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MAJ Maps 2009/02/17

by ColdFire on fév.17, 2009, under Team Fortress 2

pl_hoodoo passe enfin en version finale:

Final released 04/01/09:-

* Improved playerclipping in a few areas.
* Rotated spawn points in Red’s final spawnroom.
* Raised a ceiling in stage 2 to help prevent players getting stuck in it.

Et nous pouvons fêter le retour de tc_meridian en beta 4, avec un HUD CTF qui marche et quelques changements de layout. Slurp.

BETA 4
* Restructured temple area to unify the space, make it less labyrinthian, and allow it to better accomodate
a larger number of players.
* Changed the main route into village from subbay so that it is less of a spamfest chokepoint.
* Removed exit-side railing from subbay intel platform.
* Added sniper rooms to village/subbay round.
* Improved lighting in some of the darker tunnels.
* Removed barrier between ravine bridge and lake during volcano/temple round. Scouts, demomen, and soldier may now jump from one to the other.

BETA 3
* Minor visual fixes.
* Prevented engineer buildings from being built directly
on top of the intel in final defense rounds.
* ENABLED CTF HUD!

tc_meridian_b4

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