Update L4D2 29/07/2010
by ColdFire on juil.29, 2010, under Left 4 Dead 2
En voilà une qui va diminuer mon ration de friendly fire car mes balles trop puissantes traversaient les zombies pour finir dans les copains submergés
Updates to Left 4 Dead 2 have been released. The major changes include:
*Addons*
– Client’s custom HUDs will be reloaded when changing between Official
and Non-official servers.*GamePlay*
– Bullets that first pass through an infected character before striking a
Survivor are now ignored as friendly fire.
– Fix for survivors speaking The Passing Finale lines in other campaigns.*Versus*
– Charger now receives 300 points for any Survivor that is insta-killed.
– Charger now receives 100 points for any Survivor that is insta-incapped
by a charge.
– Any infected that causes a Survivor to stumble into a « ledge hang »
situation will receive 50 points.*Tank*
– Tanks go into a stasis when they spawn and leave stasis when the human
player takes over.
– Tanks in stasis are invisible but still show a glow to the infected
team.
– Tanks do not attack when they are in stasis.
– Tanks in stasis cannot be set on fire or damaged.*SDK Tools*
– Fixed crash whenever a VMT was loaded in L4D2 tools mode.
