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Une grosse update gameplay et moteur

by ColdFire on mar.10, 2009, under Team Fortress 2

Une grosse update touchant le moteur et le gameplay vient d’arriver:

From Jason Ruymen

Gameplay changes:
– Added a duck timer that prevents duck spamming while running around on-ground.
– In-air, players are only allowed to duck once before they touch ground again.
– Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.
– Increased backstab check so that Spies can side-stab again.
– When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

TF2 Fixes:
– Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing.
– Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.
– Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%.
– Restored sawmill_logs.mdl file, fixing some user maps that used it.
– Fixed some localization issues with Scout achievement strings.
– Removed the « Final » phrasing in the map loading screen.

Engine fixes:
– Fixed a server crash on startup under Linux.
– Fixed a buffer overflow issue related to network string tables.
– Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.

CP_Junction:
– Fixed an exploit where engineers could build a teleporter exit in an invalid area.
– Fixed a few bad overlay assignments and other minor issues.

Jason

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