Update TF2 14/08/2009: The classless update!
by ColdFire on août.14, 2009, under Team Fortress 2
Voici une bonne grosse mise à jour, avec de nouvelles maps, et le king of the hill
From Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include:
New Content
– Added King Of The Hill game mode.
– Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
– Added lots of new hats.
Additions / Changes:
– Added « Auto Reload » option to the multiplayer advanced options.
– Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
– Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
– Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
– Significantly reduced the amount of network traffic being sent.
– Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
– Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
– Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
– Disguised Spies no longer trigger On-Hit effects (like the Blutsauger’s heal).
– Removed self-inflicted minicrits. Fixes Jarate’d Soldiers/Demomen having ineffective rocket/grenade jumps.
– Added an item panel to the spectator cam that shows non-standard items being carried by the player you’re spectating.
– Added an « Inspect » key that allows you to look at items being carried by your team mates.
– Backpack improvements:
– Added drag & drop to move items around. Item positions are maintained on the backend.
– Added multi-select, allowing you to delete multiple items at once.
– Added a new key to the key binding page that opens your inventory directly to your backpack.
– Fixed mouseover panel being incorrectly position when the backpack first appears.
– Cloaked Spies standing in valid backstab positions no longer raise their knife.
– Added current map name and gametype to the bottom right of scoreboard.
– Added class icons to tips on the loadout and loading screens.
– Improved visuals around flags when they’re being carried by a player.
– Improved critboosted visuals, making it much clearer when an enemy has critboost.
– Updated the loading panel to show the game type under the map name during level transition.
– In-game chat dialog now supports full Unicode characters.
– Added BLU main menu background.
– Added response caching for some server queries to help reduce the CPU load from DOS attacks.
– Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.Map Changes:
– Update PLR_Pipeline
– Increased the starting advantage in the third round if a team has won the first two rounds.
– Fixed carts not continuing to the second round if they’re capped at the same time in the first round.
– Fixed being able to shoot pipebombs over the starting gates in the first round.
– Fixed being able to open the doors in the first round before the setup time was finished.
– Fixed players getting stuck in some doors.
– Fixed players being able to get onto rooftops and out of the map boundaries.
– Fixed other minor bugs and exploits.
– Added community map Arena_Offblast
– Added community map Cp_Yukon
– Update Arena_Sawmill
– Fixed DirectX8 bug where some models would not be visible.
– Fixed exploit with building teleporters outside of the map.
– Updated CP_Granary
– Made a few changes to improve balance based on competitive community feedback.Item Reworks:
– The Force of Nature
– The enemy knockback now only `works in close range and behaves more like the Pyro’s air blast.
– Enemies cannot be juggled by the FaN’s effect.
– The self-knockback has also changed to respect the firer’s view angle. Looking up while shooting will no longer propel the enemy upwards.
– Knockback is now scaled by damage done.
– The Sandman:
– A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
– Stunned players now take 75% of all incoming damage instead of 50%.
– Übercharged players can no longer be stunned.
– Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
– The minimum distance to stun a target has been reduced.
– The negative attribute has changed from « no double jump » to « -25 max health ».Fixes:
– Fixed various issues around layout & presentation of items inside the Backpack and « X is carrying » item dialogs.
– Fixed an exploit that allowed players to work around sv_pure.
– Particle files are now protected by sv_pure.
– Fixed critboost effect getting stuck on when you die while critboosted.
– Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
– Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy’s knife.
– Fixed an exploit where you could reload The Huntsman faster than intended.
– Fixed Heavy « civilian » exploit.
– Fixed a set of exploits using the DXSupport config files.
– Fixed r_screenfademinsize and r_screenfademaxsize exploits.
– Fixed sentries firing at a fully cloaked Spy if they’re still the closest target.Community requests:
– Added a HUD element for hybrid CTF & CP maps.
– Supports 1 or 2 flags, and any number of CPs.
– Mapmakers need to place a « tf_logic_hybrid_ctf_cp » entity in their map to enable it.
– Added custom kill server log text « train » and « saw » for deaths caused by these environmental hazards.
Format: « %s<%i><%s><%s> » committed suicide with « world » (customkill « %s ») (attacker_position « %d %d %d »)
– Added new « medic_death » event for server logs:
Format: « %s<%i><%s><%s> » triggered « medic_death » against « %s<%i><%s><%s> » (healing « %d ») (ubercharge « %s »)
– healing is the amount the Medic healed in that life
– ubercharge (1/0) is whether they died with a full charge
– Added « func_respawnflag » trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.* The DoDS update is needed for the new engine changes. No client changes have been made.
Jason
