chat message when players craft an item<br />
- Fixed &laquo;&nbsp;Bloody Merry&raquo;&nbsp; and &laquo;&nbsp;Second Eye&raquo;&nbsp; achievements being achieved incorrectly<br />
- Updated the description of the &laquo;&nbsp;Bravehurt&raquo;&nbsp; achievement<br />
- Fixed Blutsauger attributes<br />
- Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)<br />
- Fixed the Spy&#8217;s unlockables watches using the wrong consume/recharge rates</p>
<p>Jason</p></blockquote>
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