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Time has (not) been added. (the Announcer)

by ColdFire on juin.01, 2011, under Left 4 Dead 2, Team Fortress 2

Après 2 ans et demi à jouer ensemble, pendant des centaines voire des milliers d’heures, cela fait maintenant quelques mois que le serveur végétait.
Il est temps de débrancher la respiration artificielle.

Merci à tous pour toutes ces heures passées ensemble et votre aide financière pour faire tourner Cold. RDV pour Team Fortress 3 ou un autre jeu!

RIP Cold. 01/2008-06/2011 (ainsi que les autres serveurs TF2 et L4D2)

RIP

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Update TF2 06/05/2011 – The replay update

by ColdFire on mai.06, 2011, under Team Fortress 2

Toi aussi, deviens un grand réalisateur de films! Grâce à TF2, à toi célébrité, richesse et jeunes actri… AH NON.
Allez, laissons Jason Ruymen nous donner comme d’habitude le contenu de l’update

Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source

- Updated the localization files

Team Fortress 2

- Added the Replay feature: http://www.teamfortress.com/replayupdate

– Known issue with blurry Mac replay rendering will be fixed in the next update

- Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director’s Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on the loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it’s being carried in CTF maps

- Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen

- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8

- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

Jason

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Revival TF2

by ColdFire on avr.10, 2011, under Team Fortress 2

Après des mois de déchéance, si on se retrouvait à nouveau tous ensemble pour se mettre joyeusement sur la tronche à coup de crits?!

RDV dans la semaine (on verra bien quel(s) jour(s)) pour jouer sur ce mapcycle (qui pourra être adapté si besoin)

cp_antiquity_b4
cp_biodome_b1
pl_boundary_final
koth_lolcano_b2
cp_crossroads_b4a
koth_lakeside_final
cp_metalworks_b14
koth_watermill_b4
cp_tidal_v3
koth_switcheroo_b4
pl_frontier_final

Et une archive pour tout récupérer à l’avance: http://www.coldorak.net/tf/maps/newmaps20110410.rar

A très très bientôt!

Edit: et pour l’organisation, RDV sur GeekZone.fr: http://www.geekzone.fr/ipb/topic/48618-soiree-revival

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Update TF2 28/10/2010

by ColdFire on oct.28, 2010, under Team Fortress 2

Plein de modifs, des nouvelles maps, dont celle de Neji!, des fix, plein de bonnes choses

A required update for Team Fortress 2 is now available. The specific changes include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the « status » command when entered into the server console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
– Mountain Lab
– Mann Manor
- Halloween 2010 Event
– Mann Manor is haunted by the Horseless Headless Horsemann.
– Random gift drop in Mann Manor.
– 4 new Halloween achievements.
– Added new Halloween hats.
– Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created « Swamp Theme » assets, so all maps can use it:
– See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator (Icarus):
– Improved visibility on last CP.
– Moved second CP slightly closer to the attacker’s side.
– Added cover for players queuing up the health pack on the second CP.
– Improved clipping on the zig-zag ramp to middle CP.
– Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers.

Jason

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