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Update TF2 14/07/2009

by ColdFire on juil.15, 2009, under Team Fortress 2

Aux US ce n’est pas la fête nationale (c’était 10 jours avant nous) donc ça bosse, même chez Valve. Vais-je enfin avoir des serveurs TF2 qui se reconnectent tous seuls à Steam sans que je doive forcer un restart?

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Linux Dedicated Server
* Improved connection logic to help servers that aren’t automatically reconnecting to Steam.

Engine
* Fixed seeing error dialogs if the « -nocrashdialog » command line parameter is present.

Team Fortress 2
* Added an optional per-map particle manifest called
_particles.txt, which should be located in the maps directory, so map authors can load custom particle files.
* Fixed minicrits resulting in reduced damage for weapons at close ranges.
* Fixed the Cloak and Dagger not regenerating at the correct rate.
* Fixed setinfo exploit that allowed restricted convars to be set while connected to a server.
* Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played.
* Fixed « jointeam unassigned » exploit.
* Fixed being able to respawn during the chat time before a level change.
* Fixed « sensitivity » ConVar not capping the upper value which sometimes caused a server crash.
* Prevented some exploits based on mat_dxlevel being changed in-game.
* Updated ripple effects for water drips to improve performance.

Jason

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