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Update TF2 14/07/2010

by ColdFire on juil.14, 2010, under Team Fortress 2

Hop, bug fix encore

A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Engine:
– Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects.

Team Fortress 2:
– Updated CP_Coldfront
– Added map to the default mapcycle and motd files.
– Fixed a server crash issue related to increased maxplayer servers.
– Fixed a couple Engineer building exploits.
– Updated the localization files.
– Improved the performance of the critboost particle effect.
– Fixed a server crash related to carrying buildings at round start.
– Fixed players picking up buildings before a round has started.
– Fixed an exploit where Engineers could create level 3 mini-sentries.

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2 Comments for this entry

  • wackselwease

    eh ben, c’est pas une réussite cette MaJ
    l’est tout casse le TF2 maintenant

  • Clark_Gaybeul

    Personnellement, j’ai eu un bug particulièrement génant, un disconnet aléatoire au bout de 5 à 20 mn de jeu. Un simple problème de traduction chez Steam pour le frontier justice. En repassant Steam en anglais, totu est redevenu normal, en attendant la nouvelle mise à jour.

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