Author Archive
Update TF2 07/10/2010
by ColdFire on oct.07, 2010, under Team Fortress 2
Allez, grosse mise à jour de debug et de tweak pour TF2 concernant le crafting, le trading, le acheting (ouais, je suis sûr que ce mot existe) et plein de trucs en « ing ». Je vous épargne la partie du changelog qui concerne CS:S, on ne joue pas à des jeux de kevins ici, oh ça non.
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
* ServerBrowser now sorts by ping by default once again.
* Fixed Mac crash on launch when running Mac OSX 10.5.8.
* Fixed spectator bug where spectating a Sniper looking through scope didn’t zoom fov.Team Fortress 2
General Fixes
* Fixed an issue that caused some old demos to crash.
* The server browser now sorts by ping by default.
* The Trading dialog now starts with the chat window having focus.
* Fixed a bug that caused overheal to not work properly.
* Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
* Fixed the Heavy’s hands being invisible.
* Soldiers no longer maintain their rage level when changing loadout.
* Alerts now sort on top of achievement status.
* Prevented a bad state occurring when someone tried to trade with themselves.
* Fixed a dueling related crash caused by custom scoreboard UIs.
* Fixed players not being able to set their default FOV correctly.
* Fixed being unable to equip customized shotguns & pistols on some classes.
* Improved the explanation of the item set bonus in set item descriptions.
* Fixed a bug where items with particle systems would show up at the player’s feet or pelvis.
* Fixed the wrench number for the Golden Wrench not displaying properly.
* Fixed the medal number for the Gentle Manne’s Service Medal not displaying properly.
* Fixed client seeing incorrect message when changing team while participating in a duel.Economy Changes
* Added Remove Name and Remove Paint features.
* Achievement items and store promotion items are now usable in crafting.
* Gifted items are now craftable and tradable.
* Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
* Community, Self-Made, and Valve items are not tradable or usable in crafting.
* Changed « Not Craftable » description to « Not Usable in Crafting » to increase clarity.Item Changes
* The TF badge on the Glengarry Bonnet is no longer team colored.
* Restored the missing PDA2 Slot Token.
* Restored the appearance of the Tippler’s Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
* Added a new paintable hat, the ‘Rimmed Raincatcher’ that has a new Tricorne style appearance.
* The Earbuds are now nameable.
* Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
* During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their color more (colors should not be washed out):
* The Pugilist’s Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer’s Cap, Viking Helm, Respectless Rubber Glove, Batter’s Helmet, Brigade Helm, Master’s Yellow Belt, Killer’s Kabuto, Backbiter’s Billycock
* Dueling Mini-Game now drops with 5 uses.Weapon Changes
* The Battalion’s Backup no longer gives rage for falling damage.
* The Shortstop is now affected by tf_use_fixed_weaponspreads.
* The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type « Boxing Gloves » instead of « Fists. »
* Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
* The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker’s team is hit.
* The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.
* Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
Update L4D 05/10/2010: The Sacrifice
by ColdFire on oct.07, 2010, under Left 4 Dead 2
La campagne The Sacrifice est arrivée! Est-ce que ce sera le vétéran du ‘nam qui se sacrifiera?
Les serveurs L4D2 sont donc à jour, un versus et 2 coop, avec les 2 nouvelles campagnes, The Sacrifice, et cette bonne vieille « No Mercy »
Update TF2 30/09/2010
by ColdFire on sept.30, 2010, under Team Fortress 2
Oh, 2 mois que j’avais pas posté (grosse flemme et mises à jour pas spécialement intéressantes)
Changelog toujours écrit par ce bon vieux Jason Ruymen, j’ai coupé la partie HL²:DM dont on se cogne
TF2
———–
Added the Mann-conomy.
– Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
– Added the Mann Co. Store & Catalog.
– Added Trading.
– Added Item customization.Additional TF2 features:
– Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
– Updated how Spy disguise targets are selected to more randomly distribute the selections
– Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
– Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)Achievement tuning:
– Demoman achievement « The Stickening » changed to 3 from 5.
– Heavy achievement « Krazy Ivan » changed to 50 from 100.
– Medic achievement « Consultation » changed to 3 from 5.
– Medic achievement « Peer Review » changed to 10 from 50.
– Medic achievement « Placebo Effect » changed to 2 from from 5.
– Medic achievement « FYI I am A Medic » changed to 1 from 5.
– Medic achievement « Family Practice » changed to 5 from 10.
– Soldier achievement « Geneva Contravention » changed to 3 from 5.
– Scout achievement « Strike Zone » now counts assists.
– Scout achievements « Fall Classic » and « Foul Territory » are fixed.Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
———–
– Added sv_alltalk to the list of convars that are checked for the sv_tags list.
– Fixed a model instance crash.
– Removed engine ConVar « r_ForceRestore ».
Update L4D2 29/07/2010
by ColdFire on juil.29, 2010, under Left 4 Dead 2
En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés
Updates to Left 4 Dead 2 have been released. The major changes include:
*Addons*
– Client’s custom HUDs will be reloaded when changing between Official
and Non-official servers.*GamePlay*
– Bullets that first pass through an infected character before striking a
Survivor are now ignored as friendly fire.
– Fix for survivors speaking The Passing Finale lines in other campaigns.*Versus*
– Charger now receives 300 points for any Survivor that is insta-killed.
– Charger now receives 100 points for any Survivor that is insta-incapped
by a charge.
– Any infected that causes a Survivor to stumble into a « ledge hang »
situation will receive 50 points.*Tank*
– Tanks go into a stasis when they spawn and leave stasis when the human
player takes over.
– Tanks in stasis are invisible but still show a glow to the infected
team.
– Tanks do not attack when they are in stasis.
– Tanks in stasis cannot be set on fire or damaged.*SDK Tools*
– Fixed crash whenever a VMT was loaded in L4D2 tools mode.
