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Archive for avril, 2009

Update L4D 27/04/2009

by ColdFire on avr.28, 2009, under Left 4 Dead

Hop, une petite mise à jour. Même en vacances un lendemain de (très très bonne) picole je mets à jour les serveurs!

From Jason Ruymen

A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include:

- Removed a survival related command exploit
- Achievements with multiple criteria can now be expanded to show progress
- mp_gamemode is now included with other console variables for server logging

Jason

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Update L4D 23/04/2009

by ColdFire on avr.24, 2009, under Left 4 Dead

Petite mise à jour qui corrige quelques bugs et tweake la vidéo en fond de GUI

From Jason Ruymen

A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include:

- Darkened the Lighthouse background movie and increased the contrast with the user interface elements
- Chapter selection is now available when creating a Survival lobby
- Single player coop now works correctly after playing Survival online
- The correct game mode will be set when playing back a demo
- Changed holdout server spew to be development only
- Stats are no longer updated while viewing a demo
- Correctly update the leaderboard based on the player’s personal time, not the team best time
- Show the player’s best time in the scoreboard
- Removed Survival exploits from The Terminal, Last Stand, The Crane, The Boathouse and The Warehouse
- Fixed tanks sometimes not spawning after 15-20 minutes

Jason

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Update L4D 21/04/2009: le Survival Pack

by ColdFire on avr.22, 2009, under Left 4 Dead

Le Survival pack tant attendu est enfin là, et voici son changelog:

A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include:

Survival Mode:
- New gameplay Mode
- 16 maps including Last Stand
- Leaderboards
- 7 new achievements

Versus Changes:
- Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
- Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
- Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
- Fixed a case where teleporting to the survivors would not reset the ability timer
- Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
- Fixed a case where it was not possible to join a game while it was in a finale
- Fixed a rare case where listen servers would speed up the game over time
- Removed convars related to melee fatigue
- Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes:
- Made ms_force_dedicated_server not require cheats
- Add a message when queuing a heartbeat
- Simplified setting of game mode
- Removed convars director_no_human_zombies and director_holdout_mode
- Added mp_gamemode [coop,versus,survival]

General:
- Added lobby join and leave messages

Jason

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Update TF2 20/04/2009

by ColdFire on avr.21, 2009, under Team Fortress 2

Ca faisait longtemps, voici une petite mise à jour TF2

From Jason Ruymen

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive. The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
- Added a « player_teleported » game event that is sent when a player is teleported
- Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they’re carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked items to be unusable
- Fixed the custom crosshair menu not clearing itself when « None » is selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the dedicated server

Jason

Aucune idée de l’intérêt d’effacer de manière permanente des objets mais bon. Ou alors faut s’attendre à tellement de nouvelles armes qu’on n’aura pas assez de place dans le backpack?

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