Update TF2 14/07/2010
by ColdFire on juil.14, 2010, under Team Fortress 2
Hop, bug fix encore
A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
Engine:
– Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.Team Fortress 2:
– Updated CP_Coldfront
– Added map to the default mapcycle and motd files.
– Fixed a server crash issue related to increased maxplayer servers.
– Fixed a couple Engineer building exploits.
– Updated the localization files.
– Improved the performance of the critboost particle effect.
– Fixed a server crash related to carrying buildings at round start.
– Fixed players picking up buildings before a round has started.
– Fixed an exploit where Engineers could create level 3 mini-sentries.

juillet 14th, 2010 on 21:26
eh ben, c’est pas une réussite cette MaJ
l’est tout casse le TF2 maintenant
juillet 18th, 2010 on 9:05
Personnellement, j’ai eu un bug particulièrement génant, un disconnet aléatoire au bout de 5 à 20 mn de jeu. Un simple problème de traduction chez Steam pour le frontier justice. En repassant Steam en anglais, totu est redevenu normal, en attendant la nouvelle mise à jour.